quote:Originally posted by T_Rex:
Terrainview autotiling, then clean it up with LodFixer?
LODFixer wont clean up anything, it just messes things up basically
quote:then hand fix anything funky?
- run DEM2LF to generate L2 and TDF's
- In TerrainView load L2 & TDF's. run Auto-stuff -> Compute Feature Tiles.
- run LODFixer auto tiling, all covertypes (scripting).
- begin the overwhelming hard work to fix roads/rivers/citys.
Thats about it. The autotiling helps a lot, but its still a bitch to manually fix the roads and rivers. You gotta understand that it really depends on the terrain type and tdf "cluttering" of how much work you need to do. It might be that you'll fix everything in few days, but it also might take you a months to fix a full terrain map. It so much depends on the mess the TDF's are gonna make.
For example in Operation Desert Storm there is area in Saudi Arabia which in real life is *pure* desert. there is nothing. nothing. no roads. no rivers. no cities. that was one hellowa easy segments I have ever done
quote:Does the L2 independently incorporate the tile offsets?
Nevermind the offsets, its just tech-talk. I meant the offsets because you dont need texture.zip, texture.bin with LODFixer. You just need theater.L2 and theater.O2 files, nothing more.
PMC TFW
Snake Man