I made that Thompsons Topic too, but that was not necessary.
A new pistol made from scratch

Moderators: Lone Wolf, Snake Man
Aight, i'am going to try to change it,Handguard still needs a fix
Bug Fixes:
Weapons
NVA/Vietcong
Mp40 : sight view adjusted
Mas36 : sight view adjusted
K98 : new texture, sight view adjusted,
Enfield : sight view adjusted,
US side
Hush Puppy : Sight view added,scaled,scaled(bigger), Ammo changed (380>270m/s)
Itaca : scaled(bigger), sight view added, ammunation changed (stronger),break between every shot(1sec),reduced number of bullets from 46>6 (shells didn't work in alhpa), better recoil(More)
Colt M1911 : sight view added, Ammo changed(from 380>300m/s)
LAW : rocket speed raised (360>145m/s)
Options:
One New loading screen(Landscape with MG in background)
Completely new things:
NVA/Vietcong
Mat 49 added
US side
Thompson : Completely New Weapon model and textures, sight view added,
Completeley New Car 15 Variants:
Car-15 (Normal)
Car-15 9mm (Shooting with 9mm bullets and uses stick magazines)
Car-15 Survival (Weapon for downed pilots)
Yes, theres no M16A1/M203 yet.I can't seem to find the SF M16 looking thing with the M203. I know that's not the proper name but I'm sure you know what I mean.
The M60 mags and the grenade bags for the Bloopers guys only take up one ammo slot. That might need a change. On the blooper guys the Buckshot shells don't make a proper sound when fired.
Dispersion is too bad for the weapons. I know you guys wanted prolonged firefights but as it stands, my guys run out of ammo when facing only a few guys. Seriously, I had eight SF guys vs. four VC and three of my guys ran out of ammo before the bad guys were downed.
I'm sure you can still have a good amount of dispersion without going back to super accurate weapons. Just a tweak.
VTE dont have the M16 with grenade launcher, its included in the OFP VTE v0.4 though. So yeah we should import it to ArmA then or use the one from Skaven (I think he made one).I can't seem to find the SF M16 looking thing with the M203.
Thanks, I added them to bugs list and will be fixed on next releases.The M60 mags and the grenade bags for the Bloopers guys only take up one ammo slot.
On the blooper guys the Buckshot shells don't make a proper sound when fired.
I believe we roughly use the JAM3 values, but I'll try to remember to check them before next release. Also I need to evaluate that IF the values are too much, how are the firefights as so far what I've played pre alpha 11-23-07 I've not found there to be any problem.Dispersion is too bad for the weapons.
I'm sure you can still have a good amount of dispersion without going back to super accurate weapons. Just a tweak.
Not technically a proxy thing, its just how the radio 3d model is positioned. I had to tweak it million times in O2 and then go ingame to check, that was the best I could do before I was loosing my mind.how the radios are shouldered by the units. I see that currently the radios just hand off one shoulder. Is it a proxy thing?
Yeah, dont you worry about them. I'll try to fix the tank turrets for next release, but I most likely cant do nothing about cockpit textures or models.Because the Cockpits of some airplanes badly need some fixes. Also the tanks. Because i can't do it, i dont know much about vehicle configs
dg, please dont start to send updates to people, we cant have that.Dispersion: Yes, i will change the dispersion, dont worry, may i send you an updated version within the days
nakeman and me are working hard on bug fixing, (at least i think) but if you need something badly for your campaign tell it to me and i will send you the latest weapon update i made immediately.
Why you dont load up a soldier, you costumize the radio model and delete him after?
I'll ask the modding gurus if I can bring up a soldier + radio model into buldozer at the same time, I doubt it can be done, but I'll ask.
Whats that m8?We've got to move to a SVN System like ...
thats how i would love this mod to work.. people come and contribute alittle.. but many, rather then alot of "dedicated" people that never release updates..The-Architect wrote:Much as I'm flattered, I'm not actually in the team. I'm working on some missions using the mod but I don't want to be attatched to any mod teams. I don't have the time.
I made that reskin when I was taking a break from mission editing. You guys can have it. Even though it's not photorealistic, it's way better than what you've got and I want to see your mod succeed.
Right now I don't need any new or updated stuff from you. There are no show stoppers. I can hapily wait until you're ready. I will however keep you updated with bugs and the like as I test my own missions. Remember, at least 50% of mission making is testing what you've done. There wil certainly be things that come to light if I'm wandering around the map for prolongued periods of time. Like the gunships flying into your trees. They're just too high.
Abso-fucking-lutely, my heart feels heavy everytime in MP chat I hear someone fixed this or tweaked that, but I never heard nor receive any of these fixes...granQ wrote:whatever you guys do.. make sure to share it
Yeah thats a private thing that I will do one day..dg wrote:thanks mate
Aren't you the guy with the great Koh Polau Project?