Starting X, Y coordinate for TacEdit TCL Unit create script

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Sherlock
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Starting X, Y coordinate for TacEdit TCL Unit create script

Post by Sherlock »

I've been looking at the example TCL scripts for creating ground units (Infantry, Armor, etc.) and I was wondering how you come up with the STARTING x, y coordinates ("set xc 1449" and "set yc 668" in partial script below) to write into the script like this:

Code: Select all

# variables for brigade and batallions
# controlling team
set cntrl 1

# brigade type
set brgtype 86

# batallion types
set battype 45

# coordinates X Y
set xc 1449
set yc 668

# brigade name
set brigname 1

# batallion name
set bname 1

# division
set divsn 1

# orders
set ordr 0

# aobj id
set assign 0

source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"

set xc 1570
set yc 686

source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"

set xc 1530
set yc 664

source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"

set xc 1580
set yc 645

source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"

set xc 1290
set yc 730

source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"
Sherlock
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Snake Man
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Post by Snake Man »

By placing mouse cursor over map point and looking the x,y from the bottom of Tacedit.
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Sherlock
Lt. General
Posts: 1167
Joined: 2006-05-24 22:01:01
Gaming Interests: Falcon 4.0
Editing Interests: All, I (try) to edit everything.
Location: Arizona, USA

Post by Sherlock »

Snake Man wrote:By placing mouse cursor over map point and looking the x,y from the bottom of Tacedit.
wow...that simple huh? I was thinking there was some convoluted science involved or something. :)
Sherlock
Victurous te Saluto

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