

Do I have a fucking tone?

Moderators: Lone Wolf, Snake Man
Now it just uses korean tiles.what terrain tiles does it use?
Well is this going to be developed theater or just quick one evening fun for me? Will be decided later, if someone likes this looks of this, let me know and I might get enthusiastic about putting it to release conditioni'll make the FF campaign, if i'm allowed
I snapped the theater coordinates to even numbers, main focus was to gather all Libya in there.dunno if you should include " slightly more" italian sisily island.. i saw you included an AFB there.
Code: Select all
Theater name: my_mideastbig
Theater size: Regular
Size (L2 segments): 128 x 128
Size (L2 tiles): 2048 x 2048
Size (Nautical Miles): 1104.75 x 1104.75
Resolution: 0.134858 Nautical Miles
Centered on: Lat 28 Long 18
NW: Lat 37.2063 Long 6.44105
NE: Lat 37.2063 Long 29.5589
SW: Lat 18.7937 Long 8.27524
SE: Lat 18.7937 Long 27.7248
Highest point: 10810ft
Lowest point: 0ft
Can you tell me more about this historical Egypt conflict?there's a possibility to do Libya vs Chad campaign.. and conflict between Libya and Egypt, historically.
finally i realize this one is a monster 128 theaterLibya theaters DCW data is pretty sparse, there is no cities in Chad and Niger for example so we cannot make PAK areas for them (unless we change some village to a city for PAK purposes).
Histroical US vs Libyia conflict can only be reproduced by TE, no ground fighting. the real ground fighting are, IIRC 1977 Egypt vs Libyia, small scale conflict along border - so this map layout is ok. the end point of conflict can be set as blue or red side captured some border obj/villages. the setting can use mirageg5 vs mig17/21/su7.Any suggestions how to setup the two teams fighting, Libya and ... who? which needs to be connected with a link.
Maybe some fictional scenarios, Egypt vs Libya? (even though there is very little Egypt in the theater).
sorry i don't make tiles.Anyone up to make some Libya ground texture tiles?
I can try if you want but so many peapole did with other comat AC sim that won't bring any new thing. We will see.I just cant wait the first video on top of that famous radio comms recording
Perhaps Molnibalage with FF5?
alright i leave it alone. i checked TacEdit [move cost value] and get what i need.PMC Editing Wiki: Tactical Engagement (TE). You can do it easily yourself.
i'd rather to log it as a missing feature in bug report - 2d UI maps need country border lines. Tweaking map is no joy for me.BTW, i still have difficulity running perl to extract 2d UI map..may i have Libya and Georgia 2d map for test?
ccc wrote:Another TacEdit bug?
There're soooo many [bridges] in this desert type theater! so i decide to test- remove all bridges with TacEdit.
- i enter obj list page, select-all bridges and delete them > very quick and easy. now total obj count downed to 2474.
-then i check TacEdit functions..randomly hit functions like rebuild sq, re-flag obj or something like that.. see if some broken part should be fixed .. automatically. of course i did not re-link obj, thus leaving broken linking line on map.
- i save the tweak and exit, then re-start TacEdit to open this tweaked save0.cam. heck, a popup window said campaign id XX is duplicated...it seems some id list is messed up. so.. unable to open the cam file. Maybe the deletion operation is too extensive and wild? or should i re-link all broken parts before saving? it reminds me of Vnam or Afghan theater..How to remove bridges effectively and effeciently, while keeping auto-tiled watery or dried rivers as eyecandy?
hmm..i don't know.Could tcl scripts be used to remove bridges safely?
2. Bobming of Libya - April 1986.Libyan air defenses
The Libyan air defense network was extensive, and included:
4 Long range SA-5 Vega anti-aircraft missile units with 24 launchers.
86 SA-2 Volchov and SA-3 Neva anti-aircraft missile units with 276 launchers.
Covering Tripoli alone were:
7 SA-2 Volchov anti-aircraft missile units with 6 missiles launchers per unit giving 42 launchers.
12 SA-3 Neva anti-aircraft missile units with 4 missiles launchers per unit giving 48 launchers.
3 SA-6 Kub anti-aircraft missile units with 48 launchers.
1 SA-8 Osa-AK anti-aircraft regiment with 16 launch vehicles.
2 Crotale II anti-aircraft units 60 launch pads.
- for eyecandy, need desert/dry land type tiles. Polak creates superb tile sets for ITO2 .. Lybia may use it. just wait ITO2 out.Snake Man wrote:Can you be more specific about polishing terrain work?
maybe try my rough tweak on 2d map.. see post above, 2d map gfx with country border line.Snake Man wrote:We cant really add new tiles for this theater within the scope of v0.1.1 release, but is there anything besides:
I would need to fix?