


Moderators: Lone Wolf, Snake Man
AND SOOO USELESS....Blackbird wrote:Wow, so beautiful.
derStef, you need to learn that in PMC Tactical forums you can't just post these kind of posts. Also in the other topic you were very disrespecting towards ccc. This sort of behavior stops right now.derStef wrote:AND SOOO USELESS....
Snake Man wrote:derStef, you need to learn that in PMC Tactical forums you can't just post these kind of posts. Also in the other topic you were very disrespecting towards ccc. This sort of behavior stops right now.derStef wrote:AND SOOO USELESS....
rough basic modelling done in 3ds max, finish and detailing in LE, so available in LOD format.T_Rex wrote:Heya ccc-
I can't remember - what formats can you export your models to?
T, SM has tried this idea a while ago. i've sent him some files for test.T_Rex wrote:Got it.Does the 3ds conversion lose texmapping? Perhaps not a big deal, but (as you know) doing the texture maps is a pain in the ass.
I've been getting deeper into the ArmA modding stuff, and it seems like many of the models you have are notably absent from other addons. At some point, I may come begging to you.
right, when you think about how much work has gone into F4 over 10 yr period its a real wonder what the issues were ,. I assume its cause F4 is so proprietary and unique . Probably be easier to use another model format than try make good converter match F4 lod format .T_Rex wrote:Well, I'm always on the lookout for stuff.And I agree, Ed, that some converters - or the ability to handle some stuff natively - could really rejuvenate F4.
I'm particularly interested in civilian stuff. That's an area where most ArmA players won't necessarily want to use the stuff, but it is good for ambiance. I've also thought of getting some of the old F4 buildings. I did a couple proof of concepts, but even those require work to make them enterable. And these days, being able to go into buildings is very important.
Anyway - sorry for the derail. I admire your work ethic, ccc!