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ATT. All Skin'ers
Have you ever tried to sit in Photoshop for hours and hours, and then when you convert your skin to indexed colors, it just looks so different because the colors doesn't match up?
Well - here's a possible fix:
F4 contains 14 different colortables for the textures. Most aircraft-skins use colortable #1, but this might not be the best one for your new skin!
The F4TexAdd-plugin for F4Patch can be used to define which colortable to use. Take a look at this snip from a commandline using TexAdd:
TEX 10, 10, Skins\F-16\10.bmp
The first "10" states that we'll add the skin at position-10 in the list (this is the F-16 fuselage)
The second "10" tells TexAdd that you're adding a texture that has the same size and uses the same colortable as the existing texture #10 (256x256, colortable #1); then comes the path for the new texture.
You can download all the default colortables in photoshop-format here: http://home.worldonline.dk/~thomsen/colortables.zip (11K)
Also download this textfile: http://home.worldonline.dk/~thomsen/texpal.txt (1K)
When you've found the colortable that gives you the best results, chose a size for the bitmap that you'll add. Find the combination in the textfile. (NOTE not all palettes come in all sizes - the file lists the possible combinations: Those without a "-").
Write the number, you find in the array, instead of "the second 10" in the commandline for TexAdd. Ie:
If you find that colortable# 8 fits your new texture-10 best and it's a 256x256 texture, the commandline should be:
TEX 10, 38, Skins\F-16\10.bmp
If it were a 128x128 texture, it would be:
TEX 10, 33, Skins\F-16\10.bmp
Feel free to mail me if you have questions.
Christian "Ripper" Thomsen
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ok, now back to ODS, we need at least *113 set* of a/c skin!!
