p3dminf - p3dm mlod quick scan tool...

ArmA editing, missions, modeling, textures, terrains

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Synide
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p3dminf - p3dm mlod quick scan tool...

Post by Synide » 2008-05-27 07:25:06

As requested by Snake Man...

------------------------------------------------------------------------------------------------------------

p3dminf_v0.5.rar 13 Kilobytes (Link not 24/7)

p3dminf_v0.5.rar 13 Kilobytes from RKSL

------------------------------------------------------------------------------------------------------------
Usage.
p3dminf v0.5.0.0 Copyright Synide, 2008



Processes BIS p3dm mlod model files and outputs
specific information regarding the number of lods
and the number of points, faces, sections,
named selections and properties for each lod.

---------------------------------------------------------------------------
Usage: p3dminf [options] -p=[search pathname] -f=<filename>.p3d -o=[output filename]
---------------------------------------------------------------------------

[options] - optional parameter
'-s' - Also process subfolders.

[search pathname] - optional parameter
- If not present will process current folder.
- If present, it MUST be a fully qualified pathname.
- Eg. -p=P:\Synide

<filename>.p3d - required parameter
- Normal DOS wildcards maybe used in the filename.
Only files with the extension of .p3d will be processed.

[output filename] - optional parameter
- If not present the output filename will default to
'p3dminf.txt' in the current folder.

---------------------------------------------------------------------------

Example: p3dminf -f=*high*.p3d -o=high.txt

parse files in the current folder with a filename
matching *high*.p3d and place the text output
in high.txt in the current folder.

p3dminf -s -p=P:\AAW -f=*.p3d -o=P:\AAW\aaw.txt

parse files in the folder P:\AAW with filename
matching *.p3d, also process all subfolders and place
the text output in the file aaw.txt in the current
folder.

------------------------------------------------------------------------------------------------------------
Output.

p3dminf v0.4.0.0 Copyright © Synide, 2008
ProcessSubfolders=True
SearchPathspec=P:\Synide
SearchFilespec=*.p3d
OutputFilespec=C:\Documents and Settings\Synide\My Documents\Visual Studio 2005\Projects\p3dminf\bin\Debug\p3dminf.txt

<Filename> <NoOfLods>
<Lod> - <NoOfPoints>/<NoOfFaces>/<NoOfTris>/<NoOfQuads>/<NoOfSections> - <Resolution>

\synWeapons\synM136.p3d NoOfLods=9
LodNo=00 - 1296/1364/465/899/3 - 1.5
LodNo=01 - 673/721/359/362/3 - 2.3
LodNo=02 - 346/392/234/158/3 - 3.4
LodNo=03 - 73/58/10/48/1 - 5.1
LodNo=04 - 2416/2452/398/2054/3 - View Pilot
LodNo=05 - 169/302/302/0/1 - Stencil Shadow
LodNo=06 - 36/48/48/0/1 - Stencil Shadow 2
LodNo=07 - 60/58/8/50/1 - Geometry
LodNo=08 - 3/0/0/0/0 - Memory

\synWeapons\synM16A4GL.p3d NoOfLods=1
LodNo=00 - 5133/5152/1066/4086/5 - View Pilot

------------------------------------------------------------------------------------------------------------
Changelog:

30-May-2008 - v0.2 - Fix parsing of commandline parameters. Now if present must use -s, -p=, -f= & -o=...

9-June-2008 - v0.3 - Fixed parsing of commandline parameters.

24-June-2008 - v0.4 - Added output to .csv file also.. (Comma Seperated Value) format. For loading into eg. MS Excel.

22-August-2008 - v0.5 - Added highlighting of .p3ds that are in SP3X format.
Last edited by Synide on 2008-08-22 07:02:59, edited 10 times in total.

Synide
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Post by Synide » 2008-05-27 07:30:32

The easiest way to run this program would be to open up a MSDOS window.

Type at the command prompt...

>path=<PathToWhereP3DMINFLives>

Then type for instance...

>p3dminf -s p:\aaw *hole*.p3d p:\aaw\p3dminf.txt

The above will produce a text file called 'p3dminf.txt' in the p:\aaw folder.
The program will process the folder p:\aaw looking for p3dm mlods that have a matching filename to '*hole*.p3d' and also process all subfolders.

Cheers, Sy.

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Gnat
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Post by Gnat » 2008-05-27 11:16:55

Cool !
Thanks

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Post by Snake Man » 2008-05-28 15:58:21

I wrote some notes when testing it, will post them when I remember to bring them with me next time on internet cafe :)

But I do remember that by just running it: p3dminf.exe *.p3d report.txt does not work for me, it gives some error.
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Synide
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Post by Synide » 2008-05-29 00:47:20

Snake Man wrote:I wrote some notes when testing it, will post them when I remember to bring them with me next time on internet cafe :)

But I do remember that by just running it: p3dminf.exe *.p3d report.txt does not work for me, it gives some error.
ok, let me know... you probably have .net installed as you have been using other tools of mine... so it's probably something else...

@Gnat... have you tried it? does it work for you? any comments? And, you're in Aus right? I'm just across the tasman sea from you in Wellington.

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Post by WGL.Q » 2008-05-29 11:31:46

E:\downloads\p3dminf>p3dminf.exe Akat02S.p3d

p3dminf v0.1.0.0 Copyright © Synide, 2008


Error: <filename>.p3d is a required parameter.
and
E:\downloads\p3dminf>p3dminf.exe -s E:\Games\ArmA\@PROPER_VegetationReplacement\addons\plants\ Akat02S.p3d

p3dminf v0.1.0.0 Copyright © Synide, 2008


Unbehandelte Ausnahme: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei p3dminf.p3dminf.ParseFile(FileInfo fi, Int32 i)
bei p3dminf.p3dminf.Process()
bei p3dminf.p3dminf..ctor()
bei p3dminf.Program.Main(String[] args)
Hope it helps.

.net 2.0, .net 2.0 SP1, .net 3.0 SP1, .net 3.5 installed.

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Post by Snake Man » 2008-05-29 13:04:14

Feedback for p3dminf v0.1

When I run it, it really is not working with "p3dminf.exe *.p3d text.txt" command line for me, it gives error:

Code: Select all

D:\stuff\VTE_objects>G:\ArmA.edit\Tools\lxo2p3dm\p3dminf *.p3d report.txt

p3dminf v0.1.0.0 Copyright c Synide, 2008

Unhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part
 of the path 'D:\stuff\VTE_objects\report.txt'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalGetFileDirectoryNames(String path, String user
PathOriginal, String searchPattern, Boolean includeFiles, Boolean includeDirs, S
earchOption searchOption)
   at System.IO.DirectoryInfo.GetFiles(String searchPattern, SearchOption search
Option)
   at p3dminf.p3dminf..ctor()
   at p3dminf.Program.Main(String[] args)
But when I run it with: "G:\ArmA.edit\Tools\lxo2p3dm\p3dminf -s d:\stuff\VTE_objects\ VTE_*.p3d report.txt" it works without error. But when the tool has finished (I believe so) it gives this following error:

Code: Select all

D:\stuff\VTE_objects>G:\ArmA.edit\Tools\lxo2p3dm\p3dminf -s d:\stuff\VTE_objects
\ VTE_*.p3d x_report.txt

p3dminf v0.1.0.0 Copyright c Synide, 2008

Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
   at p3dminf.p3dminf.ParseFile(FileInfo fi, Int32 i)
   at p3dminf.p3dminf.Process()
   at p3dminf.p3dminf..ctor()
   at p3dminf.Program.Main(String[] args)
But it appears to process all models (I havent actually checked each one).


Then the actual output...

VTE_afbgplate.p3d NoOfLods=6
LodNo=00 - 18/16/0/16/1
LodNo=01 - 9/4/0/4/1
LodNo=02 - 9/4/0/4/1
LodNo=03 - 0/0/0/0/0 - Geometry
LodNo=04 - 9/4/0/4/1 - Roadway
LodNo=05 - 9/4/0/4/1 - Paths

Thats one example I'm reading and to me, the most interesting information is the number of LODs, meaning _resolution_ LODs, not geometrys and certainly not Paths :)

So it would be awesome if it would list the real LOD names as they are in O2, like

VTE_afbgplate.p3d NoOfLODs = 3
LOD 1.000 - ...
LOD 2.000 - ...
LOD 3.000 - ...
Geometry - ...
Roadway - ...
Paths - ...

Because what I wanted the tool to do is to immediately tell me "MODEL X HAS ONLY ONE RES LOD, AND MODEL Y HAS 25 SECTIONS, EEK, DO SOMETHING!" :)

Right now the tool kind of tells me that hey no problem this model has 6 LODs, even though it really has only 3 resolution LODs and rest are the other stuff. I know I know, this is already great to have it output 400 p3d's into one text file, but minor tweaks it would be much more easily readable for the important (lod count, sections) information.

I'm also thinking how we could parse the text file so we first would process the 400 p3ds with p3dminf, then use editpadpro rexegbuddy or something to produce clear small text file listing perhaps top-10 baddest models... or something like that. My goal from the start was to click a button and find out which of my models suck :)
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Post by Synide » 2008-05-29 13:10:37

ahhh... bugger... i see... sorry guys... i hate parsing commandline arguments... fixing now... will update when done... thanks Q.

cheers

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Post by Synide » 2008-05-30 00:49:05

Updated to v0.2 - Fixed parsing of commandline parameters...

give it a goooooo... if it breaks let me knoooooooow....

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Post by Snake Man » 2008-05-30 15:31:07

Another error with v0.2

Code: Select all

d:\stuff\CATintro>G:\ArmA.edit\Tools\lxo2p3dm\p3dminf -s -p=d:\stuff\catintro\ -f=*.p3d -o=x_report.txt

p3dminf v0.2.0.0 Copyright c Synide, 2008

ProcessSubfolders=True
SearchPathspec=d:\stuff\catintro\
SearchFilespec=*.p3d
OutputFilespec=


Unhandled Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: path
   at System.IO.File.CreateText(String path)
   at p3dminf.p3dminf.Process()
   at p3dminf.p3dminf..ctor()
   at p3dminf.Program.Main(String[] args)
Any ideas?

I would be completely happy if the tool would just read all p3d files in the current dir and output "report.txt" file, no need for any fancy input/output paths.
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Post by Synide » 2008-05-30 16:42:13

bugger... hmmm... try taking the last '\' off the end of the pathname...

I'll have a squizzy at the code again tomorrow...

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Post by Snake Man » 2008-06-02 17:33:30

The \ didnt help, I got it running though. Had a first real use for this util today as I tracked down the most LOD horrific models from CAT Afghanistan and fixed a new LODs for them. So this util definitely has some use already, thanks Synide :)

The v0.2 output is much better for tracking down the high poly count last res LODs.
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Post by Snake Man » 2008-06-08 15:20:33

I added page for p3dminf into PMC Editing Wiki: ArmA: Tools page.

Any news about the parameters fix as its now quite difficult/strange to run the tool?
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Post by Synide » 2008-06-09 03:48:38

Fixed (I think)...

See first post for link...

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Post by Snake Man » 2008-06-10 14:02:10

When I run the p3dminf v0.3 on object that does not have anything else except LOD 0.0, no geometry, no nothing, the util crashes.

The model has only the mentioned one LOD, 4 points, 2 faces, 1 texture... nothing more.
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Post by Snake Man » 2008-06-11 13:42:34

Was thinking about a new feature... hmm does the code read and write data on the fly, or does it read whole p3d into memory and then sort out the stuff into text file?

I think a feature would be nice where you give p3dminf a parameter and then it would only list models that have last Res LOD over 100 points and/or more than 1 sections.

Of course I'm not sure if the section counting would work, I mean if there is proxys and stuff. We want to have last LOD with 1 section only... a section which actually is a texture. The proxys and junk as sections dont matter heh.
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Post by Synide » 2008-06-11 15:17:46

Snake Man wrote:When I run the p3dminf v0.3 on object that does not have anything else except LOD 0.0, no geometry, no nothing, the util crashes.

The model has only the mentioned one LOD, 4 points, 2 faces, 1 texture... nothing more.
Bugger, rgr, i'll have a squizzy tomorrow...

Regarding, outputing other bits of information regarding the .p3d's.. i'll have a think about that... should be easy enough to accomodate as I'm parsing the entire .p3d into various struct's before writing out the current info.

Also... a word of warning... :) - at this stage don't try running it a thousands of p3dm.p3d's... it will eat memory like no tomorrow... I'll look at that too as well...

Edit:

Hmmm... I re-read your above 'crash' problem with v0.3... and it's a little confusing... you say it crashes when trying to process a p3dm mlod that has 1 lod with a resolution of 0.0 and this lod has no geometry, that is no points, faces or anything else... I couldn't get v0.3 to replicate this at my end - that is it seems to process this p3dm without crashing.

Then, in the same sentence you indicate that the file does have geometry... confused...

Also, I've altered the memory management slightly and with v0.4 you could quite happily process thousands of p3dm's.

Still working on your 'filtering' mechanism request...

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Post by Synide » 2008-06-13 02:06:49

Snake Man wrote:Was thinking about a new feature... hmm does the code read and write data on the fly, or does it read whole p3d into memory and then sort out the stuff into text file?

I think a feature would be nice where you give p3dminf a parameter and then it would only list models that have last Res LOD over 100 points and/or more than 1 sections.

Of course I'm not sure if the section counting would work, I mean if there is proxys and stuff. We want to have last LOD with 1 section only... a section which actually is a texture. The proxys and junk as sections dont matter heh.
Do you have Microsoft Excel?

If so then I can change the output from a 'report' to a 'comma seperated value' file (.csv) and you can open it in Excel and sort/filter whatever you like with the info... would save me having to code for your requirements and give you more flexibility... much better I think... what do you think?

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Post by Snake Man » 2008-06-13 03:07:22

you say it crashes when trying to process a p3dm mlod that has 1 lod with a resolution of 0.0 and this lod has no geometry, that is no points, faces or anything else... I couldn't get v0.3 to replicate this at my end - that is it seems to process this p3dm without crashing.
Then, in the same sentence you indicate that the file does have geometry... confused...
What I mean is that the vte_sleaf1.p3d has ONLY 0.0 LOD. In this 0.0 LOD there is 4 points, two faces, the model is just a leaf of a tree which is launched by scripts to simulate falling leafs.

The p3d model has no geometry, fire geometry, view geometry, memory, hitpoints or any other LODs.
I can change the output from a 'report' to a 'comma seperated value' file (.csv) and you can open it in Excel and sort/filter whatever you like with the info
Well yes, but please dont change the output, but add it as extra. So far I like it fine on text format (especially as my excel/word is broken heh).
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Post by Synide » 2008-06-13 04:51:52

send me the 'vte_sleaf1.p3d'.

I'll have the tool output both the text report file AND the .csv file.
You can then 'filter/sort' to your hearts content in Excel... even though you don't have it 'cause it's 'broken'... if you want filtering etc. you'll have to get Excel or get it working somehow... 'cause it's too much hassle for me to do the same thing.

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Post by Synide » 2008-06-23 23:07:08

I didn't hear back from you so I'll assume it's not a problem.

I've updated the above program to v0.4. It now outputs a .csv file as well... You can load it into MS Excel or if you don't have that you can download OpenOffice.org free MS Office equivalent.

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Post by Snake Man » 2008-06-24 09:10:55

Sorry that file sending was completely forgotten, I was busy for few days just around that time and I simply forgot it. I'll try to get it for you as soon as possible.
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Post by Snake Man » 2008-08-21 08:30:24

When I run v0.4 with -p, -f and -o parameters, it crashes at the end. I'm running it from the dir where the p3d's are (in this case d:\armatools\armawork\vte_land). Here is the command lines.

Crashes and produces only report.txt with header:

Code: Select all

G:\ArmA.edit\Tools\lxo2p3dm\p3dminf.exe -p=d:\armatools\armawork\vte_land\ -f=VTE*.p3d -o=report.txt
Runs OK with p3dminf.csv and p3dminf.txt outputs:

Code: Select all

G:\ArmA.edit\Tools\lxo2p3dm\p3dminf.exe -f=VTE*.p3d
This is great and powerful tool for mod makers, but I'm sure many of them get frustrated when new upcoming tool is not working right out of the box by clicking on it, I certainly would if I wouldn't be the one whining about getting this tool the first place hehe. btw Synide check you PM, leaf coming.
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Post by Synide » 2008-08-22 06:58:38

As with any of the 'free' software I write I don't really test it much...

I don't know why it would be crashing with your above parameters... The only way of finding out is for you to send over the entire contents of the folder you are trying to process.

I have modified p3dminf to v0.5 so it highlights to you which (if any) of the .p3d's it is trying to process are sp3x... maybe this is the problem... I really cannot be sure unless I run it in debug mode while it processes what you are trying to feed it...

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Post by Snake Man » 2008-08-22 09:06:08

Thanks for the update, appreciated.
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