Changelog

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Snake Man
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Changelog

Post by Snake Man »

German v1.00 (v1.00.57270) initial game release. May 27th, 2009.
Snake Man
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Re: Changelog

Post by Snake Man »

German v1.01 (v1.01.57631) Beta Patch. Released May 30th, 2009.

Engine

* Fixed: AI sometimes did not respond
* Fixed: AI has difficulty in certain situations with path
* Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
* Improved: AI coordination in the fight
* Improved: Auto-Vectoring the vertical (VTOL).
* Improved Quick Start and Quick inflation country (STOL)
* Improved shooting simulation
* Improved performance in some areas
* Improved injury simulation, first aid and team change
* Enable the rollover of the MV-22
* Fixed: weapons inside of vehicles were sometimes white.
* Fixed: Several crash scenarios
* Fixed: Sometimes flickering textures
* Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
* Fixed: Extended scene sequences called problems with LODs and textures show.
* Fixed: Terrain LOD produces white spots

Communications

* Improvements in the quality of radio communications
* Standardized reporting on known targets have been improved

Campaign

* Support for up to 4 players in co-op mode
* Improved scripts for stable functioning mission ends
* Various improvements in emissions and animated scenes
* Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
* Alert function for each found reference added
* Music on other bodies in the main campaign added
* Some missing audio files added

Environment

* Rendering of improved surface water
* Various minor fixes and improvements

Sound Effects

* Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)

Control Surface

* Improved GPS support (Ctrl + right mouse when GPS is available)
* Functions without the map view (default: key J)
* List of players without the map view (default: key P)
* Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
* Permanent Representation of the leader symbol on the screen even in normal difficulty
* Hide task pane to look in the middle of the screen to release

Models

* Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
* Camera position for BTR and T90 target devices fixed
* LODs of the visual aid to protect crews in vehicles wheels fixed
* Improved animation for hand-aircraft missile launchers
* Inserted at arms-aircraft missile launchers
* Fire in geometry billboard models fixed
* Changed the engine noise of tractors and buses
* Hotel Schild added
* Ruins of the administration building fixed
* Textures for G36 and a symbol of the fixed MG36
* Animation of the shooter on BRDM-ATGM fixed
* Improved model of the AK-107
* Improved map for reflections in the vicinity
* Improved the cursor A1
* Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
* PostFX in optics for all Tracked2 models added
* Warfare characters fixed
* AAV-geometry (mass) fixed
* Projection of the first material used to improve meeting
* Improved Holosign own shadow of M4
* Destruction simulation with wrecks and dams on the card improves
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Re: Changelog

Post by Snake Man »

German v1.01 final (v1.01.57751). Released Jun 5th, 2009.

TODO CHANGELOG

Or same as v1.01 beta?
Snake Man
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Re: Changelog

Post by Snake Man »

EU/others v1.02 final (v1.02.58064). Released Jun 20th, 2009.

Engine
------
* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying a linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game in certain circumstances.
* AI sprinting on the spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
---------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Task waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

v1.02 update (v1.02.58134) Patch. Released Jun 26th, 2009.


VERSION 1.02.58134 HIGHLIGHTS
---------------------------------------------------
* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localisation fixes and improvements
* Modules (F7) support added in the Mission Editor
* Antialiasing enabled in Video options
* Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead



CHANGELOG:
----------

Engine
------

* .58134 Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
* .58134 Enabled MSAA in Video options
* .58134 Fixed possible crash in Radio target reporting for NULL target
* .58134 Fixed DOF always enabled on game start.
* .58134 Added safeguard againg frequent reset into RequestFlushMemory as well.
* .58134 Improved Cannot create surface Rpt messages.
* .58134 Relaxed reset recovery conditions to that "profylactic" reset happens less often.
* .58134 HC command - enabled page selection
* .58134 Commandline parameter -netlog available in retail version again
* .58134 Editor fix: modules info serialization Fixed
* .58134 Fix: weapon fire effects in MP
* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying a linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game in certain circumstances.
* AI sprinting on the spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
---------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Task waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

v1.03 (v1.03.58627) Patch. Released Aug 5th, 2009.

VERSION 1.03 HIGHLIGHTS
---------------------------------------------------
* Major AI tweaking and balancing (especially AI infantry can hear much less)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign

CHANGELOG:
----------

Engine
------

* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign

Missions
---------

* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios

Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.

Data
---------

* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus

VERSION 1.02 HIGHLIGHTS
-----------------------

* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localization fixes and improvements
* Modules (F7) support added in the Mission Editor

CHANGELOG:
----------

Engine
------

* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying the linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game on certain circumstances.
* AI sprinting on a spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
---------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbor if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Taks waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behavior improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurrence of thunderbolts.
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

Public Beta v1.03.58814

Released 08-19-09

Code: Select all

(current patch candidate)
   [58805]  Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
   [58797]  Fixed: Time of day synchronized on client after connection to server.
   [58788]  Command line argument -cpuCount=NNN to override cpu count detection.
   [58758]  Removed mouse smoothing to reduce mouse lag in some situations.
   [58729]  Fixed: Simulate speed of sound
   [58727]  Fixed: fire from rifle distort sound
   [58704]  Fixed: Crash by malformed input to a diag_log scripting function.
   [58701]  Fixed: Muzzle flash was seen dark in some weapon optics.
   [58698]  Improved: Audio volume settings
   [58665]  Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
   [58654]  Fixed: Players are no longer forced to reconnect after MP Load on server.
   [58643]  Fixed: bike rider can be no longer healed
Public Beta v1.03.58834

Released 08-20-09

Code: Select all

(current patch candidate)
   [58830]  Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
   [58815]  Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
Public Beta v1.03.58879

Released 08-25-09

Code: Select all

(current patch candidate)
   [58872]  Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
   [58836]  Mouse smoothing disabled for fast movement.
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

Public Beta v1.03.58926

Released 08-31-09

Code: Select all

(current patch candidate)
   [58923]  Fixed: Input key actions are no longer active while chat mode.
   [58900]  Fixed: Diag_log used with long text argument caused crash.
Public Beta v1.03.58930

Released 08-31-09

Code: Select all

???
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

Public Beta v1.03.58932

Released 09-01-09

Code: Select all

   [58930]  Fixed: Broken kill scoring in MP (two points for unit kill).
Public Beta v1.03.58946

Released 09-02-09

Code: Select all

   [58943]  New: Added mouse smoothing to game options
Public Beta v1.03.58968

Released 09-04-09

Code: Select all

   [58961]  Fixed: Immortal freezed soldiers occured in MP. 
Public Beta v1.03.58972

Released 09-04-09

Code: Select all

   [58972]  Hotfix: Possible crashes in VoN when many players were speaking simultaneously. 
Public Beta v1.03.59008

Released 09-09-09

Code: Select all

   [59002]  Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. 
   [58998]  Fixed: Autocoordination caused rudder oscillation in high speed flight. 
   [58990]  Fixed: Crashes in VoN when many players were speaking simultaneously. 
Public Beta v1.03.59025

Released 09-09-09

Code: Select all

not available...
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

v1.04.59026

Released 09-15-09

========================================================
VERSION 1.04 HIGHLIGHTS
========================================================

* Mouse controls: Improved mouse handling and responsivness
* Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
* Sound: Fixed speed of sould simulation and other improvements
* Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

CHANGELOG:
----------

Engine
------

* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions
--------
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules
-------
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data
----
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.59210

Released 09-22-09

Code: Select all

   [59088]  Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg. 
   [59047]  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start 
   [59030]  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons 
Public Beta v1.04.59323

Released 10-02-09

Code: Select all

   [59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions 
   [59279]  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.59857

Released 11-?-09

Code: Select all

   [59842]  Reduced town/village stutter (fixed streaming of textures used by Super shader). 
   [59808]  Fixed: DOF in 3D scope view 
   [59741]  Analogue throttle working for helicopters as well. 
   [59736]  Fixed: Startup sounds are not spatial and stick to audio channels 
   [59715]  Covering soldier in grass ("Grass layer") 
   [59691]  Improved: Small hit be ignored by hitpoints (configurable by minimalHit) 
   [59668]  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). 
   [59446]  New: IK weapon animations are now blending with primary animations.   
   [59351]  Fixed: VoN direct speaking distance fade out
Public Beta v1.04.59875

Released 11-?-09

Code: Select all

   [59873]  Fixed: After spawning new types of entities via script, game could randomly freeze or crash. 
   [59872]  Fixed: Airplane, helicopter, car and ship control was lost while map was active.
Public Beta v1.04.59928

Released 11-?-09

Code: Select all

   [59924]  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. 
   [59906]  Fixed: Most vehicle gunners did not provide suppressive fire. 
   [59899]  Fixed: AI did not use suppressive fire against enemies seen while holding fire. 
   [59898]  Fixed: Spatial explosions sounds 
   [59875]  New: Suppressive fire against known enemies can be scripted using unit suppressFor time. 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60000

Released 11-09-09

Code: Select all

   [59988]  New: Windowed/Fullscreen can now be switched ingame (in Video options). 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60091

Released 11-10-09

Code: Select all

   [60090]  Fixed: Improved vehicles and motorcycles driving. 
   [60068]  New: Alt-Enter can be used to switch window/fullscreen while paused. 
   [60015]  New: Execute action with LMB can be unmapped. 
   [60013]  Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen. 
   [59999]  Fixed: Player is no more target when commanding in external view. 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60141

Released 11-12-09

Code: Select all

   [60129]  Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them. 
   [60102]  Fixed: AI subordinates should now respect formation more when moving in combat. 
   [60101]  Fixed: Group leader was often running far ahead alone in combat. 
   [60092]  Fixed: AI leader did not wait for a player to cover him when moving in combat.
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60295

Released 11-20-09

Code: Select all

   [60260]  Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects. 
   [60234]  New: Scripting function enableAIFeature to disable new AI features when old behaviour is required. 
   [60220]  Improved: AI covering units tend to stay close to each other. 
   [60155]  Fixed: MultiPlayer client crash caused by certain custom sound 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60308

Released 11-23-09

Code: Select all

   [60260]  Formation direction now adjusts to human leader watched direction, not a movement direction. 

Public Beta v1.04.60309

Released 11-23-09

Code: Select all

   [60260]  Formation direction now adjusts to human leader watched direction, not a movement direction. 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60393

Released 11-24-09

Code: Select all

   [60323]  Changed: Formation direction now adjusts to human leader body direction, not a movement direction. 
Hey, don't ask me why the changelogs are goofed up...
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60588

Released 11-27-09

Code: Select all

   [60588]  Fixed: MP client could not use laser designator in vehicles. 
   [60525]  Fixed: Changing window size is no longer possible inside of video options screen. 
   [60522]  Improved: Longer view distance for objects when high view distance is used. 
   [60457]  New: FreeTrack support using FreeTrackClient.dll 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60718

Released 12-02-09

Code: Select all

   [60718]  Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone. 
   [60718]  Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone. 
   [60711]  Changed: Units now never enter cover while moving in compact (Delta or File) formations.
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60803

Released 12-03-09

Code: Select all

   [60718]  Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone. 
   [60718]  Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone.
Blame BIS for the strange changelog...
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60819

Released 12-03-09

Code: Select all

   [60818]  Fixed: AI no longers switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch. 
   [60818]  Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages. 
   [60818]  Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command. 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60890

Released 12-04-09

Code: Select all

   [60886]  Improved AI subordinates should now respect formation more when choosing a cover. 
   [60852]  Fixed: After revert, year was restored to 1985. 
   [60838]  New function x intepolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions. 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60896

Released 12-04-09

Code: Select all

???
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60899

Released 12-05-09

Code: Select all

???
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.60902

Released 12-06-09

Code: Select all

   [60902]  Changed: Helicopters crash into the ground condition improved.
   [60902]  Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.61012

Released 12-08-09

Code: Select all

   [60954]  Changed: Increased range of ILS signal from 3 to 8 km. 
   [60939]  Improved: increased VASI brightness to increase its visible range. 
   [60908]  New: BattleEye support 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.61032

Released 12-09-09

Code: Select all

  [61032]  Changed: Destroy helicopter if on ground and upside down.
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.61062

Released 12-11-09

Code: Select all

   [61060]  Fixed: Crash when copying trigger activated by a group. 
   [61057]  Fixed: AI subordinates in a player group were often not moving in combat until player has stopped. 
   [61035]  Fix: Dedicated server window has not react to some window messages often (such as focus loss) 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.61362

Released 12-15-09

Code: Select all

   [61362]  Improved: Helicopters now crashing less often when engaging ground targets.
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.61450

Released 12-16-09

Code: Select all

   [61385]  Improved: Enabled commanding during converzation. 
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Re: Changelog

Post by Snake Man »

Public Beta v1.04.61974

Released 12-18-09

Code: Select all

   [61961]  Improved: Convoy movement a lot smoother, esp. on roads. 
   [61943]  Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected 
   [61387]  Improved: Cars are now following road turns and corners better. 
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Re: Changelog

Post by Snake Man »

v1.05

Released 12-22-09

Code: Select all

  [61961]  Improved: Convoy movement a lot smoother, esp. on roads.
  [61943]  Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
  [61387]  Improved: Cars are now following road turns and corners better.
  [61385]  Improved: Enabled commanding during conversations.
  [61362]  Improved: Helicopters now crashing less often when engaging ground targets.
  [61060]  Fixed: Crash when copying trigger activated by a group.
  [61057]  Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
  [61035]  Fix: Dedicated server window has not react to some window messages often (such as focus loss)
  [61032]  Changed: Destroy helicopter if on ground and upside down.
  [60954]  Changed: Increased range of ILS signal from 3 to 8 km.
  [60939]  Improved: increased VASI brightness to increase its visible range.
  [60908]  New: BattlEye support
  [60902]  Changed: Helicopters crash into the ground condition improved.
  [60902]  Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
  [60886]  Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
  [60852]  Fixed: After revert, year was restored to 1985.
  [60838]  New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
  [60818]  Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
  [60818]  Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
  [60818]  Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
  [60718]  Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
  [60718]  Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
  [60711]  Changed: Units now never enter cover while moving in compact (Delta or File) formations.
  [60588]  Fixed: MP client could not use laser designator in vehicles.
  [60525]  Fixed: Changing window size is no longer possible inside of video options screen.
  [60522]  Improved: Longer view distance for objects when high view distance is used.
  [60457]  New: FreeTrack support using FreeTrackClient.dll
  [60323]  Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
  [60260]  Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
  [60234]  New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
  [60220]  Improved: AI covering units tend to stay close to each other.
  [60155]  Fixed: MultiPlayer client crash caused by certain custom sound
  [60129]  Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
  [60102]  Fixed: AI subordinates should now respect formation more when moving in combat.
  [60101]  Fixed: Group leader was often running far ahead alone in combat.
  [60092]  Fixed: AI leader did not wait for a player to cover him when moving in combat.
  [60090]  Fixed: Improved vehicles and motorcycles driving.
  [60068]  New: Alt-Enter can be used to switch window/fullscreen while paused.
  [60015]  New: Execute action with LMB can be unmapped.
  [60013]  Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
  [59999]  Fixed: Player is no more target when commanding in external view.
  [59988]  New: Windowed/Fullscreen can now be switched ingame (in Video options).
  [59924]  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
  [59906]  Fixed: Most vehicle gunners did not provide suppressive fire.
  [59899]  Fixed: AI did not use suppressive fire against enemies seen while holding fire.
  [59898]  Fixed: Spatial explosions sounds
  [59884]  Fixed: Suppress in the commanding menu did nothing.
  [59875]  New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
  [59873]  Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
  [59872]  Fixed: Airplane, helicopter, car and ship control was lost while map was active.
  [59808]  Fixed: DOF in 3D scope view
  [59741]  Analogue throttle working for helicopters as well.
  [59736]  Fixed: Startup sounds are not spatial and stick to audio channels
  [59715]  Covering soldier in grass ("Grass layer")
  [59691]  Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
  [59668]  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
  [59446]  New: IK weapon animations are now blending with primary animations.
  [59351]  Fixed: VoN direct speaking distance fade out
  [59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions
  [59279]  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
  [59088]  Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
  [59047]  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
  [59030]  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
Missions

Code: Select all

New: Two benchmark missions.
New: Multiplayer warfare mission: When diplomacy fails.
New: Mini campaign Eagle wing.
Fixed: Dogs of war - several fixes of scripts.
Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
Fixed: Badlands, Dogs of war(MP) - fixed buying units.
Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
Fixed: Into the storm - several CO-OP scripts fixes.
Data

Code: Select all

Fixed: RPG7L loaded missile model.
Fixed: No weapons on pods from pilot view in Ka-52.
Improved: Various weapons range setting.
Fixed: ZSU and ZU-23 rate of fire.
Fixed: Get-in points in static weapons.
Improved: Hit-points system for all vehicles.
New: Civilian cars registration plates.
New: Enabled clan-sign on vehicles.
Fixed: Fade-away of Pickup and Off-road in long distance.
Fixed: Get-in point for Pickup(PKM).
New: GUI Server commanding options in MP.
Improved: GUI Servers browse.
Improved: Several fixes in dubbing.
Improved: Various vehicle/turrets optics zoom and effects changed.
Version 1.05 Highlights

* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked

Update 1.05 incorporates all fixes included in previous patches, most notable are:

* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
* Mission editor improvements
* Many new scripting functions
* Improved AI driving skills
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Multiple save slots supported
* Improved terrain shape beyond map borders
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Re: Changelog

Post by Snake Man »

Public Beta v1.05.63826

Released 02-01-10

Code: Select all

   [63164]  Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
   [63126]  Improved: AI airplane now aiming at the ground targets using rudder as well.
   [63126]  Fixed: Some AI airplanes oscillated sideways when flying slow.
   [62888]  Fixed: Improved helicopter aiming with unguided rockets.
   [62868]  Fixed: AT/RPG soldiers often missed targets.
   [62700]  Fixed: Spatial weapon sounds
   [62687]  Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
   [62627]  Improved: "Invalid crew" config error no longer exits to desktop.
   [62533]  Fixed: The voice over net speech was often delayed more than required.
   [62532]  Fixed: The voice over net speech was often delayed more than required.
   [62492]  Fixed: Window size/position was not stored after a change.
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Re: Changelog

Post by Snake Man »

Public Beta v1.05.69645

Released 0?-0?-10

Code: Select all

(current patch candidate) 
   [69599]  Optimized: Texture loading done on background thread. 
   [68990]  Improved: Reduced stutter when looking around, esp. with visibility 5 km or more. 
   [68694]  Reduced parallax map artifacts on sloped terrain. 
   [68157]  HDRPrecision 16 or 32 respected when users selects it and card supports it. 
   [68030]  MP: Changed bandwidth estimation defaults as almost all players use broadband connection. 
   [67312]  Fixed: AI is now able to take off with Camel airplane addon. 
   [67033]  Improved AI airplane landing from very high altitude. 
   [66997]  Optimized: Grass not rendered when flying high and fast, schould reduce stutter. 
   [65703]  New: Units report when reloading in combat situations. 
   [65703]  New: Units report when throwing grenades in combat situations. 
   [65679]  Fixed: AI Units called "covering" repeatedly while reloading. 
   [65656]  "Cover me", "Covering" was often told repeateadly after busy radio channel periods. 
   [65605]  Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time. 
   [64561]  New: Scripting function hideObject. 
   [64056]  Fixed: Shining glasses on head preview in "edit player" menu. 

Public Beta v1.05.69782

Released 0?-0?-10

Code: Select all

(current patch candidate) 
   [69714]  Fixed: "disableSimulation" fixed on dedicated server 
   [69683]  VoN volume slider 

Public Beta v1.05.70054

Released 05-04-10

Code: Select all

(current patch candidate) 
   [69714]  "enablesimulation" fixed on dedicated server 

Public Beta v1.05.70100

Released 05-05-10

Code: Select all

n/a

Public Beta v1.05.70184

Released 05-06-10

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n/a
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

Public Beta v1.05.70256

Released 05-11-10

Code: Select all

   [70198]  Fixed: Steam Overlay used during loading screen no longer disabled the keyboard. 
   [70192]  New: Parameter exThreads=N to control extra threading.  Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

Public Beta v1.05.70313

Released 05-11-10

Code: Select all

n/a
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

Public Beta v1.05.70644

Released 05-19-10

Code: Select all

   [70582]  Improved: Increased dynamic cloud layer visibility. 
   [70493]  Fixed: Shadow artifacts visible on some windows while moving. 
   [70439]  Fixed: Transient z-fight-like shadows artifacts while zooming. 
   [70372]  Fixed: AI vision was too good on moonless nights.
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

Public Beta v1.05.70709

Released 05-22-10

Code: Select all

   [70663]  New: Weather config values "size" and "height" for better control over the cloud layer.  Default values: size = 1.0; height = max(bright,0.6) 
   [70661]  Improved: File handle management when more then 448 pbo was present is now more efficient. 
   [70651]  Improved: Increased limits to prevent "Too many virtual memory blocks requested" error. 
   [70650]  Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden). 
   [70646]  Fixed: Some objects were shortly "flashing" while changing LODs. 
Snake Man
Commander-In-Chief
Posts: 9950
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Changelog

Post by Snake Man »

Public Beta v1.05.70951

Released 05-29-10

Code: Select all

   [70817]  Fixed: Crash while rendering some custom worlds, e.g Schmalfelden 
   [70793]  Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116) 
   [70790]  Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147 

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