First steps to ArmA 2

VTE - The most detailed and comprehensive Vietnam modification for ArmA 2

Moderators: Snake Man, Lone Wolf

Snake Man
Commander-In-Chief
Posts: 9948
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

First steps to ArmA 2

Post by Snake Man »

I took a very (read, VERY) brief look of VTE in ArmA 2 already. I did not follow through it, I just dropped it to the mod dir with basic config edits, I thought to give it a shot. It did not run as there were too many missing this and that errors.

Right now the way I see it, we are missing many textures/rvmats for the soldier models which are referenced from ca\characters. We miss many terrain objects which are referenced mostly from ca\buildings. There was I believe some CfgVoices changes too, but that is very trivial and can be removed without further thought.

All I'm saying is, that because VTE is such a monster sized mod, we need to plan carefully the design how to make it, I wont be editing for two weeks straight only then to discover that oh I should have done this the other way around and start again, no way man.

Oh and I made stand alone M16A1 addon already, to test how the weapon porting works. It was pretty easy to get it working ingame. I cant say if it looked better or not, this screenshot is way too dark.

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