ArmA v1.14 final patch released!

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Snake Man
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ArmA v1.14 final patch released!

Post by Snake Man »

Armed Assault v1.14 final patch has been released!

Check out BI Wiki page about it. Or Maruk's post here.

General

* Newly adjusted default field of view
* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
* Significant optimizations with large view distances
* New scripting functions (string manipulation, multiplayer synchronization)
* Further improved recoil
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TrippleHead displays

Multiplayer

* Numerous voice over net and multiplayer related fixes and improvements
* BattlEye anti-cheating system

AI

* AI bridge pathfinding much improved
* Many combat AI improvements and tuning
* Fixed some bugs in the AI target recognition both visually and aurally

Stability and Compatibility

* Fixed compatibility issues with Vista x64 platform with 4 GB RAM
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Fixed compatibility problems caused by various copy protections used
* Fog is rendered correctly on DX10 generation cards

New content

* ArmA Warfare
* Southern Sahrani
* Desert Marines
* Woodland Army soldiers
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Novum
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Post by Novum »

Will we se warfare to VTE??
;)
Snake Man
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Posts: 9898
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Location: PMC

Post by Snake Man »

Hehe maybe, will have to see. I had a quick test on it and it seemed to work nicely. Have to play some more though to get the real feel for it.
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