I'm total newbie for hardcore multiplayer, I mean when I look those pro MP community people, I'm like guy who just tested ArmA the first time (of course MP gaming dates back to OFP too, but this is ArmA area now).
I mean don't get me wrong, it was 2001 summer when me and my brother were playing insane LAN games with just released OFP, hours and hours... lot of pizza and coca cola used trust me, so I'm not "new" to MP as a player, but I have no clue about the pro level stuff like the PvP, AD, CH etc, I don't even mostly know what those terms mean.
I would need to get a crash course on MP stuff so I could create some proper missions for upcoming VTE MP evening.
My problem right now is that for example Player Versus Player (PvP right?) missions, I understand what it means, that its mostly if not completely humans against humans, or perhaps human squad leaders leading AI's against same setup on the enemy side. But beyond that, what really IS a PvP mission, what are the objectives and design for it.
I was talking with friend of mine who's pro MP guy with a lot of experience and I feel like such a fucking newbie when I don't get like anything he's saying, perhaps its mis-communication or something but I just have no clue how to design a PvP mission properly that it would satisfy these pro MP guys, I mean I feel like there is specific design for "real" PvP mission instead of putting lot of guys with playable status in mission editor.
Could anyone help me by providing as detailed and practical examples for many of the MP gaming modes and how to design missions for them, even list of tips "what not to do" would be great start.
Thanks, again I'm not asking much

Edit: following is summary of this whole topic. These are my own thoughts after talking with people and reading forums, I make NO claims that these are somehow "facts" or anything more than simple thoughts from me. If you find something to correct in this list, please feel free to let me know.
Attack & Defend - A&D. The basic preset is that one side has some objective. I.e the US AirCav has to land and search a Village for a weapons cache with the OPFOR defending or trying to stop Force A (the US) from achieving that goal. That would be the VC lying around in bushes with the pretext of ambushing the US guys. Usually those A&D are more conventional with a clear frontline and two regular army units facing off each other. A&D is like COOP but with humans on both sides. Score by kill everyone at an objective or hold some sector or destroy some Object/Unit on the Map, etc... well, A&Ds are really free for all winning conditions.
Capture & Hold - C&H. Its actually some place to capture and hold as long as possible, be it empty place or defended by opponent player team or AI or third fraction etc. Score by hold area and get points for it, timeLimit + sometimes killing too.
Capture The Flag - CTF. Capture enemys flag and bring it to your base while guarding your own flag. Score by flags (obviously) and timeLimit + sometimes killing too.
Capture The Island - CTI. Warfare is CTI.
Cooperative - COOP. Is always humans against AI. This is propably the most common gamemode today.
Death Match - DM. Everybody against everybody. Score by killing everyone, highest score wins after timelimit.
Flag Fight - FF. 2 or more teams fighting for 1 flag, hidden or place somewhere central.
Player versus Player - PvP. Humans on BLUFOR and OPFOR side fighting each other in organized way with objectives and similar tasks.
Sector Control - SC. Capture and control sectors. Score by hold area and get points for it, timeLimit + sometimes killing too.
Sniper Death Match - SDM.

Team Death Match - TDM. Score by Killing enemy guys, but not your side.
Team versus Team - TvT.