Hi all theater developers,
I just wanted to inform you - in case you didn't know yet - that the segments 0,63-3,60 have to be full of ocean tiles (tile ID 0) as these are used to paint the textures "beyond the F4 world".
Try to fly outside the F4 world, and you'll see what happens, if you have other tiles in this area...
Later,
Schumi
Beyond the world textures
Moderators: Lone Wolf, Snake Man
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Beyond the world textures
Manfred "Schumi" Nelles


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- Gaming Interests: Falcon 4.0
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Re: Beyond the world textures
ok Schumi
will this only effect outside world sea....
ifso..is it really a problem..
will look into it for ODS/ME ...
is it ossible to let falcon4 look at other seg,ments for it by hexing *.map file ...
(just thinking here....
)
widmak
will this only effect outside world sea....
ifso..is it really a problem..
will look into it for ODS/ME ...
is it ossible to let falcon4 look at other seg,ments for it by hexing *.map file ...

(just thinking here....

widmak
Widmak
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Re: Beyond the world textures
Yes, only the outside tiles.quote:Originally posted by Widowmaker:
ok Schumi
will this only effect outside world sea....
ifso..is it really a problem..
In eFalcon it shouldn't be a problem, I doubt that in 108i2.quote:
will look into it for ODS/ME ...
is it ossible to let falcon4 look at other seg,ments for it by hexing *.map file ...
(just thinking here....)
Later,
Manfred
Manfred "Schumi" Nelles

