Here's a couple of variations on the F-111s
the FB-111
and the F-111C
(I need to strip the light strips from the C)
More F-111s
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- Recruit
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- Location: Tampa, FL, USA
More F-111s
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- Chief of Staff
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Re: More F-111s
As usual, Excellent job
what's next? how about F-8 crusader?
what's next? how about F-8 crusader?
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- 2nd Lt
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Re: More F-111s
Absolutely breathtaking, Mike.
Have you made them with LOD-compiler only? I find it very difficult to handle the LODC scripts for larger models, any hints?
Have you made them with LOD-compiler only? I find it very difficult to handle the LODC scripts for larger models, any hints?
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- Recruit
- Posts: 47
- Joined: 2001-06-22 22:01:01
- Location: Tampa, FL, USA
Re: More F-111s
I make the models in a program (Demo called Imagine(kinda like 3ds, but crappier), including the mapping.
I wrote a conversion program to change the Imagine Objects to LODC, creating what I call the "parts" file. I never edit the parts file, what I do is reference the "parts" file from another file, in such manner:
"airplane.lds"
---------------
split
include airplane.parts wing-right
splitb
include airplane.parts fuselage
splitend
---------------
"airplane.parts"
---------------
group wing-right
POLYGON...
...
groupend
group fuselage
POLYGON...
...
groupend
----------------
This has a great benefit, the splits, switches and other LOD specific stuff is in the LDS file, which makes it managable.
, and the physical stuff (points/polys etc) are in the "parts" file. I can go back to Imagine, make changes to the original object, convert it, and recompile it without loosing the split structure.
I wrote a conversion program to change the Imagine Objects to LODC, creating what I call the "parts" file. I never edit the parts file, what I do is reference the "parts" file from another file, in such manner:
"airplane.lds"
---------------
split
include airplane.parts wing-right
splitb
include airplane.parts fuselage
splitend
---------------
"airplane.parts"
---------------
group wing-right
POLYGON...
...
groupend
group fuselage
POLYGON...
...
groupend
----------------
This has a great benefit, the splits, switches and other LOD specific stuff is in the LDS file, which makes it managable.
, and the physical stuff (points/polys etc) are in the "parts" file. I can go back to Imagine, make changes to the original object, convert it, and recompile it without loosing the split structure.
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