
I'm new here) and I have some questions about converting OFP island to ArmA 3
Ok.
1. First island that I have converted this Deserted Island [Intro.wrp]. I chose it because it don't have objects and I think it is well suited for a start. I moved file Intro.wrp on my P Drive in Intro folder.
2. For convert I used your tutorial this and this and tools[ConvertWrp] of Mikero
3. After conversion [Intro.wrp] I got file [Intro.pew] and folders [Intro/landtext] http://i.imgur.com/raujdfO.jpg. In the folder landtext [P:\Intro\Intro\landtext] I got many .rvmat files [137 files] http://i.imgur.com/kQMkeYC.jpg
4. I don't know why I have so many .rvmat and what do I do with it

5. In Terrain Builder intro.pew opened well(I think so:) ) http://i.imgur.com/GzaVfoU.png.
6. Now I need to create a satellite map and mask and create Layer.cfg.
7. But I can't understand what should be the size of a satellite map and mask? Mapframe Properties is http://i.imgur.com/K6On2Qj.jpg.
8. And I need help with Layer.cfg.
If Island have only one texture I can use this:
Code: Select all
class layers
{
class sand
{
texture = "Intro\LandText\pi.paa";
material= "Intro\LandText\pi.rvmat";
};
};
class legend
{
picture="Intro\LandText\mapLegend.png";
class colors
{
sand[]={{210, 116, 0}};
}
};
10. I know that I need create cfgClutter.hpp and cfgSurfaces.hpp but how it should look for this island [Island with one texture]?
Thanks and Sorry for my English
