Salute and Talk
Moderators: Lone Wolf, Snake Man
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- Newbie
- Posts: 7
- Joined: 2007-02-20 15:32:04
Salute and Talk
İ try to make a mission ,i need help some animations with caracters, :
AI commander has to salute and talk to player in trigger area.
i read something about somewhere playmove and switchmove commands , but i can't use them.Can you write setp by step totorial.
(i won't use audio files.just texts and animations)
Thanks.
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- Commander-In-Chief
- Posts: 9833
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Salute action
Description: Causes a person to salute. AI controlled units will only make a momentary salute, unless the AI is in safe or careless behaviour mode.
Syntax: unit action ["salute", targetUnit]
Where unit is any unit (no animation is performed), and targetUnit is the person to make the salute.
Example: soldierOne action ["salute", soldierOne]
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-
- Newbie
- Posts: 7
- Joined: 2007-02-20 15:32:04
I want to ask another things about that dialog scene.
-Commander talks about 1 min. and this is too much for dialog.is it possible to make it shorter?
-I want to add about 5-6 lines text dialog in this scene .But using triggers for every line is very useless.İ want to use scripts.Can you post a simple codes?
Thanks again.
-
- Commander-In-Chief
- Posts: 9833
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Code: Select all
titleText ["Russians invited NATO commanders for negotiation table.","PLAIN DOWN",2]
~3
titleText ["But can they agree on anything?","PLAIN DOWN",2]
~3
Anyways, titletext should be your way to go.
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Support PMC
Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".