ArmA 2 Facts and Figures

ArmA 2 general discussion

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ArmA 2 Facts and Figures

Post by Snake Man »

ArmA 2 - Facts and Figures

I extracted this following information from the interesting facts and figures PDF file from ArmA2.com web site.

The Key Improvements over ArmA

• Micro AI: AI can precisely navigate, find cover
and co-operate with centimetre precision (in
comparison to meter precision in ArmA 1)
• Suppressive fire simulation
• Battlefield clearance and first aid
• Dynamic conversation and communication
system
• Animations (more fluid and realistic, hand signals,
ability to reload while walking, climb over
smaller obstacles)
• HALO insertion
• Mega SEF - brand new sound engine allowing
very complex sound effects
• Player-driven main story with emphasis on the
team
• multicore optimisations (more troops and
higher detailed scenes combined with a solid
frame rate)
• Shader Model 3.0
• support for multiple joysticks/controllers


The Content

• 213 character models in total
• 31 male and 37 female civilian characters
• 8 animal species
• 81 weapon variants
• 136 different vehicle variants
• 14 airplanes inlcuding 2 UAV‘s and 13 helicopters
• 18 tracked armored vehicles
• 2 motorcycles + 1 bicycle
• 80 wheeled vehicles including light armored
vehicles, cars and trucks
• 8 boats
• 17 different static weapon installations


The Environment

• 225 square km of real world terrain data
covered by 235.929,600 pixels of the actual
satellite imagery
• Over 50 different cities and villages
• 879,285 individual items of vegetation
(726,949 trees and 152,336 bushes)
• Over 326km of roads
• Around 100km of powerlines
• 1883 unique traffic signs - including actual
directions to towns/villages


The Artwork

• Characters are made up from 10,000 polygons
• Vehicles up to 20,000 polys
• Weapon models up to 8.000 polys


The Sounds

• 3D positioning with Doppler effect
• 3D environment effects including distance
based distortion, reverberation, occlusions
and obstructions
• Speed of sound and supersonic bullet crack
simulation
• 978 separate sound samples (footsteps, gear
noises, movements etc.)
• Each vehicle sound is composed from
more than 40 noises (engine, friction of tyres
on surfaces, etc.)
• New simulation of the sounds of aircraft and
helicopters
• Improved sound of tanks with separate noises
of the engine and treads.

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