I'd like to take the oppertunity to improve it here..

Main UI Background screen tutorial
Requirements
Perl
tga2res.pl
procidx.pl
irc2res.pl
First how to take a look inside the idx/rsc files.. this way we can catogarize
all files and look what they are resposible for..
ok first just to edit the Main UI screen
first find the apropiate idx/rsc file it is located in the art/recourse folder
in this case the files are called mainbg.* (thank god the names of the files are
quite clear as to what they are) unpack these files with perl and procidx.pl
with the following command :
./perl procidx.pl mainbg.idx
(be sure perl, the edited files and the scripts are in the same dir, and that
you run this undrr the doswindow..)
now there will be a TGA image file created it is 256 color (8bit uncompressed)
and it is flipped.. it is named MAIN_SCRN.TGA
(you dont have to edit this one.. it is just to illustrate how to open up the
idx files to find out how they are named for Falcon)
here how to make the 4 UI's in Falcon
UI's are stored in the Falcon4/art/resource directory
UI's are all 800 * 600 256 colors
TGA 8 bit uncompressed
and flipped (turned upsitedown)
be sure to name the tga files the same
as the *.idx files they should produce
the names of the *.idx files are
Mainscreen- mainbg
Dogfightscreen- dgftbg
Tacticalengagementscreen- tacengbg
Campaignscreen- campbg
use the following lines to produce the idx/rsc files
perl tga2res.pl mainbg.tga MAIN_SCRN
perl tga2res.pl dgftbg.tga DGFT_SCREEN
perl tga2res.pl tacengbg.tga TAC_SCREEN
perl tga2res.pl campbg.tga CB_MAIN_TGA
be aware Falcon4 is case sensitive..
copy the newly produced filepairs into
Falcon4/art/resource folder
and light up falcon
Widowmaker