Unpacked addons

ArmA editing, missions, modeling, textures, terrains

Moderators: Snake Man, Lone Wolf

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Snake Man
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Posts: 8556
Joined: 2000-07-31, 10:01:01 PM
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Unpacked addons

Post by Snake Man » 2009-07-13, 08:28:54 PM

Unpacked addons, how to edit addons while ArmA is running to see results after mission restart (or new mission editor preview).

It is very cool feature, to be able to run ArmA and edit your addon only to see the results in game almost real time (you have to restart the mission or press new mission editor preview) without exiting ArmA!

I could have saved hours of editing time if I'd known about this feature long time ago. The amount of times I've started, exited and started back up again ArmA is insane.

New page has been added to PMC Editing Wiki: unpacked addons.

Let me know if you have any problems getting it working.
PMC since 1984

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WGL.Q
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Joined: 2005-07-15, 02:36:41 PM

Re: Unpacked addons

Post by WGL.Q » 2009-07-14, 05:59:46 PM


DMarkwick
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Posts: 32
Joined: 2007-06-07, 10:13:17 PM

Re: Unpacked addons

Post by DMarkwick » 2009-07-22, 09:15:47 PM

I don't know if this is the same thing, but I've always developed my scripts from the MyDocs/ArmA Other Profiles/DM/Scripts folder. Can use notepad++ and save on one monitor, and preview the test mission on the other. A very efficient way of developing. When the scripts are ready, I migrate them into their proper PBO folder.

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