ccc: I've been working hard on save1.cam the last few days. A few things, and keep in mind that this is ALOT of speculation on my part:
1. The supply and fuel for objectives in save1.cam is totally porked. This is what is causing the hesitation in the red forces. When a red unit captures an obj., it "gives" the obj supply ability. Units need to be able to move from one supply point to another, within some radius. If the supply points are too far apart, the unit won't move. I don't know what the radius is, and this could just be wishful thinking on my part. I spend a few hours editing the supply and fuel for every objective in save1.cam tonight and ground movement is much more vigorous. Don't bother doing it yourself; when I'm done editing I'll upload the campaign and you can do your own testing on it to see whether I'm right or not.
2. The PAKs are also messed up. All major PAKs are 81. The engine doesn't know what to do when all objectives have the same pri. I edited David to pri=99 and the ground tasking goes to Major Offensive-David right after Santiago is captured.
3. I set bridges=0, but bridges are still getting struck. I changed bridge pri to 0 or ALL teams. Doesn't matter. Is there a way to make bridges indestructible?
Panama is my priority now. I hope to have two of Malc's campaigns fixed up to FF5 DB standards, as well as two "hypthetical" campaigns based on Cooperative Cope Thunder exercise by next weekend. While the campaigns will only work with FF5, with minor edits, they should be able to be taken to working status for OF and AF if someone wants to take the time to tacedit them with the OF/AF DB. The objectives should work, and provided the terrain is fixed with ccc's edit, the campaign should be good to go.
I hope some of the OF and AF dev's are still around and want to pick up this campaign and run with it after I upload. I don't see any reason why we can't all work together and share information to further campaign development for ALL Falcon versions; but I only have time to edit in one version
