how to make place lighted with flares at night always.

OFP editing, missions, modeling, textures, configs, but not islands

Moderators: Lone Wolf, Snake Man

Tiket
Recruit
Posts: 12
Joined: 2009-06-15 05:03:01
Gaming Interests: Operation Flashpoint (OFP)
Editing Interests: Missions
Location: India

how to make place lighted with flares at night always.

Post by Tiket »

i am keen to learn this.
Snake Man
Commander-In-Chief
Posts: 9839
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: how to make place lighted with flares at night always.

Post by Snake Man »

I have script like this:

Code: Select all

#start

if (!alive grenados) then { exit; };

grenados fire ["m203muzzle","flare","flare"];

grenados addmagazine "flare";
~15 + random 2

goto "start";
The unit name is "grenados" who needs the M203 grenade launcher. With that script he should be firing flares constantly.

Then you can of course artificially create the flares without soldier firing them. I don't have script for that at hand now, but its done by using createVehicle (or was it camCreate in OFP heh).
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN OCTOBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.

IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.

Support PMC

Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".

Return to “OFP Editing”