Beyond the world textures

Terrain / Theater editing

Moderators: Lone Wolf, Snake Man

Schumi
LeadPursuit
Posts: 51
Joined: 2000-09-10 22:01:01

Beyond the world textures

Post by Schumi »

Hi all theater developers,

I just wanted to inform you - in case you didn't know yet - that the segments 0,63-3,60 have to be full of ocean tiles (tile ID 0) as these are used to paint the textures "beyond the F4 world".

Try to fly outside the F4 world, and you'll see what happens, if you have other tiles in this area...

Later,
Schumi
Manfred "Schumi" Nelles
Image
Widowmaker
Lt. General
Posts: 1002
Joined: 2000-10-30 23:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: The Netherlands

Re: Beyond the world textures

Post by Widowmaker »

ok Schumi

will this only effect outside world sea....
ifso..is it really a problem..

will look into it for ODS/ME ...

is it ossible to let falcon4 look at other seg,ments for it by hexing *.map file ...???
(just thinking here.... Image)

widmak
Widmak
Schumi
LeadPursuit
Posts: 51
Joined: 2000-09-10 22:01:01

Re: Beyond the world textures

Post by Schumi »

quote:Originally posted by Widowmaker:
ok Schumi

will this only effect outside world sea....
ifso..is it really a problem..
Yes, only the outside tiles.
quote:
will look into it for ODS/ME ...

is it ossible to let falcon4 look at other seg,ments for it by hexing *.map file ...???
(just thinking here.... Image)
In eFalcon it shouldn't be a problem, I doubt that in 108i2.

Later,
Manfred
Manfred "Schumi" Nelles
Image

Return to “Terrain / Theater”