Pre Alpha release 11-23-07

VTE - The most detailed and comprehensive Vietnam modification for ArmA

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Snake Man
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Pre Alpha release 11-23-07

Post by Snake Man » 2007-11-23 02:12:18

Image

This is the Vietnam: The Experience pre Alpha 11-23-07 release, it is our third release for ArmA. This release has been done after heavy multiplayer testing and several suggestions and requests from the players.

Pre alpha means that this is very early version and work in progress. Usually the release cycles go from alpha to beta to release candidate into the final release. This release is still incomplete but the earlier versions have been proven on MP to be very enjoyable, this release should enhance the MP even more. We just want to warn anyone who is interested to not get their hopes up, VTE team is not in the business to overhyping their work. This version includes several 3d models that are placeholders; ie they do not work, they are meant to be just placed in missions so when we eventually fix them they are already in.
  • - There are no normal or specular maps.
    - Only three new soldier models.
    - No missions or campaigns (except on our dedicated server).
    - No shadows on ported objects.
    - A "few" errors on arma.RPT file...
The bad list continues.

DO NOT DOWNLOAD THIS UNLESS YOU ACCEPT THAT THIS IS WORK IN PROGRESS.

This release contains the following: A1 Skyraider, ACH-47A Gunship, AH1 Cobra, A4 Skyhawk, A6 Intruder, B52 Stratofortress, C130 Hercules, CH-34, CH-47 Chinook, F5 (camo and grey), F4E Phantom (camo and grey), F105 Thunderchief, MC130 Combat Talon, MiG-17 (two camos), MiG-19, UH-1 Huey (slick, dustoff and gunships), O1 Birddog, OH-6, S56 Sikorsky, LSSC, PBR, two sampans, M48 Patton, M113 ACAV (3 machine guns), M551 Sheridan, PT76, SA-2 SAM, T55 and ZU23. For personal weapons we have: AK47, AR-15 (Colt Commando), Bren2, Browning, DP27, Enfield, Garand, Ithaca, Kar 98K, M1 Carbine, M3A1/SD, M14, M16A1, M21, M39 Hush Puppy, M45 Swedish K, M60/shorty, M72 LAW, M79, M1911, Mas36, Mosin 38, Mosin Nagant, MP40, PPD40, PPS43, PPSh, PRC25, RPD, RPG2, RPG7, SKS, Sten/SD, Stoner, SVT, Thompson, Type63, Type 56, Type 68, Uzi and XM177e.

The retextured BIS soldiers for US Army, NVA and Vietcong as well as config for all the VTE v0.4 soldiers, there is now new models for USMC, AirCav and SFs (one model for many of the SpecOp types). And of course the VTE objects/terrains, including two new prototype terrains for us to try out in MP environment.

Disclaimer: If you create missions with this release, be prepared to overhaul them completely in the future when we release next version, we guarantee you that classnames and stuff will change to break your missions. However the soldier classnames are now set, I would not think they will get changed, but nothing can be promised at this moment. Be prepared to expect bugs and broken things in this release.

Screenshots: I run ArmA with all details set to low/very low and disabled, but I did take some shots from our MP sessions with the first release, check them out in VTE ArmA screenshots topic. However here is the earlier screenshots by granQ:

A4
O1 Birddog
M79 grenade launcher
VietCong face
CH-34
GI Joe
NVA
M113
Weapons 21st June 2007.
Huey's

Future plans: We have alot of work to do, all of the models need to be reworked, textures done, terrains... configs... oh boy, dont get me started, anyone care to help? Hehe. I'm looking forward to working for the NAM stuff, it will be great.

Please join to PMC Tactical (VTE) dedicated server to test MP with this release, the more testing and bug reports we have, the better we can develop this further. Read details of the addons etc in PMC Tactical (VTE) dedicated server ADDONS topic. Hope to see you all on the server.

Changelog:

Code: Select all

--- fixes: full 11-23-07
- fixed ach-47a turret rotations.
- added zodiac boat.
- added PBR boat.
- added cutscenes for all the terrains.
- MIG19 flaps, gear, wheels, rudder, ailerons, elevators were not working, fixed.
- napalm drop for few aircrafts were not working, fixed.
- napalm cannister after drop is a mk82 bomb, fixed.
- added individual models for most of the aircraft dropped ordnance.
- f4 phantoms had pilot proxys aligned too low, fixed.
- added edited BIsoldier model with Vilas tigerstripe camo for SF unit types.
- added edited BIsoldier model for aircav and usmc.
- added temple, big city building and buddha statue objects.
- added s56 sikorsky transport helo.
- added zu23 anti aircraft gun.
- added m48, m551, pt76 and t55 tanks.
- added few missing aircraft sounds from v0.4, like gear/canopy etc.
- added mist logics and scripts from v0.4 vte_objects.
- added specific VTE wep/mag/ammo for dshkm and M2.
- added remaining v0.4 bombs.
- added VTE user interface pictures.
- vte_ch47c.p3d missing driver get in direction point, fixed.
- vte_ch47c.p3d missing cargo get in direction point, fixed.
- vte_ch47c.p3d missing gunner get in direction point, fixed.
- vte_uh1dustoff.p3d missing driver get in direction point, fixed.
- vte_uh1dustoff.p3d missing cargo get in direction point, fixed.
- vte_uh1guns.p3d missing driver get in direction point, fixed.
- vte_uh1guns.p3d missing cargo get in direction point, fixed.
- vte_uh1guns.p3d missing gunner get in direction point, fixed.
- vte_uh1gs.p3d missing gunner get in direction point, fixed.
- vte_uh1gs.p3d missing driver get in direction point, fixed.
- vte_uh1gs.p3d missing cargo get in direction point, fixed.
- vte_a4_r.p3d missing driver get in direction point, fixed.
- vte_a4.p3d missing driver get in direction point, fixed.
- vte_oh6arg.p3d missing driver get in direction point, fixed.
- vte_oh6arg.p3d missing cargo get in direction point, fixed.
- vte_oh6arg.p3d missing gunner get in direction point, fixed.
- vte_oh6a.p3d missing driver get in direction point, fixed.
- vte_oh6a.p3d missing cargo get in direction point, fixed.
- vte_oh6a.p3d missing gunner get in direction point, fixed.
- vte_f4_grey_ag.p3d missing driver get in direction point, fixed.
- vte_f4_grey_ag.p3d missing cargo get in direction point, fixed.
- vte_f4_tan_ag.p3d missing driver get in direction point, fixed.
- vte_f4_tan_ag.p3d missing cargo get in direction point, fixed.
- vte_b52.p3d missing cargo get in direction point, fixed.
- vte_b52.p3d missing driver get in direction point, fixed.
- vte_uh101.p3d missing config for right door gunner get in point, fixed.
- vte_uh101.p3d missing driver get in direction point, fixed.
- vte_uh101.p3d missing cargo get in direction point, fixed.
- vte_birddog.p3d missing driver get in direction point, fixed.
- vte_birddog.p3d missing cargo get in direction point, fixed.
- vte_mc130.p3d - Not all levels have On Surface set, fixed.
- vte_mc130.p3d missing driver get in direction point, fixed.
- vte_mc130.p3d missing cargo get in direction point, fixed.
- vte_c130.p3d missing driver get in direction point, fixed.
- vte_c130.p3d missing cargo get in direction point, fixed.
- vte_m113acav.p3d missing gunner get in direction point, fixed.
- vte_m113acav.p3d missing driver get in direction point, fixed.
- vte_m113acav.p3d missing cargo get in direction point, fixed.
- vte_lssc.p3d was missing gunner pos and get in direction points, fixed.
- vte_lssc.p3d missing driver get in direction point, fixed.
- vte_lssc.p3d missing cargo get in direction point, fixed.
- vte_ch34.p3d missing driver get in direction point, fixed.
- vte_ch34.p3d missing cargo get in direction point, fixed.
- changed water depths from -3m into -50m on nam_12, ilo, KheSanh, LongSon, MDSZ, MeeKong.
- changed water depths from -3m into -50m on PoleiKleng, QuanBinhSon, RIJ, RSSZ, VinhThanh.
- added runway to nam_12, nam_25, 7M, AustralianAO, IaDrang, MeeKong.
- vte_air\models\vte_b52.p3d - Not all levels have On Surface set, fixed.
- added UI pictures and icons for medics, RTOs, MGs, ATs, snipers and squad leaders.
- added old v0.4 group names, colors and HQ callsigns.
- added A6 intruder, F-105 thunderchief, F5 and MIG-17.
- added silenced radio voices config.
- added v0.4 soldier armor/skill values where appropriate.
- added individual VTE (non BIS) ammos for all magazines.
- added basic library text for all infantry types.
- added all magazines into library stringtable.
- added last air vehicles displaynames into stringtable.csv
- added zsu57 and ch34 helos to mission editor groups.
- added sound obstruct config entries for air vehicles.
- added vte_config\WeaponModes.hpp for base single, burst and automatic fire modes.
- added individual recoil for m1911, m39hp, m45, thompson, mas36, mp40, bren2,
- added individual recoil for m1carbine, m3a1/sd, ithaca, rpg2/7, ppd40, k98k.
- added individual fire modes for m1911, browning, m39hp, sten's, m45, thompson,
- added individual fire modes for enfieldn4, mas36, bren2, sks, type68.
- added individual fire modes for m16, mp40, ar15, m14, m21, m79, stoner ar/mg.
- added individual fire modes for enfieldn4, m1carbine, m3a1/sd, ithaca, ak47.
- added individual fire modes for mosin38, svt40, ppsh41, pps43, dp27, rpd.
- added individual fire modes for k98k, rpg2/7, ppd40.
- bren2, k98k, m72, rpg2/7 was missing firing and reloading sound, fixed.
- missing sounds mic_out and loop, fixed.
- VTE_objects config is not working, fixed (I hope).
- remove mig21flare as we dont even have the plane yet.
- added anzac m129 grenade launcher sound.
- added anzac m79 sound for m75 40mm grenade launcher.
- added anzac 20mm cannon sound.
- added anzac zuni sound for HVAR/UV1657/LAU10 and other rockets.
- anzac ROF/burst/etc setting for m129, m134, M60 vehicle weapons.
- created some crude lower res LODs for m113acav model.
- added proper rvmat file for m113acav model.
- cannot find a sound file vte_sounds\weapons\20mm_cannon.wss, fixed.
- added cfgmaterials brown water config to misc\terrain.hpp file.
- unified vehicle sounds under vte_sounds\vehicle\ dir.
- added library entry for many many items on the list.
- added library entry for hushpuppy and prc25, typ63 radios.
- in VTE_RaiderSUUPod and VTE_SUU30POD used m134 4000 rounds per min settings.
- birddog changed aileronSensitivity=0.55 and elevatorSensitivity=0.2.
- a4 added audible=10 and changed insideSoundCoef=0.00001.
- b52 added audible=30 and changed armor=120.
- b52 changed aileron and elevator Sensitivity to 1.4.
- ah1g, ah1j, ch34 and ch47/ach47 added audible=40.
- f4's added audible=12, and insideSoundCoef=0.00001;
- added soundDammage[], soundGetIn[] and soundGetOut[] for all air vehicles.
- changed VTE_4x20Gun reload time to 0.04 and burst to 1.
- changed VTE_ah1_gl_m129 reloadtime to 0.17 and multiplier to 1.
- changed VTE_uh1_gl_m75 burst to 1.
- changed VTE_20mmCannon reloadTime to 0.07.
- changed all sound VTE_WPN\sounds\bomb.wss values to 0.0005.
- changed all soundFly VTE_Sounds\Weapons\bombfall.wss values to db-65.
- d30/dshkm both have now nva and vc crew.
- mike m14, m14mortar soldiers no ammo, fixed.
- RSSZ crashes at The North terrain AirBase, fixed.
- added VTE_6Rnd_MK74 magazine for F4 Phantom use.
- removed VTE_MK77Rail and its magazines.
- removed COC napalm.
- added opening ramp door for CH47.
- added C130/MC130 opening ramp config.
- removed dhc4 cfgModels as it was not used at all.
- changed aircav pilot gear to m1911 + smoke grendes only. same for downed pilot.
- added ammo and weapon boxes for US and NVA.
- added searchlight for US and NVA forces.
- moved a1\scr, a4\scr, b52\scr, bd\scr, ch34\scr and f4\scr into vte_config\scripts\ dir.
- .50cal 750rnds m129 added bit more dispersion.
- nam25, one bulding (dulni_bs) sunken halfway to the ground, fixed.
Download VTE_pre_alpha_11-23-07.rar - 320mb. + VTE_pre_alpha_11-23-07_hotfix-3.rar - 3.5mb.
Mirror 1: megaupload
Mirror 2: armedassault.info
Mirror 3: gamingsa.com
Thanks for everyone mirroring. Please help us with mirroring this monster.
Last edited by Snake Man on 2008-04-24 14:59:40, edited 4 times in total.
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Post by Aussie Dave » 2007-11-23 04:01:08

can't wait :D

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Post by anzacsas » 2007-11-23 06:01:06

Thnx M8 :D :D :D

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Post by Snake Man » 2007-11-23 09:24:47

VTE pre alpha 11-23-07 has been officially released. Grab it while its hot :)

I still like to warn people one more time; this is very much work in progress and many (if not all) of the new items are just placeholders which have no function besides being static target. If you can accept that, download it and have fun.

See you on the PMC Tactical dedicated server!
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Post by Aussie Dave » 2007-11-23 12:03:42

GamingSA, located in the ADNAP datacentre in the heart of Adelaide with fibre optic high speed veins branching out to provide high-speed access for all.

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Post by NeF » 2007-11-23 14:53:40

Thanks !!
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

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Good job

Post by Hata Killa » 2007-11-23 15:30:07

But.... When iI use the mod, the AI's sound is muted and when i'm playing i never read down there so it more difficult... and a bit irritating. its probably just a bug or something but it disables ALL of my speaking functions. So if you can check it out. I love the idea of the ac-130

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Post by NeF » 2007-11-23 16:48:01

I think it's to make AI act as soon as you give the order, without that they don't act before you finished to speak.
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

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Post by Snake Man » 2007-11-23 17:54:28

All the orders are queued and played one by one each taking as long as the voice file plays in seconds.

This is a designed feature back from OFP times, its not a bug.
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Post by Hata Killa » 2007-11-23 19:29:53

Well if its not a bug can you please tell me how to disable it... Besides taking the addons out.

and the mod also turns water to a brownish color... But i have to admit that the loading things seem alot cooler then the silhouettes of people.

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Post by kutya » 2007-11-23 19:47:09

The water is meant to be brown. Didn't heard about Brown Water Navy?

In muddy places like Vietnam, the water is brown.

To build upon Killa's message: I'd like to make a +1 to the people count who want the voices back. I know about this whole voice thing and the action lag, but I still like to hear my guys.

So, like with OFP VTE, I'd like 2 configs. Make the default whichever you like.

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Post by Hata Killa » 2007-11-23 20:26:24

Its nice to have someone on my side... sort of BUT it turns ALL! maps water brown... Even the other addon maps....


Off topic a little...
There is an action for some planes to "lower hook". Were you planning for an aircraft carrier to be released soon? or is this just for authenticy. But if not than what is it used for? refueling in air?

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Post by Aussie Dave » 2007-11-24 09:57:29

This was reported at www.AusArmA.com:

http://www.ausarma.com/e107_plugins/for ... #post_1352
Dr Eyeball wrote: With the latest release of VTE yestday (VTE_pre_alpha_11-23-07), I presume it has also been updated on the server.

There seems to be a new problem with the sounds. There are now no verbal responses from team mates and after issuing orders.
At least 4 players reported this. The rest of the sounds appear to work fine.

Wondering if some other mod was installed alongside of VTE possibly which may be interfering?

is it my server causing the problem?
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Post by kutya » 2007-11-24 13:50:23

~Hata Killa:
BUT it turns ALL! maps water brown... Even the other addon maps....
VTE changes the water color. Which is the same on all maps. You should have a separate folder for the VTE mod, so it doesn't really make a change if other maps are affected by brown water too. But remains the prob with open waters which are brown too. Snake wrote about this somewhere.

~Aussie Dave:
This is an intentional sound setup. Snake likes it that way, because in default AA/OFP the AI doesn't start responding until the voice messages are finished. So there is a lag between your commands and the reaction. I like the default setup too, but Snake is liking it without the lag, so he's making it without sounds. I liked the solution like for VTE 0.4 which had 2 configs, one with sounds and one without (default). I hope this will be the case here too.

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Post by anzacsas » 2007-11-24 18:28:51

The new Patch is a Real imrovement guys Great work. :D

The new soldier models look realy good. :D

It has a better "feel".The MOD as a whole seems to be coming along really good.I have been busy playn with the objects in Editor. thnx m8

Lotsa things have been improved ,too many to mention aye. :)

Keep up the good work dudes .Re-inspired to do some missions and some updating of existing ones. :) :) :)

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Post by Snake Man » 2007-11-24 18:53:13

After I added the plants and rocks I realized that when ArmA 2 comes it most likely cause incompatibility with those objects. Also I was planning on tuning the terrains to be standalone VTE in the future, meaning that we dont use any ArmA objects which may or may not be in ArmA 2. But we'll see how it would turn out.
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Post by Aussie Dave » 2007-11-24 23:24:14

~kutya
ty for your reply.


had a game last nite looking really good.

just need to fix the foating treees and brushes.
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Post by anzacsas » 2007-11-26 19:05:41

Hi all,

Hanky Good work m8!!.

The loading screen pics are Great m8 .

just to mention for next release -

The Tracked ZSU wast a nam unit.But i am sure youve already got a whole bunch of stuff in mind with the new vehicles and such.

I understand some of the vehicles are a little hard to display for they are placeholders.

But to finish the Post i will say agin Great work m8!!!.

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Post by hanky » 2007-11-26 23:03:39

anzacsas wrote:Hi all,

Hanky Good work m8!!.

The loading screen pics are Great m8 .

just to mention for next release -

The Tracked ZSU wast a nam unit.But i am sure youve already got a whole bunch of stuff in mind with the new vehicles and such.

I understand some of the vehicles are a little hard to display for they are placeholders.

But to finish the Post i will say agin Great work m8!!!.
Thanks! :o I hope you think the manual is half as good as the screens. So much research.....

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Post by Old_Bear » 2007-11-30 10:27:01

New in front page on Armed Assault .info
Hosted on Armed Assault .info Addons section :

Code: Select all

http://www.armedassault.info/index.php?cat=addons&id=256

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Post by Snake Man » 2008-04-24 15:01:14

We put out hotfix 3 for the pre alpha 11-23-07 full release.

Changelog

Code: Select all

--- fixes: pre alpha 11-23-07 hotfix 3
- aligned F5 pilot proxy properly.
- aligned F105 pilot proxy properly.
- tweaked AH1 cobra pilot proxies.
- aligned OH6 pilot proxy properly.
- aligned CH47 chinook pilot proxy properly.
- aligned A6 intruder pilot proxy properly.
- aligned now all the F4 phantom pilot proxys (no more head through canopy).
- added bunch of placeholder vehicle classes for mission compatibility.
- added base bullet crack/hit sounds.
- 2 ia drang and one ilo cutscenes were buggy, fixed.
- tweaked air.hpp for formatting and optimization.
- aligned all F4 phantom pilot proxys (no more head through canopy).
- added more intro cutscenes.
- grass disappeared on v1.09b patch, fixed.
- M2 had no tracers, fixed.
- huey pilot can't even see over the dash board, fixed.
- a/ch47 open ramp action menu turned on for far too long distance, fixed.
- added proper remove action icons cfg.
- m1911, m39hp, uzi, sten/sd, m45, mp40, mosin38 has no reload sound, fixed.
- ppsh41, pps43, ppd40, k98k, svt40 has no reload sound, fixed.
- sa-2 wont show up in a radar.
- added MK74rail missing 6 bomb load.
- shore foam class is blue instead of brown, fixed.
- AI engagement ranges (mode AI single/auto etc) is too short at some weapons, fixed.
Download here: VTE_pre_alpha_11-23-07_hotfix-3.rar - 3.5mb.
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Post by Aussie Dave » 2008-04-25 12:06:45

Mirror Here:

Click Here
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Post by Old_Bear » 2008-05-02 00:33:58

Mirror repaired on Armed Assault.info :

http://www.armedassault.info/index.php? ... ons&id=256

Hotfix 3 hosted on Armed Assault.info :

http://www.armedassault.info/index.php? ... ons&id=455

and, a bit late ... but better than never frontpaged on Armed Assault.info

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Post by Snake Man » 2008-05-03 16:04:36

New release is out, please head to the pre alpha 05-03-08 topic. Nothing to see here, move along... move along...
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