Snake Man wrote:hi shezan74, I just checked your fallujah v1.2 release and wow it looks great, good job creating that terrain! I was amazed to see how much variation and "lifelike feel" you have put into it. My viewdistance was 5km and while there was noticeable slowdown looking at the horizon (didn't have FPS counter on so I don't know the numbers), it was still fully playable which is great.
Thanks
As my interests are very much in terrain development and the tools, I have few questions for you if you don't mind

Satellite map is from Google Earth, right? How did you download and make the satellite image?
I've used GoogleOzi (search googleozi on google)
For the object placement, did you look for any other references except satellite map?
No, i've placed images as background on V3 for manual placements and road
What elevation data did you use?
Custom elevation data was created, to make small terrain enhancements. I've used L3DT for that.
How did you place roads, World Tools, visitor3 road placer thingy or perhaps Homer Johnston's Road Painter?
All roads has been hand placed, since i've had a lot of roads to be set i've used a lot the copy-paste with small variations for parallel roads into quarter blocks.
Would you share your World Tools scripts (to automate object placement etc) so others can learn to use it better?
World tools has been used only for vegetations and for creating fence templates. I've copied-pasted all fences from an "archive" of fences of various size placed in the middle of the desert. fence openings has been made in place, once set around the houses
Did you edit the ArmA building models/textures or are they originals?
Only for moving folders to ca\buildings to fallujah_hou for textures in fallujah_hou.pbo.
Small changes has been made on A1 houses to add support for takistan spawn points (alice module, in release 1.2)
Not every building is surrounded with fence or decorations, how did you choose the design which / how many houses have these?
Buildings has placed one by one, as like fences. World tools scripting doesn't allow this kind of variation in object placement, mainly for object placement in relation to obstructions and roads. So every house and fence has been hand placed (some copy paste of standard buildings, but very few).
How many different house + decoration script templates you used?
only powerlines has been set as script with world tools.
Was the highway created one lane at the time + fence/lightpoles, or how did you do it?
yes, one lane at the time. Fences and lightpoles has been placed with Visitor3 scripts (avenue) with small modifications (road fences rotation by 90°, since the original model is not compatible with avenue script (will be placed rotated by 90° instead of aligned with the road
Best
Shezan74