F4AF Add Package - no weapons?
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F4AF Add Package - no weapons?
In F4AF I used the Add Package feature in campaign, this was in ODS but since we dont edit database this should work the same in any other theater, the distance was long and after the 4-ship F16 package reached target, nothing was destroyed. I was baffled that how 4 vipers can miss a bridge, then I checked the flight and munitions... and sure enough they just had AIM120's, AIM9's and droptanks, eh?
Why did the campaign engine (Add Package controlled by user) task a F16 against ground target with only droptanks and A2A weapons? Was it the long distance so it skipped A2G ordnance and replaced them with drop tanks?
Have anyone else had similar experiences with Add Package?
Why did the campaign engine (Add Package controlled by user) task a F16 against ground target with only droptanks and A2A weapons? Was it the long distance so it skipped A2G ordnance and replaced them with drop tanks?
Have anyone else had similar experiences with Add Package?
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- Commander-In-Chief
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- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Could this be tweaked through the database editing to adjust their values for different roles and such?
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.
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Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".
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- Lt. General
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