I'm using the Auto Tile feature on Terrain View on my 128 map and it doesn't wan't to tile the cities. It tiles the roads, rives and coasts, but not the cities, and the ones that are tiled, are wrongly tiled it puts the rivers qhere it shouldn't.
I loaded the features properly and the do appear in the map, but they are not tiled.
Is it the map size???
Falcon out
[This message has been edited by FlaconPR (edited February 15, 2001).]
Tiling Problem
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Re: Tiling Problem
When I was playing around with 128 Desert Storm Compute Tile Features (terrainview), it tiled pretty ok but strangely left some areas undone.quote:Originally posted by FlaconPR:
Terrain View on my 128 map and it doesn't wan't to tile the cities. and the ones that are tiled, are wrongly tiled it puts the rivers qhere it shouldn't.
You say it tiles, but does it wrongly? Can you post screenshots for example of the problem?
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Re: Tiling Problem
That's exactly what it does, it leaves some areas undone and it tiles cities well on some places and not at all in others. On fact only the Center part of the Map is correctly tiled with cities and all. And those part each has different tdf's because they are different countries.
[This message has been edited by FlaconPR (edited February 15, 2001).]
[This message has been edited by FlaconPR (edited February 15, 2001).]
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Re: Tiling Problem
Maybe we need to use the system Widowmaker suggested. build 64 segments and then stitch them together for 128 theater.
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Re: Tiling Problem
You can do that? where's that Widowmaker and how does that work?
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Re: Tiling Problem
http://www.pmctactical.org/f4/ubb/Forum ... 00144.htmlquote:Originally posted by FlaconPR:
You can do that? where's that Widowmaker and how does that work?
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Re: Tiling Problem
>where's that Widowmaker
hmmmm being refered to as an object here...lol
did you use perl scripts or the dem2lf.exe
well for perl scripts my post works fine
as it was not written for it (see the logic)
still we'll need the new *.thr conversion for this.
for dem2lf.exe there might be a problem on starting coordinates (wich is not plus or minus 10 due to sperical calculation)
widowmaker
hmmmm being refered to as an object here...lol
did you use perl scripts or the dem2lf.exe
well for perl scripts my post works fine
as it was not written for it (see the logic)
still we'll need the new *.thr conversion for this.
for dem2lf.exe there might be a problem on starting coordinates (wich is not plus or minus 10 due to sperical calculation)
widowmaker
Widmak