ArmA 2 OA Changelog v1.52 - v1.59

ArmA 2 general discussion

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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.57.77706

Released 01-26-11

Code: Select all

   [77704]  Improved: Stronger signatures checking. 
   [77678]  Fixed: AI subordinates moving in convoy now leaving roads less frequently. 
   [77644]  Changed: Bounding overwatch movement now respects formation order. 
   [77582]  Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862) 
   [77562]  Fixed: Game is no longer checking files on W: drive during startup. 
   [77538]  Improved: AI using cover at house corners more often. 
   [77399]  Fixed: Prevent server crash on many malformed incomming network messages. 
   [77289]  Improved: Vegetation rendering using AToC (require antialiasing enabled) 
   [77282]  New: Player can command AI to move into a specific cover. 
   [77277]  Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s. 
   [77259]  Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864) 
   [77169]  Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504).
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.57.77737

Released 01-27-11

Code: Select all

   [77737]  Fixed: fixed problem from previous beta patch with TI mapped on "N" key
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.57.77750

Released 01-27-11

Code: Select all

n/a
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.57.77777

Released 01-28-11

Code: Select all

   [77771]  Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099) 
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.57.77819

Released 01-31-11

Code: Select all

   [77808]  Fixed: Loading of some world was very slow unless -exThreads=0 was used. 
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.57.78183

Released 02-12-11

Code: Select all

   [78174]  Improved: Stronger signature checking.
   [78153]  New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
   [78150]  Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
   [78137]  Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
   [78113]  Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178)
Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
Improved: Init scripts time limit increased from 3 ms to 100 ms. 
Optimized: setViewDistance is no longer slow when used to reduce view distance.
   [78059]  Changed: Yellow server no longer listed at the bottom of the server list.
   [78048]  Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
   [78017]  Improved: Convoys now passing crossroads a bit faster.
   [78002]  Improved: Road obstacle avoidance improved.
   [77941]  Improved: Alt-F4 no longer exits the game when while playing.
   [77855]  Fixed: AI unable to traverse some roads when in combat.
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.57.78188

Released 02-12-11

Code: Select all

n/a
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.58.78413

Released 02-21-11

Code: Select all

   [78376]  Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions. 
   [78374]  Fixed: Helicopter did not take off when engine was off and enemies nearby. 
   [78372]  Improved: Faster Signature checks on server side. 
   [78205]  Improved: Only first AI unit in each formation reports its position on Report Status. 
   [78194]  Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage. 
   [78192]  Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.58.78888

Released 03-10-11

Code: Select all

   [78690]  Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel 
   [78552]  Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time. 
   [78515]  Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading. 
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.58.78927

Released 03-11-11

Code: Select all

   [78909]  Optimized: Improved FPS in some scenes when looking through scope into forest. 
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.58.78967

Released 03-15-11

Code: Select all

n/a
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.59.79122

Released 03-21-11

Code: Select all

   [79107]  Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371) 
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.59.79172

Released 03-22-11

Code: Select all

   [79148]  Fixed: VOIP was not working. 
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.59.79224

Released 03-23-11

Code: Select all

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Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.59.79321

Released 03-24-11

Code: Select all

   [79303]  Fixed: Hand movement (including reloading) of remote was not transferred accross network. 
Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man »

v1.59.79384

Released 03-25-11

Code: Select all

   [79345]  Fixed: Crash when CreateGearDialog was called from user dialog. 

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