1. When the switched parts disappear, will this improve frame rate? yes/no
i don't know. My guess is.. NO, or minimal.
when a high-poly, large-texture model drawn in 3d world, the stutter is inevitable. IIRC RV coding master said model lod cause less lag than texture..CPU handles the calculation fast and easily.
BTW i suggest you save time and effort on lower lods.. just adjust LOD show-up distance and use existing lower lods. i vaguely remember master said that. when a model is called, all lods will be loaded to upper memory/fast catch all at once..means a bigger bulk of data swapping(and lag) if you've many "high-quality" lower lods that not frequently visible at far distance.
2. Can I adjust the turning rate of the flaps? They move to slow.. (somewhere in the c130.dat file?)
err.. i just remember there are editable canopy/hook/refueling probe opening rates in dat file.
If no such flap rate setting, you can try XDOF features .. the [ Angle Multiplier ]. For example, your basic setting is [Max DOF angle 40 deg, Angle multiplier =1 ], now change to [ Max DOF angle 20 deg, Angle multiplier =2 ].. you got the flap rate doubled and keep the same max open angle. Fiddling the angle multiplier value and get the right feeling you want.
3. How can I adjust the use of propellers textures? I have 4 steps (like afterburner steps) but I don't see the right sequence of the textures (more power should mean a faster looking texture part). It looks like there are a few cycles of texture use in the steps of prop rpm increase.. example 30%->40% power means texture 1,2,3 and 4 are used. 40%->50% texture 1, 2,3,4 are use again. etc.. I looking for something like this.. 0%->25% texture 1, 26%->50% texture 2 etc. Can I adjust this in the C130.dat file?
sorry, no idea about this part.
BTW just to remind you ..when propeller turning faster than some RPM, the prop textuxre should look turning slower and reverse the turning direction, the visual residual? effect. Also watch out the turnning direction of propllers.. IIRC some are clockwise, some are reveresed.