Wet Feet

WrpTool island creator utility

Moderators: Lone Wolf, Snake Man

dropbear
Recruit
Posts: 42
Joined: 2003-10-06 23:50:06

Wet Feet

Post by dropbear »

I have notice when walking on my island I get trudging thru water sounds.
How do I or can I reset or change background noises flags in WRPTool?
Snake_Man

Re: Wet Feet

Post by Snake_Man »

can I reset or change background noises flags in WRPTool?
No you cant.
BoWNapalm
Newbie
Posts: 6
Joined: 2003-10-29 01:08:07

Re: Wet Feet

Post by BoWNapalm »

Hi guys i think the program is amazing and i take my hat off to you guys, great job!

However ....

Please could you sort out this water problem in the next version as wrpedit will not load up wrptool worlds to change the flags.

Kepp up the good work guys ;D
Lead Developer of OFP Mod
Snake_Man

Re: Wet Feet

Post by Snake_Man »

Please could you sort out this water problem
How can I create island that has this "water problem"?
in the next version as wrpedit will not load up wrptool worlds to change the flags.
If your wrp happens to be 256x256 cells, then just binarize it and then wrpedit loads it up. If the island is any other size, you're outta luck.

Also you're missing the point on the Flags, 4WVR format wrp which WrpTool and Visitor edits, does not have any flags. Its my/our understanding that Flags are created on two places; 1) on OFP while it loads 4WVR wrp. 2) by Binarize when you run it to your 4WVR wrp file.
BoWNapalm
Newbie
Posts: 6
Joined: 2003-10-29 01:08:07

Re: Wet Feet

Post by BoWNapalm »

well when u create an island from scratch and elevate to say a reletive of 10 once textured to say beach effect i ran around on it and the horrible trudging sounds were playing. :-/
Lead Developer of OFP Mod
Snake_Man

Re: Wet Feet

Post by Snake_Man »

Paste your config.cpp here so we can see if there is a problem since I have never seen/heard this "water problem" in OFP.
BoWNapalm
Newbie
Posts: 6
Joined: 2003-10-29 01:08:07

Re: Wet Feet

Post by BoWNapalm »

where can i find the config.cpp?
Lead Developer of OFP Mod
Snake_Man

Re: Wet Feet

Post by Snake_Man »

The config.cpp is on the island addon pbo file, you should really read the manual how to get wrp into OFP, its explained there.

If you dont understand the manual, feel free to ask specific questions about the manual instructions.
BoWNapalm
Newbie
Posts: 6
Joined: 2003-10-29 01:08:07

Re: Wet Feet

Post by BoWNapalm »

hmmm ive easily got the island into ofp without a config.cpp. Infact ive just finished an island today and it works fine just has the water sounds
Lead Developer of OFP Mod
BoWNapalm
Newbie
Posts: 6
Joined: 2003-10-29 01:08:07

Re: Wet Feet

Post by BoWNapalm »

can u please tell me how to binarize an island made in wrptool so i can try and solve this water problem in wrpedit. Cheers ;D
Lead Developer of OFP Mod
shinRaiden
Captain
Posts: 176
Joined: 2004-02-27 18:29:53

Re: Wet Feet

Post by shinRaiden »

Um, unless you replaced a wrp, you have to add a new class via cpp to initialize it in OFP.

What we need to know is how you derived it, as well as any other code in there. Also, do you use any non-BIS data? (textures, roads,...)

Thanks.
BoWNapalm
Newbie
Posts: 6
Joined: 2003-10-29 01:08:07

Re: Wet Feet

Post by BoWNapalm »

Hi, i started a new one from scratch in wrptool and thats when it sounded trudgy in ofp. If any of you guys have got a large area with a small island i can edit i would appreciate it to solve the problem. You can contact me on msn messenger via lerchio_gaz@hotmail.com

The config.cpp by the way nver existed. Somehow as long as the paa file for the island was the same name as the island ofp recognizes it and it appears in the list. Weird a!

Also i tried adding a config.cpp with environmental sounds such as the sea, beach etc and that still didnt solve the problem. Like i say if any of you guys have a small island on a large area which does not have the trudgy sounds i will greatly appreciate it.

Thanks guys!
Lead Developer of OFP Mod

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