
as you can see, seems that Visitor and pal2pacE create some pixels which should not be there.
I mean:
tga= (0,255,0) then pal2pac = messed up pixelated many colours on edges
I created the Mask layer, and it got ONLY 5 colours, and a single island segment got no more than 4 colours, that's fo sure.
So, anyone having this problem?
Also, i use my own textures, named in my own way