Port from Nampack2
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Port from Nampack2
How can I port my Nam Pack missions to VTE?
Re: Port from Nampack2
I have fairly complete PowerGREP configuration files which do the conversion basically on simple run.How can I port my Nam Pack missions to VTE?
What I do is to take the mission directory, open mission.sqm and remove the addons[] and addonsauto[] from mission, intro, outro and hum loose or what ever there was. Then I run the PowerGREP to it. Finally I load the converted mission into OFP mission editor, preview and save so now it has new addons[] lists and no missing addon errors come up when playing.
So how can you do it... well I could send you the powergrep configuration file, or if you're lazy, you can send me the mission directory (just remove images/sound files for quick transfers) and I'll do the conversion for you.
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Re: Port from Nampack2
Nah, send me the tool and the tutorial.
Could I also try and replace the unit names with VTE unit names since all the problems are coming from nampack stuff?
Could I also try and replace the unit names with VTE unit names since all the problems are coming from nampack stuff?
Re: Port from Nampack2
Well I have no tutorial, just the configuration file, or paste of it actually. The tool you can get from the net, freeware/pd stuff with some registeration nag.Nah, send me the tool and the tutorial.
Umm, not sure I understand... the powergrep thing is made to replace the unit/vehicle etc classnames.Could I also try and replace the unit names with VTE unit names since all the problems are coming from nampack stuff?
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Re: Port from Nampack2
I'll take the config files on the other hand mate and have a go myself.
Last edited by The-Architect on 1970-01-01 00:00:00, edited 1 time in total.
Re: Port from Nampack2
Yeah I was just going to reply that I'm having a little bit difficulties to download from that link. Can you give me your email so I can send you the config paste.I'll take the config files on the other hand mate and have a go myself.
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Re: Port from Nampack2
Anyone about?
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That makes two of us, all I can remember is that I sended you the ported *.SQ* files which includes mission.sqm and scripts. Maybe there was description.ext too cant be sure.The-Architect wrote:I recently received the altered files so I could port my missions from SEBNam. However I forgot the instruction you gave and I can't get it to work.
So how to make those work, just overwrite the original mission with those and load up in mission editor(?).
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Well yes the Addons[] and AddonsAuto[] parts need to be deleted as they contain all kinds of garbage in the original mission.sqm, but there should not be any SEB NAM classnames left in the files that I converted.
Which classnames did you see from the original mission still in there?
And what error do you get if you overwrite the original mission with the files I sent and try to load it on mission editor with VTE v0.3?
Which classnames did you see from the original mission still in there?
And what error do you get if you overwrite the original mission with the files I sent and try to load it on mission editor with VTE v0.3?
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Latest, JAM 3. The link is on the VTE v0.3 news post and readme.
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Resend the missions back to me (but take out ogg/big images if there is any) and I'll try to fix them.
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I'm glad you got it working, I'll make a note about the N magazine names, some of them indeed might have slipped pass my conversion "rules". Thanks.
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