ArmA and ArmA 2 Config differences

ArmA 2 editing; configs, modeling, missions, textures, terrain etc.

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Snake Man
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ArmA and ArmA 2 Config differences

Post by Snake Man »

ArmA and ArmA 2 Config differences.

I'm now porting VTE which has huge single all-in-one config for the various terrains, units, vehicles and weapons. I'm sort of using this topic as ugly notepad to just throw in my findings.

Missing classes, not sure on all of these though:

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AH1W
D30        <- renamed to D30_ins, D30_cdf and D30_rus
M113
M113Ambul
Truck5T
Truck5TMG
Truck5tOpen
Truck5TReAmmo
Truck5TRepair
Truck5TReFuel
Ural
UralOpen
UralReAmmo
UralRepair
UralReFuel
Vulcan
UAZ
UAZMG
Weapons configs for example rifles has fire models changed, the basic fire modes settings wont work anymore and you get "soundBegin" error. I'm not totally sure about this yet. The error is like this:

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Warning Message: No entry 'bin\config.bin/CfgWeapons/<class>/<fire_mode>.artilleryCharge'.
Warning Message: No entry 'bin\config.bin/CfgWeapons/<class>/<fire_mode>.artilleryDispersion'.
Warning Message: No entry 'bin\config.bin/CfgWeapons/<class>/<fire_mode>.soundBegin'.
Looks like you need to configure the sounds like this:

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begin1[] = {"ca\sounds\weapons\pistols\m9_single1", 0.794328, 1, 700};
soundBegin[] = {"begin1", 1}; 
The stringtable.csv file has been now changed format to XML and its stringtable.xml file, this is located in data\languagecore.pbo file.

Here is my basic stringtable.xml file which seems to work, but I've just taken some small example and used it, if it works in-game, heh its good enough:

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<?xml version="1.0" encoding="utf-8"?><Project name="Arma2"><Package name="VTE"><

<Container name="Music">

<Key ID="STR_VTE_NAME_MUSIC_badmoon"><English>Creedence Clearwater Revival - Bad Moon Rising</English></Key>

</Container>

</Package>
</Project>
I'll get back to this topic when I discover more stuff.
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