Game Updates Farming Simulator 25

Farming Simulator 25 general playing etc discussion

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Game Updates Farming Simulator 25

Post by Snake Man »

Game updates, ie patches, or upgrades for Farming Simulator 25 (FS25).

Use Giants Software website updates page as your source when new updates are released and what their changelogs are.

Changelogs are also included, see FS25 Changelogs page.

As of this post, FS25 v1.3 update has just been released. See Giants website blog news.

Changelog:

Code: Select all

Farming Simulator 25 Update 1.3.0.0
Patch 1.3.0.0

Bugfixes & Changes

    Fixed attacher position on Wifo HMZ 340/3000
    Fixed brushing horses in multiplayer
    Fixed bug preventing to pet the dog
    Fixed configurations of Elmers Super 7
    Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch
    Fixed direct seeding after mulching or hail damage
    Fixed discharging of Lizard MKS 32
    Fixed effect of MKB-4TR in multiplayer
    Fixed fertilizing function of Novag T-Force
    Fixed footstep sounds on building collisions
    Fixed game freezing when using the Brielmaier windrower
    Fixed headers flying away from header trailers when placed from the wrong side
    Fixed Ignition lock issues with automatic motor start setting
    Fixed ignition lock not turning displays on in the ignition only state
    Fixed issues with fences blocking clients from joining multiplayer games
    Fixed issues with a few UI elements on non 16:9 aspect ratio displays
    Fixed MacDon FD250 spawning in the ground
    Fixed memory leak when plowing during Steering Assist calculation
    Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour
    Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available
    Fixed mirror reflections being too bright
    Fixed mirror reflections displaying the environment texture enlarged
    Fixed missing bonus on selling machines directly at the shop
    Fixed missing foilwrap on cotton round bales
    Fixed missing info in landscaping while out of money
    Fixed mission "balewraping" sometimes spawning outside the actual field
    Fixed mission "tree transport" showing and spawning incorrect machinery preview in multiplayer
    Fixed mission progress display incorrectly showing missions from other farms
    Fixed mission time not being displayed in multiplayer
    Fixed modhub not showing screenshots for updates
    Fixed modhub search within the category view
    Fixed money being charged when selecting a fence without placing it
    Fixed multiplayer rejoin issue with AI worker
    Fixed not spawning at the farm's owned farmhouse
    Fixed placeables position/rotation not being accurate on clients
    Fixed rice field flooding sync in multiplayer for clients
    Fixed screenshots not capturing while in menu
    Fixed sound not playing when filling the dog bowl
    Fixed spreading function of Bredal SG2000 on unowned farmland
    Fixed stone contracts respawning on the same field
    Fixed support for some Xbox Controller revisions
    Fixed tire tracks not being removed when covering a silage silo
    Fixed unloading of unfinished bales
    Fixed used market vehicles loading without wheels
    Fixed used market vehicles using invalid configurations
    Fixed water costs with the old windmill pump, it's free now
    Fixed flickering of the screen on some GPUs in some situations
    Reduced RAM and VRAM usage
    Fixed support for Xbox wireless controller on MacOS
    Fixed sharpness setting with FSR3
    Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs
    Fixed shader compilation stutter when switching graphics settings without restarting
    Riverbend Springs - added collisions to various props and smaller objects
    Riverbend Springs - adjusted tree transport mission location
    Riverbend Springs - fixed Go-To AI driving into building at sunflower farm
    Riverbend Springs - fixed various other smaller issues around the map
    Riverbend Springs - improved distance rendering of various objects / buildings
    Riverbend Springs - improved traffic splines on multiple roads
    Riverbend Springs - improved transitions in various spots to outside scenery
    Riverbend Springs - improved winter visuals
    Riverbend Springs - prevented swimming under the restaurant boat
    Riverbend Springs - removed main roads from buyable farmlands
    Hutan Pantai - adjusted clipDistances of various objects
    Hutan Pantai - disabled the Go-To AI to utilize the Highway temporarily
    Hutan Pantai - prevent Go-To AI driving through the concrete channel in the map center
    Hutan Pantai - fixed fence without collision in the city
    Hutan Pantai - fixed invisible rock near the temple
    Hutan Pantai - fixed traffic coming through the wrong one way direction
    Hutan Pantai - fixed various rocks without collision
    Hutan Pantai - fixed various other smaller issues around the map
    Hutan Pantai - removed main roads from buyable farmlands
    Zielonka - adjusted clipDistances of various objects
    Zielonka - fixed terrain clipping above the roads in various places
    Zielonka - fixed various other smaller issues around the map

    Improved AI field worker on large fields
    Improved AI field worker waiting for trailer driver on corner cuts
    Improved AI field worker with various tractors / tools
    Improved AI Go-To worker in various locations and situations
    Improved bale textures
    Improved field course line colors in color blind mode
    Improved fillPlane visuals
    Improved line selection with steering assist on headlands
    Improved near and distance texture rendering for several crops
    Increased harvest rate of peas
    Increased harvest rate of poplar
    Increased profitability of ravaged trees
    Increased seeding rate for canola
    Reduced purchase price of the Anderson MERGEPRO 915
    Reduced tree transport contract profitability
    Various stability improvements to prevent crashes
    Various technical adjustments to improve performance
    Various visual adjustments on several models
    Various text / translation adjustments

New additions

    Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X)
    Added support for CPUs without AVX2 support
    Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
    Color picker has been added for configurations in the shop to use completely custom colors and materials
    Construction screen now displays required materials for constrictuble buildings
    Crops in separate section in prices overview
    Front guard configuration for Pitts Trailers LT40-8L
    KUHN TWINE & NETWRAP are now available as branded consumables
    Lizard conveyor belt to pickup bulk material from ground
    Optional input action to toggle the steering assist lines
    Placeable lime station
    Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent
    Sugarbeet harvesters can now also be used for beet root
    Various decorational objects have been added to the placeable menu

Modding

    Added custom shop offset support per config
    Added incomePerHour configuration for simplePlaceable
    Added log feedback on incorrectly registrated dependencies
    Added SeedTreater vehicle specialization
    Added various checks to avoid runtime errors and display a log message instead
    Fixed modded placeableVehicles crashing the game
    Fixed referencing custom wheel xml's
    Improved documentation for engine script binding
    Fixed "New Mod from Game" feature in GIANTS Editor for maps
    Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version

Info

    As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
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Re: Game Updates Farming Simulator 25

Post by ARG_Afb »

fs25 version 1.3 has been released! wow!
AFB
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Re: Game Updates Farming Simulator 25

Post by ARG_Afb »

lots of changes have been made, thats good, but still no big terrain fixes or irregular UPPX blurring fix..
AFB
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Re: Game Updates Farming Simulator 25

Post by Snake Man »

Farming Simulator 25 (FS25) v1.4 game update has been released.

See the full history of releases including Giants Editor (GE) from farming-simulator.org history page.

Changelog:

Code: Select all

Farming Simulator 25 Update 1.4.0.0
Patch 1.4.0.0

Bugfixes & Changes

    Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
    Disabled poplar being destructed when driving over it
    Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
    Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
    Fixed beetroots displayed on belt systems
    Fixed clipDistance mismatch on the large windmill
    Fixed color selection on geringhoff headers
    Fixed cut ravaged trees (created by twister) not being saved properly
    Fixed deletion of weeds with dynamic husbandries
    Fixed effect particles being displayed too dark in certain scenarios
    Fixed guidance steering working width on Agrio Dino II
    Fixed landscaping delay
    Fixed mission "deadwood" trees being sometimes outside the terrain border
    Fixed mission "planting soybeans" spawning with incompatible machinery
    Fixed missions for fieldwork not progressing in some cases
    Fixed mod filter for crossplay refreshing in the mods overview
    Fixed terrain paint brush not having option to switch to round shape
    Fixed texture flickering issue on the sunflower silo
    Fixed various placeables with configurable solar panels not having an income
    Fixed various weeders wheels destroying crops
    Fixed winch sync with more than 3 trees attached
    Riverbend Springs - Disabled bee sounds while in vehicle
    Hutan Pantai - fixed inability to place buildings on farmland 60
    Zielonka - added additional splines for Go-To AI workers

    Major improvements towards game stability
    Improved advanced graphic settings menu
    Improved check to fill water trailers on smaller water sources
    Improved forestry mulchers removing stumps
    Improved guidance steering line visualization
    Improved wave simulation on rice fields
    Increased fill speed from the larger water tank
    Increased height of sawmill unloading triggers to support higher trailers
    Removed limestation pipe collision to support higher trailers
    Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
    Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
    Improved performance for various foliage types
    Various improvements for Field AI workers
    Various improvements for Go-To AI workers
    Various localization fixes and improvements
    Various visual adjustments on several machines

New additions

    Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
    JD wheel weight support to groundking & TM1000 wheels
    Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
    Visible checkmark to downloaded mods in the mods overview

Modding

    Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables

Info

    As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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Re: Game Updates Farming Simulator 25

Post by ARG_Afb »

well 1.4 and still no fixes for irregular/big terrains
AFB
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Re: Game Updates Farming Simulator 25

Post by Snake Man »

Farming Simulator 25 (FS25) v1.5.0.1 game update has been released.

See the full history of releases including Giants Editor (GE) from farming-simulator.org history page.

Changelog:

Code: Select all

Farming Simulator 25 Update v1.5.0.1

Bugfixes & Changes

    Fixed PC version crashing during shader compilation with render resolutions above 4k
    Fixed PS5 buttons with Logitech wheels
    Fixed Xbox registering duplicate navigation button inputs with Remote Play

Patch v1.5

Bugfixes & Changes

    Various technical changes to significantly improve performance
    Various stability improvements to prevent crashes
    Various text / translation adjustments
    Various visual adjustments on several models
    Improved advanced settings do not require a game restart anymore.
    Improved behavior of Go To helper
    Improved collision checks against the ground (less objects falling through / getting stuck in the ground / bouncing mowers)
    Improved generated collisions of cut trees
    Improved color reproduction in HDR mode
    Improved HDR activation does not require a game restart anymore
    Improved quality of AMD FSR 3 rendering
    Improved quality of TAA rendering
    Improved soft shadows casted from various sources
    Improved sugarbeet leaves on the ground
    Improved UI slider behavior with controllers
    Doubled harvest rate of grapes and olives
    Reduced planting costs for grape and olive orchards
    Reduced vehicle paint damage accumulation speed
    Fixed multiplayer sync of ground tyre deformation
    Fixed placeable extensions loosing connection after reloading a savegame
    Fixed Lely feeding robot to produce enough food for all animals
    Fixed capello diamant8 corn header lowered too far
    Fixed chicken barn small and from rudolf hörmann being unable to add custom pasture
    Fixed front axle not being limited on a few tractors when frontloader is attached
    Fixed grain elevator museum interactions and collisions
    Fixed issues with shader cache when it gets corrupted (e.g. crash while saving or some external tool, like Cloud Sync, breaking it)
    Fixed missing collision on husbandries with lely vector
    Fixed momentary hangs when cables on winches are created or removed
    Fixed obsolete great demand on debris cutter and train selling stations
    Fixed placement area's of 250kW BGA
    Fixed Pöttinger SERVO T 6000 P working behavior
    Fixed sound beep on Hutan Pantai in spring
    Fixed wheels on bomech machinery not being declared as care wheels
    Fixed wild animals behavior with various obstacles

New additions

    Added performance modes for PS5 and Xbox Series X
    Enabled water reflections on PS5 platforms
    Added shader generation step when loading into a savegame without or mismatching shader cache.
    Added small cementFactory
    Added foam to water simulation

Modding

    Added maxHeight user attribute to splines to limit the vehicles that will use it with GoTo AI
    Adjusted color and material of rearLight30
    Fixed loading of mod vehicle types from vehicle type configs
    Added command descriptions in console
    Improved scrolling behavior within the console while typing is disabled.
    scroll to to top' (home) and 'scroll to bottom' (end) (when typing is not enabled)
    scroll 1 page by holding shift while pressing page up or down (when typing is not enabled)
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