PMC Project Orange 20240609 Development

Farming Simulator 22 editing discussion

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Snake Man
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PMC Project Orange 20240609 Development

Post by Snake Man »

PMC Project Orange 20240609 is 14.3 kilometer x 14.3 kilometer Farming Simulator 22 terrain.

This is a terrain project, it has no name hence "project orange DATE" to identify it. Goal of this terrain project was to test out field design, different size of fields from 1 hectare (ha) to crazy large size of thousands of hectares. This is not "a proper" terrain.

Image

Image

Terrain has the dealership aka vehicle shop with vehicle selling/repair point, animal dealer to sell bales, grain elevator with a crop/product Selling Point. Several grass fields for AI farmer baling Contracts. Semi detailed Farmland land purchase Farmland Image Painted in GIMP, "leftover land" is dirt cheap. Individual small cheap land lots are available for those new farmer or Start From Zero savegames. Heightmap is 15m elevation completely flat, you can landscape the ground surface, lower and raise it, but as default its "flat mapz" completely pancake flat, no contours at all.

Field sizes, smallest 0.9ha, largest 4893ha, 16 grass fields:

Code: Select all

Field 1 (field_1ha) : 1.003 ha
Field 2 (field_1.5ha) : 1.521 ha
Field 3 (field_2.2ha) : 2.251 ha
Field 4 (field_2.5ha) : 2.532 ha
Field 5 (field_4ha) : 4.050 ha
Field 6 (field_5ha) : 5.032 ha
Field 7 (field_8ha) : 8.053 ha
Field 8 (field_10ha) : 10.061 ha
Field 9 (field_11ha) : 11.050 ha
Field 10 (field_12.7ha) : 12.763 ha
Field 11 (field_15ha) : 15.091 ha
Field 12 (field_16ha) : 16.024 ha
Field 13 (field_20ha) : 20.048 ha
Field 14 (field_25ha) : 25.002 ha
Field 15 (field_30ha) : 30.003 ha
Field 16 (field_34ha) : 34.055 ha
Field 17 (field_40ha) : 40.021 ha
Field 18 (field_50ha) : 50.031 ha
Field 19 (field_60ha) : 60.033 ha
Field 20 (field_70.1ha) : 70.193 ha
Field 21 (field_80ha) : 80.047 ha
Field 22 (field_90.1ha) : 90.214 ha
Field 23 (field_100.2ha) : 100.200 ha
Field 24 (field_108.4ha) : 108.662 ha
Field 25 (field_110.2ha) : 110.158 ha
Field 26 (field_170.1ha) : 170.129 ha
Field 27 (field_200.6ha) : 200.683 ha
Field 28 (field_250.1ha) : 250.272 ha
Field 29 (field_346.3ha) : 346.315 ha
Field 30 (field_400.6ha) : 400.800 ha
Field 31 (field_457.3ha) : 457.345 ha
Field 32 (field_758.5ha) : 758.503 ha
Field 33 (field_1125.7ha) : 1125.735 ha
Field 34 (field_1456.7ha) : 1456.772 ha
Field 35 (field_2341.1ha) : 2341.100 ha
Field 36 (field_2798.2ha) : 2798.241 ha
Field 37 (field_4893.2ha) : 4893.222 ha
Field 38 (field_1ha_grass) : 0.994 ha
Field 39 (field_1.5ha_grass) : 1.521 ha
Field 40 (field_2.5ha_grass) : 2.515 ha
Field 41 (field_2.2ha_grass) : 2.251 ha
Field 42 (field_4ha_grass) : 4.050 ha
Field 43 (field_1ha_grass) : 1.003 ha
Field 44 (field_8ha_grass) : 8.004 ha
Field 45 (field_10ha_grass) : 10.061 ha
Field 46 (field_2.5ha_grass) : 2.526 ha
Field 47 (field_2.5ha_grass) : 2.532 ha
Field 48 (field_4ha_grass) : 4.050 ha
Field 49 (field_4ha_grass) : 4.074 ha
Field 50 (field_15ha_grass) : 15.121 ha
Field 51 (field_20ha_grass) : 20.048 ha
Field 52 (field_25ha_grass) : 24.960 ha
Field 53 (field_30ha_grass) : 30.003 ha
Field 54 (field_490.2ha) : 490.212 ha
Field 55 (field_1117.2ha) : 1117.245 ha
Field 56 (field_552.5ha) : 552.571 ha
Field 57 (field_10ha) : 10.061 ha
Field 58 (field_15ha) : 15.159 ha
Field 59 (field_6ha) : 6.065 ha
Field 60 (field_25ha) : 25.002 ha
Field 61 (field_30ha) : 30.003 ha
Field 62 (field_40ha) : 40.077 ha
Field 63 (field_50ha) : 50.090 ha
Field 64 (field_60ha) : 60.033 ha
PMC Project Orange 20240609 bugs:

Code: Select all

- F37 fieldMapIndicator is offset from center
- gas station missing
- many fields are too close together, cant even record autodrive waypoints for a twin wheel tractors, barely for two pickup trucks
- the dealership pda icon is in wrong coordinates
- farmland id 63 overlaps F17
- farmland id 39 overlaps F59 and half of F51
- farmland id 38 overlaps half of F51
- snow mask image is still from mapUS source
There are no roads painted, no bushes, no trees, no (other) buildings.

Fields are Field Definitions only, meaning cultivator_density Image has not been painted in GIMP for this terrain, fields are therefore done with ugly 90 degree sharp "un-workable" corners.

This terrain achieved its purpose, I was going to delete it but then realized that I actually "game-play tested" for several days here without even noticing that it happened, so thought that if I can endure this terrain for so long maybe someone else would find some use for it as well, so decided to release it "as is" here in PMC Tactical forum.

Currently I have no plan to further develop this or to add it into farming-simulator.org website as official PMC terrain for FS22.

Please understand that this terrain was about to get deleted but at least minute I thought that why not release it quietly here in the forum just in case someone would find some use for crappy terrain like this. Do not compare this to other PMC terrains for FS22!

There are some bugs like some fields are too close to each other so in ESC mapview aka PDA they are drawn "melted" together, farmland image overlaps two fields (that I've seen so far), plus the obvious no objects for vegetation or buildings.

If you guys download this, like it, find some more bugs and would like to get those fixed, then reply feedback into this topic reporting the bug or idea suggestion as detailed as possible, no promises but who knows if there are requests I might get motivated to edit a bit more. If nobody posts, then this is what it is.

I'm playing a farm-manager savegame in this terrain, its been proven to be excellent contracting field design. My current farm has vehicles for 5 * fendt 942 vario, 3 * rubicon 9000, 2 * new holland t9.700, case ih steiger wheeled 620, john deere 9620rx, john deere 8rx 410, semi-truck pinnacle 6x4 (mp7 425), super-liner 6x4, 2 * claas lexion 8900. As for implements got 4 * case ih tiger-mate 255 cultivators, 4 * john deere 2410 digger/ripper plows, 2 * midwest durus 18.2m grain header, 2 * capello quasar hs16 corn headers, 2 * lode king distinction super-b grain trailers, 2 * krampe grain trailers, 2 * bourgault 3420-100 paralink hoe drill, 2 * bourgault 71300 air cart. Farm grain bin silo is neuero nl16-22 16000. Finally I own three small farmlands. Budget at the moment of typing this is 6.184 million. This savegame currently has 60hrs and 42min on it.

In this savegame I have recorded fairly extensive autodrive network, plan is to add it for download as well.

Changelog:

Code: Select all

--- v0.1.3
- tipCol ground collision is old elmcreek/mapUS, cleaned it out
Download PMC_Project_Orange_20240609_v0.1.3.7z torrent magnet:

Code: Select all

magnet:?xt=urn:btih:f388542a7ae76d973eb6bef8bce86166f8c27842&dn=PMC_Project_Orange_20240609_v0.1.3.7z&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A6969%2Fannounce
Enjoy this terrain, or not :)
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Snake Man
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Re: PMC Project Orange 20240609 Development

Post by Snake Man »

Edited first post to note that heightmap is 15 meters elevation completely flat, forgot to mention that when creating the topic.

Just finished editing tipColInfolayer.png which unfortunately for some reason had mapUS/elmcreek tipping collision still in place, sigh, my bad. Hey, haven't been editing anything in over a year, I'm a bit rusty here ;)

Will test v0.1.3 today to make sure it works, on my previous barley and wheat harvests it was hilarious to see claas lexion 8900 combine harvesters poop out massive blob of straw, hopefully its now fixed. When its confirmed fixed I'll release v0.1.3 for everyone to download.
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Snake Man
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Re: PMC Project Orange 20240609 Development

Post by Snake Man »

No I have not forgotten the v0.1.3 update release. Yesterday or was it two days ago already lost track of days with sleeping schedule being off the whack and busy doing real life stuff too, I tested v0.1.3 while mowing grass and baling it, mowers unfortunately hit tipCol painted areas still after my fix.

Then I checked in savegame1/ dir that there is infoLayer_tipCollisionGenerated.grle file which I assume has to hold tipcol info for the specific savegame, not sure never really studied that.

Then I updated that file in the savegame, restarted fs22 with "-scriptDebug" parameter and used dev console command: gsTipCollisionsShow, that came out empty, so I assume v0.1.3 and my current savegame has now been fixed.

This savegame has not had any tipcol requiring crops, next up is canola harvest but that doesn't give straw so cant confirm it there either, not sure when the next grass field is ready to mowe.

I want to see tipcol being fixed in-game first before releasing v0.1.3, so once I know then release will get done in no time.

Stay tuned.
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Snake Man
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Re: PMC Project Orange 20240609 Development

Post by Snake Man »

Confirmed tipCol is now fixed. PMC Project Orange 20240609 v0.1.3 has been released, first post updated. Enjoy tipping material to the ground.

Edit: 2024-06-20T03:54:00Z, well snow mask is still a ghost of elmcreek, sigh.
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ARG_Afb
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Re: PMC Project Orange 20240609 Development

Post by ARG_Afb »

so this map is a little big experiment like Bakersfield map was, im glad you are still making experiments in fs! exept for the fact that bakersfield was only 0.5x0.5km haha, and had 8192x8192 bitmaps
AFB
Snake Man
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Re: PMC Project Orange 20240609 Development

Post by Snake Man »

The savegame I mention in the first post got deleted, then time went on, I got bored and started another savegame, this time trying to test Enhanced Loan System mod if that might bring in a game-mode parallel to Start From Zero (which doesn't allow loans). Well got that tested and done. Then just somehow... continued playing, just for my own fun and boredom as nothing else interested, it beats watching empty screen heh.

Now I have almost complete autodrive network waypoint routes recorded for this terrain except two fields that still are so close to each other that vehicles don't fit there. I went and added few farm yard residential buildings and bunch of trees around them, trees didn't get patched into my existing savegame but buildings are there.

For that new savegame I wrote unofficial farming story, just now finished proof reading it and censoring all the profanity that I freely wrote down there as plan was not to release the story so why bother watching what I say, well now I sort of decided or at least heavily lean towards releasing that story so had to take out all the evil words that make little snowflakes flip out :P

This story doesn't have screenshots or videos as its played on editing computer with nvidia GTX 1060 3gb GPU using video preset VERY LOW, so graphics are quite smooth but also extremely low detail.

Story goes to back of the release queue, I have way too many other stories pages to release before getting to this. Just wanted to post an update over there that story got written and maybe one day I get it released as well.
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MrDonnyNoPants
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Re: PMC Project Orange 20240609 Development

Post by MrDonnyNoPants »

This map looks very interesting.

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