Weapons thread ArmA.

VTE - The most detailed and comprehensive Vietnam modification for ArmA

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granQ
2nd Lt
Posts: 83
Joined: 2007-04-08 20:18:34

Weapons thread ArmA.

Post by granQ »

Weapons for first release.


Image


We need to decide in the team how accurate weapons should be and what "feeling", like wgl/arma when you fire but don't hit because of spread.

FDF style, fire but recoil is massive..

OFP.. accurate "easy" to fire.

What type of gameplay are we looking for?
Snake Man
Commander-In-Chief
Posts: 9928
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Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Post by Snake Man »

I guess it depends if we have some new fancy features to use in ArmA, but basically we should be on the same HD footsteps as before including the weapon sway from aidispersion/config things.
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granQ
2nd Lt
Posts: 83
Joined: 2007-04-08 20:18:34

Post by granQ »

the only new fance feature i can think of is that its possible to make fire modes for the ai that humans can't use.

Like lets say a 5 round burst on machineguns, or even 10-20 at long distance to give ai the "area suppression".
The-Architect
1st Lt
Posts: 121
Joined: 2003-10-30 23:08:11

Post by The-Architect »

90mm MAW

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