51km Wilbur terrain

WrpTool island creator utility

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Snake_Man

51km Wilbur terrain

Post by Snake_Man »

Snipe you wrote:
why is that when i make a 1024x1024 map in wilbur it wont import into wrptool? it excepts the txt file, but gives an elevation of -2.5m? for the whole map. tried 5 tests and all did the same problem.
Well did you remember to save the lat/lon text with the correct settings; Set to Pixel, Decimal placed to 0 value?
shinRaiden
Captain
Posts: 176
Joined: 2004-02-27 18:29:53

Re: 51km Wilbur terrain

Post by shinRaiden »

Weird... I always use 'set to map'... that seems to work for me.
snipe
Newbie
Posts: 5
Joined: 2003-10-16 21:25:04

Re: 51km Wilbur terrain

Post by snipe »

yup! i always save to a power of 2 and to pix?
snipe
Newbie
Posts: 5
Joined: 2003-10-16 21:25:04

Re: 51km Wilbur terrain

Post by snipe »

and on another side track problem, i did for 256x256 maps,
exported as cells then pieced them together in a new 1024 map ( saving 255x255 pieces) they went together very well,
2 dys later i opened file to do more work and all textures, objects androads dissapeared? tried pieces from scratch again and everything original was there, saved and reopened, same problem, aeverything dissapears. help!!!!!!!!!!!!!!



p.s.
thanks for the help
Snake_Man

Re: 51km Wilbur terrain

Post by Snake_Man »

Export/Import of Cells is not a solution to your Wilbur import problem.

Could you send me your lat/lon text file from Wilbur and I could try to import it, to see if the text file is OK.
snipe
Newbie
Posts: 5
Joined: 2003-10-16 21:25:04

Re: 51km Wilbur terrain

Post by snipe »

I actually found my problem, after six hours and twenty tests.

I had too many textures in my file. I read it in the manual and went from there, cant put no more than 500 textures at one time or it crashes!! well it did you were right. thanks

i think ill go read the manual from beginning to end now bye :-/
Dschulle
Captain
Posts: 162
Joined: 2003-05-18 02:00:14

Re: 51km Wilbur terrain

Post by Dschulle »

I actually found my problem, after six hours and twenty tests.

  I had too many textures in my file. I read it in the manual and went from there, cant put no more than 500 textures at one time or it crashes!! well it did you were right. thanks

                                   i think ill go read the manual from beginning to end now       bye :-/
In facts it's 512 textures, we are working on this problem.

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