only 4 textures in ArmA2?
Moderators: Lone Wolf, Snake Man
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- Newbie
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- Joined: 2009-07-24 15:04:52
- Gaming Interests: ArmA 2 (Armed Assault 2)
- Editing Interests: Terrains
only 4 textures in ArmA2?
Until now I can only use a maximum of 4 textures with my new amra2 map.
Any extra texture is not used.
I have made the file mask_lco.png with Paint Net and saved it with a resolution of 2048x2048 24 bit pixels.
When I created mask_lco.png I de-activated Antialiasing.
The layers.cfg file looks like this:
class Legend
{
picture="ostfront2\Source\mapLegend.png";
class Colors
{
trava[]={{255,255,0}};
lawn[]={{0,255,0}};
mesto[]={{255,0,0}};
lesjeh[]={{0,0,255}};
skalaj[]={{255,255,255}};
travajih[]={{0,0,0}};
What am I doing wrong ?
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Re: only 4 textures in ArmA2?
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Re: only 4 textures in ArmA2?
Snake Man wrote:Hmm is that the complete layers.cfg file or did you just list the bottom part of it?
here the complete list:
class Layers
{
class trava
{
texture = "ostfront2\data\trava_mco.paa";
material="ostfront2\data\trava.rvmat";
};
class travanf
{
texture = "ostfront2\data\travanf_mco.paa";
material="ostfront2\data\travanf.rvmat";
};
class pisekplaz
{
texture = "ostfront2\data\pisekplaz_mco.paa";
material="ostfront2\data\pisekplaz.rvmat";
};
class pole1
{
texture = "ostfront2\data\pole1_mco.paa";
material="ostfront2\data\pole1.rvmat";
};
class travajih
{
texture = "ostfront2\data\travajih_mco.paa";
material="ostfront2\data\travajih.rvmat";
};
class fieldtravajih
{
texture = "ostfront2\data\fieldtravajih_mco.paa";
material="ostfront2\data\fieldtravajih.rvmat";
};
class lawn
{
texture = "ostfront2\data\lawn_mco.paa";
material="ostfront2\data\lawn.rvmat";
};
class mesto
{
texture = "ostfront2\data\mesto_mco.paa";
material="ostfront2\data\mesto.rvmat";
};
class lesjeh
{
texture = "ostfront2\data\lesjeh_mco.paa";
material="ostfront2\data\lesjeh.rvmat";
};
class leslist
{
texture = "ostfront2\data\leslist_mco.paa";
material="ostfront2\data\leslist.rvmat";
};
class skalaj
{
texture = "ostfront2\data\skalaj_mco.paa";
material="ostfront2\data\skalaj.rvmat";
};
};
class Legend
{
picture="ostfront2\Source\mapLegend.png";
class Colors
{
trava[]={{255,255,0}};
lawn[]={{0,255,0}};
mesto[]={{255,0,0}};
lesjeh[]={{0,0,255}};
skalaj[]={{255,255,255}};
}
};
-------------------------------
------------------------------
the rvmat is like this:
ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={0.89999998,0.89999998,0.89999998,1};
forcedDiffuse[]={0.02,0.02,0.02,1};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=1;
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
texture="ostfront2\Data\travanf_detail_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,10};
pos[]={0,0,0};
};
};
class Stage2
{
texture="ostfront2\Data\travanf_detail_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,10};
pos[]={0,0,0};
};
};
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- Commander-In-Chief
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Re: only 4 textures in ArmA2?
I don't know really what might be the problem, I don't have that much V3 experience to have seen such error before. The terrain's I've "compiled" with it seems to work fine.
Just for reference, here is the layers.cfg from our PMC 51km Desert terrain:
Code: Select all
// PMC Desert Hardcore Native
// trials :)
class Layers
{
class wetsand
{
texture = "pmc\pmc_51km_desert\data\pisekpoust_detail_co.png";
material = "pmc\pmc_51km_desert\data\pisekpoust.rvmat";
};
class sand
{
texture = "pmc\pmc_51km_desert\data\pisekplaz_detail_co.png";
material = "pmc\pmc_51km_desert\data\pisekplaz.rvmat";
};
class concrete
{
texture = "pmc\pmc_51km_desert\data\pisekpoust_detail_co.png";
material = "pmc\pmc_51km_desert\data\pisekpoust.rvmat";
};
class grass
{
texture = "pmc\pmc_51km_desert\data\travajih_detail_co.png";
material = "pmc\pmc_51km_desert\data\travajih.rvmat";
};
class forest
{
texture = "pmc\pmc_51km_desert\data\lesjeh_detail_co.png";
material = "pmc\pmc_51km_desert\data\lesjeh.rvmat";
};
class coastcliff
{
texture = "pmc\pmc_51km_desert\data\skalaj_detail_co.png";
material = "pmc\pmc_51km_desert\data\skalaj.rvmat";
};
class mountainrocks
{
texture = "pmc\pmc_51km_desert\data\skalaj_detail_co.png";
material = "pmc\pmc_51km_desert\data\skalaj.rvmat";
};
class grass2
{
texture = "pmc\pmc_51km_desert\data\mesto_detail_co.png";
material = "pmc\pmc_51km_desert\data\mesto.rvmat";
};
class sandrocks
{
texture = "pmc\pmc_51km_desert\data\blato_detail_co.png";
material = "pmc\pmc_51km_desert\data\blato.rvmat";
};
};
class Legend
{
picture = "pmc\pmc_51km_desert\source\mapLegend.png";
class Colors
{
// color names should correspond to surface layer names
wetsand[] = {{ 0, 63, 0 }};
sand[] = {{ 255, 0, 60 }};
concrete[] = {{ 192, 192, 192 }};
grass[] = {{ 0, 255, 131 }};
forest[] = {{ 200, 255, 0 }};
coastcliff[] = {{ 0, 255, 250 }};
rocks[] = {{ 205, 0, 255 }};
mountainrocks[] = {{ 217, 120, 0 }};
grass2[] = {{ 77, 0, 255 }};
sandrocks[] = {{ 155, 100, 0 }};
}
};
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Re: only 4 textures in ArmA2?
maybe a setting in the Visitor3 or the Map project?
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- Commander-In-Chief
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Re: only 4 textures in ArmA2?
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Re: only 4 textures in ArmA2?
When i import Satellite and Mask files, my Visitor ask me for the Satelite maps and Layer mask files, but not for the layer.cfg it is ok?
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- Commander-In-Chief
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Re: only 4 textures in ArmA2?
IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.
Support PMC
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Re: only 4 textures in ArmA2?
Snake Man wrote:It should first ask layer.cfg, then texture and finally mask.
ok thx for your help, i will install the Visitor new maybe it help

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Re: only 4 textures in ArmA2?

You can make a test map with 6 textures?
i hope it work for my and i find the error.
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- Commander-In-Chief
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Re: only 4 textures in ArmA2?
I have 7 mask texture types included in the terrain, it works fine.
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Re: only 4 textures in ArmA2?
but what have the Sattelite Size to do with the texture?
thx for all who help me!!!
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- Commander-In-Chief
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Re: only 4 textures in ArmA2?
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