Why, have you found some bugs?
I know we could use some advanced features but any updates would be because of bugs.
Re: Updates?
Moderators: Lone Wolf, Snake Man
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- Recruit
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- Joined: 2004-01-29 05:54:51
- Gaming Interests: ArmA and ArmA 2.
- Editing Interests: Terrains
- Location: Parkersburg WV
Re: Updates?
No, I've not found any bugs. I was just wondering about any changes that would allow us to use 3rd party addons more easily. Overall I have really got to thank you guys for this tool. I've enjoyed working with it a great deal. At this point I'm just modifying existing islands for my own experience, etc., but I always come to the conclusion that we desperately need more buildings of all types to really make new islands impressive. I have attempted to use O2 without any success - I can't get the feel for it like I could Wings.
I'd never join any club that would have me as a member - Groucho Marx
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- Newbie
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Re: Updates?
It would be nice if one could temporary split a 50x50 meters square in 1x1 meter squares, edit height, and go on with work.
Johan
Johan
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- Captain
- Posts: 176
- Joined: 2004-02-27 18:29:53
Re: Updates?
The wrp format indicates an array of node points, and the engine (allegedly based on the terraingrid value in your world's config.cpp) seperates those points by 50m. Each cell is derived from one point only, the SW 'corner'. BTW, "very high" is approx. 3.125m cell size, and the cell point information as well is covered in the manual.
Thanks.
Thanks.
BIA Configuration Manager
VBS developer
VBS developer