LODs / Geometry
I took a look at the BIS vegetation models, bushes and trees, there were few kinds of settings they used in Geometry and then the LODs.
For LODs they used these (but not necessarily at the same time):
ShadowVolume 0.000
ShadowVolume 10.000
ShadowVolume 1000.000
ShadowVolume 1500.000
In Geometry they put these settings:
shadow = hybrid
sbSource = explicit
PrefersShadowVolume = 0
and there was also:
abSource = explicit
Its not completely clear to me yet how these different settings work out, I mean I did not find any clear pattern here besides that mostly the settings were SV 0 and 1000 with geometrys shadow = hybrid, sbSource = explicit and PrefersShadowVolume = 0.
I experimented with these and if you use only ShadowVolume 0.000 LOD, then binarize will give you errors, so you need to add the ShadowVolume 1000.000 for example and the errors went away with sbSource = excplicit.
Model
The models I did were of course with any textures removed, the SV 0.000 was the largest one but I still tried to keep it below 100 polys. The model needs to be closed and triangulated. Sometimes this is difficult to do and you go nuts when doing it, most of the times there is very little closing of the model. There was times when I just did convex model thing for it and was done with it. Seemed to work fine. I'm really not satisfied with my modeling skills yet regarding ShadowVolume LODs.
Please post any tips and suggestions regarding shadows
