Mig 29

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Widowmaker
Lt. General
Posts: 1002
Joined: 2000-10-30 23:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: The Netherlands

Mig 29

Post by Widowmaker »

Being busy with Iceland air-campaigns
I discovered 2 Mig29's and 3 Su27's

-Mig29

first one with ID:460 is the normal Mig 29

second one ID:1950 is great to have it does diffent skin (great for a
second squadron)
yet it has some problems.. the 3D model doesn't seem finnished.. no smoke
trails for instance
furthermore the Cockpit patch doesn't support this ID (yet).
so when flying airplane the cpt is not switched to Mig29

any more info on ID:1950, should I not use it??
any words on getting this ac to fully work??

-Su27

same story basically.. ;)

Widowmaker

Ivo Schäpercluas
Last edited by Widowmaker on 2007-12-30 23:26:51, edited 1 time in total.
Widmak
ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: Mig 29

Post by ccc »

quote:Originally posted by Widowmaker:

any more info on ID:1950, should I not use it??
any words on getting this ac to fully work??
hmm...better build that campaign based on default korea items. Activiating those mig/su could take some effort and delay beta release, and cause incompatibility with F4SP exe!
Widowmaker
Lt. General
Posts: 1002
Joined: 2000-10-30 23:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: The Netherlands

Re: Mig 29

Post by Widowmaker »

Hmm.. so ok I'll leave them in.. ;)
for the beta ofcoarse.. looking cool enough for now

I'll have to rewrite all the csampaigns anyway in the future
when the L2 is done.

I'll see by then what is available and
what I can use.

Widmak
Widmak
Dragon
Recruit
Posts: 54
Joined: 2001-03-19 23:01:01
Location: Kentucky, USA

Re: Mig 29

Post by Dragon »

Those aircraft are available in the current Korean campaigns! They are for different countries. For the MiG-29, there is a DPRK MIG and a CIS MIG. For the Su-27, there is a DPRK, CIS and PRC version.

If I remember correctly, the Su-27 for PRC was messed up slightly but a simple change in a few data files fixed it. Not sure if your RP version has it fixed but they are fully functional.

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