tiling a new terrain
Moderators: Lone Wolf, Snake Man
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- Recruit
- Posts: 12
- Joined: 2001-09-02 22:01:01
- Location: turkey
tiling a new terrain
hi falconeers,
to make a new terrain, i have downloaded DEM data, obtained .HDR file and necessary .TDF's. Then i followed the instructions on tiling tutorial and there comes my questions.
for configuration part: should i create a new directory?
how can i obtain a texture bin? or can i use the texture.bin located at korea directory?
for tile assignment part: when i double click on a segment i got complete red square. is this a palette problem? or what.
if anybody can help me i appreciate.
thx.
to make a new terrain, i have downloaded DEM data, obtained .HDR file and necessary .TDF's. Then i followed the instructions on tiling tutorial and there comes my questions.
for configuration part: should i create a new directory?
how can i obtain a texture bin? or can i use the texture.bin located at korea directory?
for tile assignment part: when i double click on a segment i got complete red square. is this a palette problem? or what.
if anybody can help me i appreciate.
thx.
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- Lt Colonel
- Posts: 294
- Joined: 2000-12-24 23:01:01
- Location: England
Re: tiling a new terrain
As it is indescribably easy to screw a perfectly good F4 installation, then Yes... do everything in a separate directory.
The texture.bin in /Korea/texture is perfectly fine, until you make/add custom tiles, then you need to create your own.
A complete red square means the TView doesn't find the actual tiles assigned to each block. This can go for a whole segment or just a tile within the segment.
Be advised, if you continue down this path, be prepared for many late nights of total frustration until you get it to work properly... it can drive a sane man nuts
Feels great when it all works though!
The texture.bin in /Korea/texture is perfectly fine, until you make/add custom tiles, then you need to create your own.
A complete red square means the TView doesn't find the actual tiles assigned to each block. This can go for a whole segment or just a tile within the segment.
Be advised, if you continue down this path, be prepared for many late nights of total frustration until you get it to work properly... it can drive a sane man nuts

Feels great when it all works though!
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- Chief of Staff
- Posts: 4857
- Joined: 2000-08-06 22:01:01
Re: tiling a new terrain
cihat, you want to make Turkey-related theater?
I remember Kfrge's working on a similar theater, better check first to avoid duplication.
I remember Kfrge's working on a similar theater, better check first to avoid duplication.
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- Recruit
- Posts: 12
- Joined: 2001-09-02 22:01:01
- Location: turkey
Re: tiling a new terrain
Thanks for replies men,
OK! i'm ready to spend nights in front of my computer and i have my cofee already.
Although terrainview 1.5 seems to accomplish many features, i don't know which step should i go first. the tiling tutorial is a bit confusing for me. so each step i hitced, i will be here with questions i am afraid.
well ccc, the zone covers 20.0000-42.0000 N, 19.0000-31.0000 E (Aegean Sea) and i can obtain more accurate information about Turkey for both tiling and objects.
it would be fun to fly over bosphorus. I'll contact Kferge.
OK! i'm ready to spend nights in front of my computer and i have my cofee already.
Although terrainview 1.5 seems to accomplish many features, i don't know which step should i go first. the tiling tutorial is a bit confusing for me. so each step i hitced, i will be here with questions i am afraid.
well ccc, the zone covers 20.0000-42.0000 N, 19.0000-31.0000 E (Aegean Sea) and i can obtain more accurate information about Turkey for both tiling and objects.
it would be fun to fly over bosphorus. I'll contact Kferge.
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- Chief of Staff
- Posts: 4857
- Joined: 2000-08-06 22:01:01
Re: tiling a new terrain
Be sure to contact him!!
IIRC, his theater focus on Turkey, and Black sea?
btw..wow..Agen sea conflict..you hint something

IIRC, his theater focus on Turkey, and Black sea?
btw..wow..Agen sea conflict..you hint something


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- Recruit
- Posts: 12
- Joined: 2001-09-02 22:01:01
- Location: turkey
Re: tiling a new terrain
I have unsuccessfully tried to locate the Kfrge among the f4community members. Is this the call sign or name? Is there any "search members" facility? Can you help for contact?
Sometimes political conflicts occur between the Turkish and Greek governments for the Aerial Space. So, aerial engagements are experienced time to time between two country's pilots. But as far as i concern everything is coming up roses nowadays.
For my terrain, i replaced the .THR, .O2 and .L2 files with the ones XANIX's Portugal beta theater and tried. the terrain tiled somehow but still i got the red square on TView. How TView find actual tiles assigned to each block?
Is it possible to edit tiles manually one by one for each sector? (i know, it sounds crazy)
Sometimes political conflicts occur between the Turkish and Greek governments for the Aerial Space. So, aerial engagements are experienced time to time between two country's pilots. But as far as i concern everything is coming up roses nowadays.
For my terrain, i replaced the .THR, .O2 and .L2 files with the ones XANIX's Portugal beta theater and tried. the terrain tiled somehow but still i got the red square on TView. How TView find actual tiles assigned to each block?
Is it possible to edit tiles manually one by one for each sector? (i know, it sounds crazy)
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- 1st Lt
- Posts: 123
- Joined: 2001-01-09 23:01:01
- Location: La. US
Re: tiling a new terrain
Cihat,
I began working on a Turkish Theatre before this past summer. However, I experienced some problems, lost files, etc. and am generally beginning over again. It focuses on the Black Sea and general area around Turkey, Bulgaria, Ukraine, etc. Still a lot of work ahead of me but I can send you an image of what I am working on.
I began working on a Turkish Theatre before this past summer. However, I experienced some problems, lost files, etc. and am generally beginning over again. It focuses on the Black Sea and general area around Turkey, Bulgaria, Ukraine, etc. Still a lot of work ahead of me but I can send you an image of what I am working on.
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- Commander-In-Chief
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- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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- Location: PMC
Re: tiling a new terrain
cihat: you can use our tiling tutorial, just replace "ODS tiles" with "Korean tiles" and you'll do just fine.
krfrge: I still have your theater files here, just say the word and I'll send them back.
PMC TFW
Snake Man
krfrge: I still have your theater files here, just say the word and I'll send them back.
PMC TFW
Snake Man
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- 1st Lt
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Re: tiling a new terrain
Snake Man,
What did you think of the region I was working on? Since I have started over I shifted over to the east and have all of the Black Sea now. Suggestions?
What did you think of the region I was working on? Since I have started over I shifted over to the east and have all of the Black Sea now. Suggestions?
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- Recruit
- Posts: 12
- Joined: 2001-09-02 22:01:01
- Location: turkey
Re: tiling a new terrain
Snake Man: terrain.doc is very helpful. i jumped over another hurdle. but what "ODS" stands for? i unzipped the texture.zip H*.pcx files into directory and used them. anyway, so far so good.
i understand that, it is possible to make custom built tiles for specific areas, but how? is there any limit for the numbers of tiles used for a theater?
krfrge:yes! please send the pictures. is the region that you are working on recently, the whole black sea? any part of caucasus or caspian sea included?
please don't hesitate to ask any help that i would provide. (skins, 3ds models, pictures etc.)
i understand that, it is possible to make custom built tiles for specific areas, but how? is there any limit for the numbers of tiles used for a theater?
krfrge:yes! please send the pictures. is the region that you are working on recently, the whole black sea? any part of caucasus or caspian sea included?
please don't hesitate to ask any help that i would provide. (skins, 3ds models, pictures etc.)
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- Commander-In-Chief
- Posts: 9784
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: tiling a new terrain
Operation Desert Stormquote:Originally posted by cihat:
but what "ODS" stands for?
Please read out texture tutorial for basic information. Then ask more questionsquote:it is possible to make custom built tiles for specific areas, but how?

I dont know, ODS (remember that now) has 1166 tiles.quote:is there any limit for the numbers of tiles used for a theater?
PMC TFW
Snake Man
Important PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- 1st Lt
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- Recruit
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Re: tiling a new terrain
Cihat and Krfrge,
I just read your messages about Turkey theather. I wunder what is the current process. Will it come out? As you may see I`m a Turkish Virtual Pilot. I have almost no knowledge about theather creation but lust to help you guys (if you tell me precisely what to do
).
I may spend my CPU power and my time.
Regards,
101st_Pegasus
In Peace&War
Turkish Fighters
I just read your messages about Turkey theather. I wunder what is the current process. Will it come out? As you may see I`m a Turkish Virtual Pilot. I have almost no knowledge about theather creation but lust to help you guys (if you tell me precisely what to do

I may spend my CPU power and my time.
Regards,
101st_Pegasus
In Peace&War
Turkish Fighters