3d pit by Daws.

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quote:Originally posted by Hunter:
Very nice indeed!
Is it? "Very nice Indeed"©®™quote:Originally posted by Widowmaker:
hey thats my line
Aeyes, link won't work.quote:Originally posted by Aeyes:
2D: released
Eheh, they look (the tiles) marvelouse (if I've write corectly)quote:Originally posted by tom2:
Meraviglioso!
A beautiful cockpit, indeed!
(And then look at those tiles - I sometimes forget how good they look
ask Quake, may try nesting DOFs- for X and Y axis movement. hey i rather have a canopy DOF in 3d pit!quote:Originally posted by Daws:
And another problem is if i dof the stick to aileron and stab, because the particular way of how this surface move, when you roll, the stick move also back or forward, any suggest?
Daws
Inserisci il joystick poi per animarlo posso pensarci io se vuoi.quote:Originally posted by Daws:
As you wish!![]()
For the e and f variants, I'll wait for Quake to finish the model, because the different fuselage shape.
I've planned to add a totally 3d stick, like Janes F/a18, but dun't know if the final result is better than to have a flat bmp. And another problem is if i dof the stick to aileron and stab, because the particular way of how this surface move, when you roll, the stick move also back or forward, any suggest?
Daws
For the stick it is possiblequote:Originally posted by ccc:
ask Quake, may try nesting DOFs- for X and Y axis movement. hey i rather have a canopy DOF in 3d pit!
If you model the stick, i think the throttle should be modelled too. And if possible (but I am trying to far always i knowquote:Originally posted by Daws:
To Quake: ti mando il lod con uno stick di riferimento (un rettangolo, fai il possidile coi nested dof, mettili in fondo al tree, poi aggiungerò lo stick in seguito. Grazie.
Daws
I would say for 2D pit wideview leave it alone, but for normal 2D view try to match the 3D moving part with 2D environment.quote:Originally posted by ccc:
cool shots.
my 2c here, for 2d pit- leave it alone.
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