Farming Simulator 22 Mods List
Moderators: Snake Man, Lone Wolf
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				Snake Man
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Farming Simulator 22 Mods List
PMC Farming website is for sharing information about our releases, terrain editing and playing tutorials, its not really meant to be a mod website which lists thousands and thousands of mods, however I do collect info mainly for myself on the most useful and interesting mods. Here is that list for Farming Simulator 22 (FS22).
Farming Simulator 22 (FS22) Mods List compiled by me.
If you have a mod in mind that is not listed in our mod page categories please feel free to post it here with full name and link to download.
My own goal is to put all the mods I test into these FS22 mod web pages so everyone else can benefit from the knowledge that if mod has errors or works great etc.
This "Farming Simulator 22 Mods List" forum topic will now include all the categories like cultivators, harvesters, sprayers etc, if we get a lot of discussion going then I can open more specific category topics.
			
			
									
						
							Farming Simulator 22 (FS22) Mods List compiled by me.
If you have a mod in mind that is not listed in our mod page categories please feel free to post it here with full name and link to download.
My own goal is to put all the mods I test into these FS22 mod web pages so everyone else can benefit from the knowledge that if mod has errors or works great etc.
This "Farming Simulator 22 Mods List" forum topic will now include all the categories like cultivators, harvesters, sprayers etc, if we get a lot of discussion going then I can open more specific category topics.
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				Snake Man
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- Posts: 9919
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Re: Farming Simulator 22 Mods List
FS22 Mods list updated with FS22 Mods Combine Harvester page created.
Just a few harvesters included there now, been on the search for some large grain tank harvester which is otherwise error free and pleasing to use especially with courseplay.
PMC Farming News page updated.
			
			
									
						
							Just a few harvesters included there now, been on the search for some large grain tank harvester which is otherwise error free and pleasing to use especially with courseplay.
PMC Farming News page updated.
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				Snake Man
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Re: Farming Simulator 22 Mods List
FS22 Mods list updated with FS22 Mods Cultivator page created.
Cultivators, to work some ground. Stubble tillage is the light brown manure looking field ground texture, been searching for "deep cultivators" which make that traditional dark brown worked ground field texture, there are some listed in FS22 Mods Cultivator page now.
PMC Farming News page updated.
			
			
									
						
							Cultivators, to work some ground. Stubble tillage is the light brown manure looking field ground texture, been searching for "deep cultivators" which make that traditional dark brown worked ground field texture, there are some listed in FS22 Mods Cultivator page now.
PMC Farming News page updated.
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				Snake Man
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- Editing Interests: All, I (try) to edit everything.
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Re: Farming Simulator 22 Mods List
FS22 Mods list updated with FS22 Mods Disc Harrow page created.
Disc harrow is fast, it only slightly touches the field ground, prepares seed bed for perfect seeding/planting condition. Disc harrows generally (when configured properly?) leave that stubble tillage light brown manure looking field ground texture.
PMC Farming News page updated.
			
			
									
						
							Disc harrow is fast, it only slightly touches the field ground, prepares seed bed for perfect seeding/planting condition. Disc harrows generally (when configured properly?) leave that stubble tillage light brown manure looking field ground texture.
PMC Farming News page updated.
silenthunter.info website has a new link/URL, read details from PMC Tactical Forum "Silent Hunter SubSim website by PMC" topic.
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				Snake Man
- Commander-In-Chief
- Posts: 9919
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Farming Simulator 22 Mods List
FS22 Mods list updated with FS22 Mods Game-play page created.
Various game-play improving mods belong to this category, removing crosshair, contract hud, additional field info, player speed and the list goes on and on. Sometimes we forget how useful and essential these small nice mods are for every day farming game-play.
PMC Farming News page updated.
			
			
									
						
							Various game-play improving mods belong to this category, removing crosshair, contract hud, additional field info, player speed and the list goes on and on. Sometimes we forget how useful and essential these small nice mods are for every day farming game-play.
PMC Farming News page updated.
silenthunter.info website has a new link/URL, read details from PMC Tactical Forum "Silent Hunter SubSim website by PMC" topic.
See PMC Website Hosting and Domain Registration Fee Status topic.
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- 
				Snake Man
- Commander-In-Chief
- Posts: 9919
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Farming Simulator 22 Mods List
FS22 mods website page(s) was not updated but these "notes" were lingering in my temporary Gaming computer text file for days if not weeks and I just want to get rid of them cluttering my txt file, so here they are.
Enhanced Animal System
Bunker Silo Utilities
Expandable Pastures
Cultivator Settings
Advanced Moisture System
ThundrFS Farming Simulator 22 Collection
ThundrFS FS22 Advanced Addon
Peecon Biga Mega Mammoet
WARNING! Broken mod! this "Peecon Biga Mega Mammoet mod" from drosty-ag is broken. Once you overflow the mixer wagon by putting more bales there than the capacity is, the mixer wagon "poops them out" from the rear end of the wagon bottom, the bottom has no geometry so any bales in the wagon after its full will just fall through the bottom into the ground.
However if you are happy with the 64k liter capacity and don't need to overflow the wagon, then guess it still works as intended, but its so easy to overflow the mixing wagon by accident or obviously intentionally that this geometry bug is a real problem. Also if you load loose straw, hay and silage like with dump bucket and not exceed 64k liters, it should work OK. Personally though, I deleted this mod as broken because the wagon floor has no geometry.
Vehicle Salesystem Customizer
			
			
									
						
							Enhanced Animal System
Enhanced Animal System download link FS22_EnhancedAnimalSystem.zip and Giants Modhub page.This script adjusts nine points:
1. animals no longer get only one animal as offspring, but specifically many for the respective animal species (with scattering).
2. stables can be overcrowded by the offspring, but this has an effect on the health of the animals. Alternatively, animals that no longer fit in the barn can be sold directly. This can be set in the animal menu.
3. animals that are too old will be removed randomly
4. animals with 0% health will be removed
5. animals offspring can be male or female
6. animals can be reproduced now by a veterinarian
7. reproduction attempts of the animals by the veterinarian can fail.
8. feed consumption of female animals increases shortly after birth
9. milk yield is dependent on the last birth
More detailed explanation:
To 1.)
By default, the following values are set for offspring.
Cows:
0 animals -> probability with 1%
1 animal -> probability with 98
2 animals -> probability with 1%
Pigs:
8 animals -> probability with 20%
9 animals -> probability with 20%
10 animals -> probability with 20%
11 animals -> probability with 20%
12 animals -> probability with 20%
Sheep:
0 animals -> probability with 1%
1 animal -> probability with 59
2 animals -> probability with 30%
3 animals -> probability with 10%
Horses:
0 animals -> probability with 1%
1 animal -> probability with 98%
2 animals -> probability with 1%
Chickens:
1 animals -> probability with 20%
2 animals -> probability with 20%
3 animals -> probability with 20%
To 2.)
There are two modes which can be set in the stable menu.
Mode 1.)
If a stable is full and new animals are born, these are sold directly. Here the normal animal price from the game/map is taken minus 25% transport costs. It is important to note that chickens are worth 0€ if they have just been born.
Mode 2.)
Allow overcrowding in a barn. This is possible by default up to 100%. Means a stable with 100 places can take 200 animals. However, this is only possible through births and not through the purchase of new animals! This mode is intended for the fact that one can distribute the new animals then even in other stables. If a stable should have an overcrowding, this has effects on the health of the animals. Health decreases depending on the overcrowding every hour if the barn is overcrowded for more than 12 hours. This goes from 0 to 5%. Means if a minimum overcrowding is present only the health stagnates. In the worst case it decreases by 5% per hour. If there is also a lack of food, the health can drop even more.
To 3.)
Old animals will be removed with a probability of 5%. This is calculated once per month when the animal reaches its maximum age. The default values are set as follows.
Cows 300 months or 25 years
Pigs 180 months or 15 years
Sheep 144 months or 12 years
Horses 360 months or 30 years
Chickens 180 months or 15 years
To 4.)
Animals with 0% health can be removed if this setting is enabled in the menu.
To 5.)
The animals can now have male or female offspring. The probability of which gender it will be is 50:50.
To 6.)
In the animal menu, the stable can now be switched from automatic reproduction to manual. This allows individual groups of animals, should they have the minimum age, to be reproduced manually. Both automatic and manual reproduction costs a fixed amount per animal (Can be set in the settings xml). If there is a male animal of this species with sufficient age in the stable, the reproduction will take place automatically (free of charge).
To 7.)
The veterinary reproduction of single animals can fail. This causes the reproduction to stop at 0%. The reproduction must then be attempted again.
Re 8.)
The feed consumption of the female animals depends on the last birth. Thus, feed consumption is first reduced shortly after birth. Then it rises, so that it is slightly increased, until it returns to the normal level.
To 9.)
The milk yield of cows and goats depends on the last birth. Here, the animals give no more milk from a repdouction of 80% (dry-off). From birth on, the milk yield increases up to 1.2 times, until it slowly decreases again. If no new reproduction takes place, the milk yield drops to 0%. The months since the last birth are displayed in the animal menu for the corresponding animals.
Important hints:
- Chickens, Sheeps and Goats now produce manure if the coop itself has manure.
- Goats produce goat milk and not wool. For this, however, the barn must have goat milk obstructed (Instruction included: GoatMilkInstruction.txt) or use the sheep barns with goat milk support from T4xs (Modname: FS22_husbandryGoatMilk).
- If modders do not want to have their Animals xml overwritten, they can now add the key doNotOverrideAnimals to their Animal xml of the map.
Bunker Silo Utilities
Bunker Silo Utilities download link FS22_BunkerSiloUtilities.zip and Giants Modhub page.This script adds the following functions for bunker silos:
1. The silo can be closed again after it has been opened, so that it does not get wet when it rains. This can also be used to fix the bug that prevents the open silo from opening further.
2. If the silo has not finished fermenting, it can be opened again so that it can be filled further. In this way, the fermentation progress is lost.
3. The silo can be emptied completely.
4. The silo can be covered with different silo tarps.
Expandable Pastures
Expandable Pastures download link FS22_ExpandablePastures.zip and Giants Modhub page.Have you always wanted to design your pastures freely? Then this mod is just right for you.
With this mod it is possible to expand husbandries and pastures that are prepared for this purpose. This means that the animals can use all the areas you make available to them.
All you have to do is place your husbandry/pasture. Now you can place additional areas that you want to add to this stable/pasture. In multiplayer you have to make the assignment separately (move the mouse over the extension and press the t key).
After assigning, you can align all extensions depending on the assigned stall. This only serves as support for placement and has no effect on the actual calculation.
The additional areas also support the Animal Grazing mod.
Important notes:
- This mod is only intended for small stables/pastures. If a pasture becomes too large, the animals may freeze. This is unfortunately a limitation of the engine to ensure better performance.
- If you place the pasture extensions on a slope, they are grouped together at 5 meter intervals in height. This can create levels that are not technically connected (animals cannot run from one level to another). However, this is almost unnoticeable when playing. This was necessary because animals only walk on the terrain when the pasture extensions are less than 10 meters in height from the terrain. Flying animals can therefore still occur on very steep slopes. This behavior can then be circumvented by several small pasture extensions.
Cow Pasture:
Price: 7.500 $
Daily upkeep: 75 $
Animals: 15 Cows
Cow Barn:
Price: 254.000 $
Daily upkeep: 150 $
Animals: 45 Cows
Cow Barn (large):
Price: 518.500 $
Daily upkeep: 200 $
Animals: 80 Cows
COW BARN WITH FEEDING ROBOT:
Price: 722.500 $
Daily upkeep: 350 $
Animals: 80 Cows
Pig Pasture:
Price: 3.000 $
Daily upkeep: 25 $
Animals: 30 Pigs
Pigsty:
Price: 109.000 $
Daily upkeep: 100 $
Animals: 108 Pigs
Pigsty (large):
Price: 164.000 $
Daily upkeep: 150 $
Animals: 270 Pigs
Sheep Pasture:
Price: 6.000 $
Daily upkeep: 25 $
Animals: 15 Sheeps
Sheep Barn:
Price: 51.000 $
Daily upkeep: 100 $
Animals: 25 Sheeps
Sheep Barn (large):
Price: 97.000 $
Daily upkeep: 150 $
Animals: 65 Sheeps
Chicken Pasture:
Price: 1.500 $
Daily upkeep: 10 $
Animals: 30 Chickens
Chicken Coop:
Price: 79.000 $
Daily upkeep: 100 $
Animals: 360 Chickens
Horse Pasture:
Price: 5.000 $
Daily upkeep: 25 $
Animals: 5 Horses
Horse Barn:
Price: 118.500 $
Daily upkeep: 100 $
Animals: 8 Horses
Horse Barn (large):
Price: 125.000 $
Daily upkeep: 150 $
Animals: 14 Horses
Pasture extension square 5x5:
Price: 0 $
Daily upkeep: 0 $
Animals: 0 Cows, 1 Pigs, 1 Sheeps, 2 Chickens, 0 Horses
Pasture extension square 10x10:
Price: 0 $
Daily upkeep: 0 $
Animals: 2 Cows, 4 Pigs, 4 Sheeps, 8 Chickens, 2 Horses
Pasture extension square 25x25:
Price: 0 $
Daily upkeep: 0 $
Animals: 10 Cows, 25 Pigs, 25 Sheeps, 50 Chickens, 10 Horses
Pasture extension square 50x50:
Price: 0 $
Daily upkeep: 0 $
Animals: 50 Cows, 100 Pigs, 100 Sheeps, 200 Chickens, 50 Horses
Pasture extension rectangle 5x10:
Price: 0 $
Daily upkeep: 0 $
Animals: 1 Cows, 2 Pigs, 2 Sheeps, 4 Chickens, 1 Horses
Pasture extension rectangle 5x25:
Price: 0 $
Daily upkeep: 0 $
Animals: 2 Cows, 5 Pigs, 5 Sheeps, 10 Chickens, 2 Horses
Pasture extension rectangle 10x25:
Price: 0 $
Daily upkeep: 0 $
Animals: 5 Cows, 10 Pigs, 10 Sheeps, 20 Chickens, 5 Horses
Pasture extension rectangle 10x50:
Price: 0 $
Daily upkeep: 0 $
Animals: 10 Cows, 20 Pigs, 20 Sheeps, 40 Chickens, 10 Horses
Pasture extension rectangle 25x50:
Price: 0 $
Daily upkeep: 0 $
Animals: 25 Cows, 50 Pigs, 50 Sheeps, 100 Chickens, 25 Horses
Pasture extension triangle 45 5m:
Price: 0 $
Daily upkeep: 0 $
Animals: 0 Cows, 0 Pigs, 0 Sheeps, 1 Chickens, 0 Horses
Pasture extension triangle 45 10m:
Price: 0 $
Daily upkeep: 0 $
Animals: 0 Cows, 1 Pigs, 1 Sheeps, 2 Chickens, 0 Horses
Pasture extension triangle 45 25m:
Price: 0 $
Daily upkeep: 0 $
Animals: 1 Cows, 2 Pigs, 2 Sheeps, 4 Chickens, 1 Horses
Pasture extension triangle 60 5m:
Price: 0 $
Daily upkeep: 0 $
Animals: 0 Cows, 0 Pigs, 0 Sheeps, 1 Chickens, 0 Horses
Pasture extension triangle 60 10m:
Price: 0 $
Daily upkeep: 0 $
Animals: 0 Cows, 1 Pigs, 1 Sheeps, 2 Chickens, 0 Horses
Pasture extension triangle 60 25m:
Price: 0 $
Daily upkeep: 0 $
Animals: 1 Cows, 2 Pigs, 2 Sheeps, 4 Chickens, 1 Horses
Cultivator Settings
Cultivator Settings Download link FS22_CultivatorSettings.zip and Giants Modhub page.Many cultivators in the game can be operated in reality with different working depths depending on the settings. With this modification, the cultivators in the vanilla game and from DLCs also have this option: They can be configured in the shop as a "normal" cultivator, as a "deep cultivator", as "shallow cultivator", or as a variable cultivator, controllable via ISOBUS (additional costs: 2.500 €). ISOBUS-capable cultivators can then be switched at the touch of a button (Ctrl+Alt G). Soil cultivation with the deep cultivator replaces ploughing.
Advanced Moisture System
Advanced Moisture System Download link FS22_TH_AAMoistureSystem.zip and thundrfs.itch.io page.PMCTODO FS22 Advanced Moisture System description missing
ThundrFS Farming Simulator 22 Collection
ThundrFS Farming Simulator 22 Collection Download link thundrfs.itch.io page.This is a collection of other scripts/mods I worked on for Farming Simulator 22. Many of these were released in beta stages and, due to requests/demands for other things, I was never really able to focus on any one of them like I wanted to. For that reason, I zipped all of them up and am releasing them for people to use however they wish within the scope of Farming Simulator 22.
The package contains the following:
Animal Production
Camera Settings
Extended Filenames
Limit Break
OnCreate Extension
Placeable Colors
State Controller (standalone version)
Store Extension
Unit Convert
Vehicle HUD Extension
The collection is a zipped archive of zipped mods. Unzip the package before using.
ThundrFS FS22 Advanced Addon
ThundrFS FS22 Advanced Addon Download link thundrfs.itch.io page.This is the main controller for the "Advanced" line of script mods. Each plug-in script adds a feature or group of features to the game. Use the ones you like, leave out the ones you don't.
Current plug-in script mods:
https://thundrfs.itch.io/fs22-advanced- ... ion-system
https://thundrfs.itch.io/fs22-advanced-moisture-system
https://thundrfs.itch.io/fs22-advanced- ... rol-system
https://thundrfs.itch.io/fs22-advanced- ... 1622-16000
There is an in-game menu that allows access to any plug-in settings. This can be opened by pressing right control + 0 (default). Keep in mind that this is an ever evolving project. The point of having a main mod + plug-ins allows me to put all of my shared code in one place so it only has to run once. Plug-ins will not run without this main script, and an in-game message should alert you if anything is out of date. Multiplayer is supported, translations coming soon. If you have any issues, feel free to post in the comment section below. Enjoy!
Peecon Biga Mega Mammoet
WARNING! Broken mod! this "Peecon Biga Mega Mammoet mod" from drosty-ag is broken. Once you overflow the mixer wagon by putting more bales there than the capacity is, the mixer wagon "poops them out" from the rear end of the wagon bottom, the bottom has no geometry so any bales in the wagon after its full will just fall through the bottom into the ground.
However if you are happy with the 64k liter capacity and don't need to overflow the wagon, then guess it still works as intended, but its so easy to overflow the mixing wagon by accident or obviously intentionally that this geometry bug is a real problem. Also if you load loose straw, hay and silage like with dump bucket and not exceed 64k liters, it should work OK. Personally though, I deleted this mod as broken because the wagon floor has no geometry.
Peecon Biga Mega Mammoet Download link FS22_PeeconBigaMega64.zip drosty-ag.itch.io page.Snake notes: this SHOULD be realistic 64,000 liters total mixed ration (TMR) mixing wagon, in real life video I saw one advertising 70,000 liters, whoah!?
"The Biggest Peecon 4 auger Feed mixer | Peecon Biga Mammoet 70m3 | Innovation by Peecon" https://www.youtube.com/watch?v=jsVI-dsiE78
Vehicle Salesystem Customizer
Vehicle Salesystem Customizer Download link FS22_VehicleSaleSystemCustomizer.zip and Giants Modhub page.You can configure the following properties of the used goods trade:
- Maximum possible discount (can be deactivated)
- Maximum number of offers
- Maximum number of new offers
- Probability with which new offers will emerge
- Probability with which machines sold will be taken over into the used goods trade
- Minimum and maximum duration of the availability of offers
- Minimum value of machines that may appear in the used goods trade
The properties can be edited in the settings.xml.
The following properties are preset:
The maximum possible discount is 15%.
The likelihood that new offers will be created is increased. (doubled)
The duration for which offers are available is increased. (2 - 2.5 Tage)
The number of offers possible at the same time has increased. (10)
The number of offers occurring at the same time has increased. (50)
All machines sold are used in the used goods trade.
The maximum possible discount relates to a configurable maximum value (NewMaxDiscount). If the game creates a new offer with a random discount, the discount will be proportioned based on the new maximum discount. With a maximum possible discount of 15%, all offers from the used goods trade will have a discount of between 1% and 15%.
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- 
				Snake Man
- Commander-In-Chief
- Posts: 9919
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Farming Simulator 22 Mods List
Found another text file note from Gaming computer, this is useful info about cultivator mod functionality.
FS22 Flexicoil ST820 multifunction mod is not working.
Flexi-Coil (flexicoil) ST820 "multifunction" configured as subsoiler will work the field surface as it should be, cultivated land I believe that is (need to verify), it will not count as PLOW in contracts, you cannot do plowing contracts using this mod, it doesn't work
			
			
									
						
							FS22 Flexicoil ST820 multifunction mod is not working.
Flexi-Coil (flexicoil) ST820 "multifunction" configured as subsoiler will work the field surface as it should be, cultivated land I believe that is (need to verify), it will not count as PLOW in contracts, you cannot do plowing contracts using this mod, it doesn't work

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