Palette problems

Terrain / Theater editing

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ViperMan
Newbie
Posts: 9
Joined: 2003-05-07 22:01:01
Location: UK

Palette problems

Post by ViperMan »

Ok, I'm almost there with the custom tiles for my little Falklands project, so I decided to try and install the coast and sea tiles first so I could easily inspect them for allignment. As you can see from the screenshot below, I'm having a few probs:

:( The blotches on the tiles are supposed to be trees and rocks, but seem to bare no similarity to the actual tile. Can anyone offer any advise?
// Pentium 4 2.4Ghz // Asus P4533-X Mobo // 512MB 333 DDRAM // Gainward GF4 Ti4200 128MB DDRAM // Windows XP + SP1 // Saitek X-45 // Falcon SP3, RP5 and FF1 // E-Dimensional 3D Glasses // 19" Hansol 920P CRT Monitor //

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Malc
Lt Colonel
Posts: 294
Joined: 2000-12-24 23:01:01
Location: England

Re: Palette problems

Post by Malc »

First off, you need to make sure all 16(max) tiles per group all use the same 256 color palette.

Also, you need to make sure fartiles.pal includes these new colors for when tinstall runs.

I'm sorry I can't be more specific, but I'm sure someone will be more helpful.
ViperMan
Newbie
Posts: 9
Joined: 2003-05-07 22:01:01
Location: UK

Re: Palette problems

Post by ViperMan »

I'll double check the palettes for the tile sets and see if it makes a difference. Thanks for the help :)
// Pentium 4 2.4Ghz // Asus P4533-X Mobo // 512MB 333 DDRAM // Gainward GF4 Ti4200 128MB DDRAM // Windows XP + SP1 // Saitek X-45 // Falcon SP3, RP5 and FF1 // E-Dimensional 3D Glasses // 19" Hansol 920P CRT Monitor //

Image
2Lt. David ''ViperMan'' Newton 185th Resevoir Dogs

Falcon 4 Headquarters

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