Taiwan Theater v0.4 bug reports
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Taiwan Theater v0.4 bug reports
This is the Taiwan theater v0.4 bug reporting topic, keep the discussion on bugs only, thanks.
--- bugs
viewtopic.php?p=178586#178586
viewtopic.php?p=180609#p180609
viewtopic.php?p=180611#p180611
viewtopic.php?p=180617#p180617
viewtopic.php?p=180671#p180671
- name the nuke plants as NPP1 through NPP4.
- OF all 3 campaigns CTD.
- OF news blip map missing.
- campaign PAK map, the areas of prioirty are not properly drawn.
- CHIAYI airbase: AI cannot take off. explanation? why they cannot takeoff?
- many airbases are not in the middle of the tiles. (CATE 6th pass conf).
- AF cannot run campaign. "Type conflict creating unit" with CTD.
- bad sea tiling on east coast of taiwan isle (around hualien, and esp. n).
- some ports/villages need finetuning (too far in land or too far in water).
- need for more sam-sites (objective, not units)
- highwaystrips aren't leveled.
- osan like airbase is not leveled.
- buildings on runways: hishnu airbase, pintung south airbase.
- bad mountain/sea edge tiling north of hualien.
- shantou northeast airbase not leveled.
- Shantou Factory located in the ocean.
- ocean elevated at Guangao coast.
--- fixes v0.5
- OF UI fixes from Couby, thanks.
--- bugs
viewtopic.php?p=178586#178586
viewtopic.php?p=180609#p180609
viewtopic.php?p=180611#p180611
viewtopic.php?p=180617#p180617
viewtopic.php?p=180671#p180671
- name the nuke plants as NPP1 through NPP4.
- OF all 3 campaigns CTD.
- OF news blip map missing.
- campaign PAK map, the areas of prioirty are not properly drawn.
- CHIAYI airbase: AI cannot take off. explanation? why they cannot takeoff?
- many airbases are not in the middle of the tiles. (CATE 6th pass conf).
- AF cannot run campaign. "Type conflict creating unit" with CTD.
- bad sea tiling on east coast of taiwan isle (around hualien, and esp. n).
- some ports/villages need finetuning (too far in land or too far in water).
- need for more sam-sites (objective, not units)
- highwaystrips aren't leveled.
- osan like airbase is not leveled.
- buildings on runways: hishnu airbase, pintung south airbase.
- bad mountain/sea edge tiling north of hualien.
- shantou northeast airbase not leveled.
- Shantou Factory located in the ocean.
- ocean elevated at Guangao coast.
--- fixes v0.5
- OF UI fixes from Couby, thanks.
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RV istall is OK.
CHIAYI AB: AI cannot take off!!!
i edited the runway 36 18 to 32 14 and it works perfect!
most Airbases need finetunig on placement, because the AB is not in the middle of the AB tile.. that is possible to do with tacedit, i could do that, but is it a good way? aslo about adding other objects....
BTW i still don't know how i get my great working save2.cam file into text format......
thanks snake man for all the gifts! it seems like christmastime....
CHIAYI AB: AI cannot take off!!!
i edited the runway 36 18 to 32 14 and it works perfect!

most Airbases need finetunig on placement, because the AB is not in the middle of the AB tile.. that is possible to do with tacedit, i could do that, but is it a good way? aslo about adding other objects....
BTW i still don't know how i get my great working save2.cam file into text format......

thanks snake man for all the gifts! it seems like christmastime....

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change two-runway airbases on small islands to single-runway type..derstef wrote:Yes, i've it done for chiayi AB! no problems, AI AC are taking off! great!ccc wrote:if changing base type make it working, please do it!
What else to edit?
the islands are.. Chimen, Ma Tsu, Orchid island, Peng hu, and those on japanese islands.
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Also done, but leveling problems.....ccc wrote:change two-runway airbases on small islands to single-runway type..derstef wrote:Yes, i've it done for chiayi AB! no problems, AI AC are taking off! great!ccc wrote:if changing base type make it working, please do it!
What else to edit?
the islands are.. Chimen, Ma Tsu, Orchid island, Peng hu, and those on japanese islands.

Chiayi works fine....
I WHISH YOU ALL A NICE CHRISTMAS, SNOWY GREETINGS FROM AUSTRIA! (no kangaroos)

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no prob, i'll send it to you tomorrow...ccc wrote:great.
i'd like to have it for test.
chiayi: RWY36 18 is buggy!!! i know it, because i treid everything... so i decided for 19 01, that works perfect now
but i get leveling problems on all other airbases that i've edited.
Also NukePlants are now named as NPP1-4!!!! chreers
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thanx, file received. a quick glance..derstef wrote:hi all!
i also added some Airdefense for Japan (patriot/Hawk), Taiwan(Patriot/Hawk) and China (S-300MPU, HQ-2, SA-3, ZSU-23, KS-19)
works fine.![]()
1. China does not use SA-3.
2. SA10 should be placed closer to coast as offensive airdefense. earlier report said SA10 coverage can reach Peng Hu, or even touch west coast of Taiwan(upgraded SA10)!
3. missing Patriot SAM sites in TaiChung(midde of Taiwan), Peng Hu island, and Ma Tsu Island. Actually these SAM sites are Sky Bow I/II SAM.
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continue...as ground battle is the heart of a fully working campaign, i also check the ground war part..
1. run the campaign with 64x time compression, most ground units not moving or moving to and fro. they did not show a posture of offensive or defensive. some units placed by TCL, become totally static.. i.e. those placed at sea, or far from a road.
2. my tweak -
-use TacEdit, i move ground units back to land or close to a road.
-i change the [ownership] and [controlled by] slots of some coastal towns/sites to China, give red side a standing point/beachhead on Taiwan.
3. after my tweak..run the war with 64x again.
- i noticed FEW red units around Taipei are moving, and TWO units successfully capture Taipei city in the end!
- other re-placed ground units still refuse to move. the terrain shows they may need bridges to cross rivers. the ground battle around Taichung(middle), KaoHsung(SW), and I-lan (NE) does not happen. no movement noted.
4. If the Red unit capturing Taipei is reproducible, then it deserves a good saveX.tri edit to END the war officially. i open the tri..oops, no such event edit yet.
summary ...
-the obj linking needs fine-tuning, adding obj or bridge here and there, to complete the road network.
- got to make most groud units moving or react properly. put all sunken units back ashore.
- increase to priority value of some cities, to draw more ground operation.
1. run the campaign with 64x time compression, most ground units not moving or moving to and fro. they did not show a posture of offensive or defensive. some units placed by TCL, become totally static.. i.e. those placed at sea, or far from a road.
2. my tweak -
-use TacEdit, i move ground units back to land or close to a road.
-i change the [ownership] and [controlled by] slots of some coastal towns/sites to China, give red side a standing point/beachhead on Taiwan.
3. after my tweak..run the war with 64x again.
- i noticed FEW red units around Taipei are moving, and TWO units successfully capture Taipei city in the end!

- other re-placed ground units still refuse to move. the terrain shows they may need bridges to cross rivers. the ground battle around Taichung(middle), KaoHsung(SW), and I-lan (NE) does not happen. no movement noted.
4. If the Red unit capturing Taipei is reproducible, then it deserves a good saveX.tri edit to END the war officially. i open the tri..oops, no such event edit yet.
summary ...
-the obj linking needs fine-tuning, adding obj or bridge here and there, to complete the road network.
- got to make most groud units moving or react properly. put all sunken units back ashore.
- increase to priority value of some cities, to draw more ground operation.
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Thanks CCC for testing it out!ccc wrote:
1- other re-placed ground units still refuse to move. the terrain shows they may need bridges to cross rivers. the ground battle around Taichung(middle), KaoHsung(SW), and I-lan (NE) does not happen. no movement noted.
2-the obj linking needs fine-tuning, adding obj or bridge here and there, to complete the road network.
3- got to make most groud units moving or react properly. put all sunken units back ashore.
4- increase to priority value of some cities, to draw more ground operation.
DO YOU have some Chinese Airdefense references for me? What are the using instead of SA-3 against low&fast ACs???
i just know about HQ-2, HQ-17,S-300MPU, HQ-x...
1&2possible with tacedit, but you know the leveling problems....
... i know nothing about linking objects, sorry...
Tacedit:
should i add these S-300 (or AD in general) to "bridges" or "villages", because there aren't enough "SAM-Sites". i know that it is not so good to have them on a city, because some units will be hidden/under a building.
do you understand my prob?`
3 -Red groundunits on taiwan isle are set to "Reserve", maybe that could be a reason for no moving...
4 - How? doubleclick on obective [Priority]?
Thanks again cheers
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I like to remind everyone that this is PMC Taiwan Theater bug reports topic, this is not about user made custom campaigns, this is not about how to use tacedit.
If you want to make user made custom campaign, open a new topic. If you need information how to use Tacedit, then use the search button or browse through Theater Tools area manually.
If you want to make user made custom campaign, open a new topic. If you need information how to use Tacedit, then use the search button or browse through Theater Tools area manually.
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- Bad sea tiling on East coast of Taiwan isle (around Hualien, and
esp. northern the coast along)...
- some ports/villages need finetuning (too far in land or too far in water)
- Objective linking problems (from cities, airbases, armybases, bridges,)
- Roads often cut of (more bridges or linking problem?)
- need for more SAM-sites (objective, not units)
- Highwaystrips aren't leveled.
- Osan-like AB is not leveled.
- Airbases are often not in the "middle of the Airbase tile" so it looks weird.
cheers
esp. northern the coast along)...
- some ports/villages need finetuning (too far in land or too far in water)
- Objective linking problems (from cities, airbases, armybases, bridges,)
- Roads often cut of (more bridges or linking problem?)
- need for more SAM-sites (objective, not units)
- Highwaystrips aren't leveled.
- Osan-like AB is not leveled.
- Airbases are often not in the "middle of the Airbase tile" so it looks weird.
cheers
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Same exact thing happening with me. Is there a fix for this?AF cannot run campaign. I choose campaign, airbase (only blue, I suppose because validAC.bin) and commit. "Type conflict creating unit": beep, background dialog showing message and several times I have to press Close button until finally AF CTDs.
Ripcord
EDIT: AF didn't actually CTD. I got all the same error messages, but found to my surprise that the campaign was running. So I flew a mission. Seemed to be OK.
Should the campaign names be the same as in Korean theatre? Sorry for newb question there.
Also, what is up with the horizon being so, ummm, not level? Not so bad for the land horizon being distorted but the sea horizon not being flat makes this pretty ugly. Is this a known issue? Any fix?
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Japan is set as team 3.
if you join japanese ALL ohters are declared as "friendly" BUT to look on them you have to hit [KEY] 6 (enemy unit) strange.
also red ones got identificated as friendly ....
BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan.
if you join japanese ALL ohters are declared as "friendly" BUT to look on them you have to hit [KEY] 6 (enemy unit) strange.
also red ones got identificated as friendly ....
BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan.

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Are the datasets we are using too old ?derstef wrote:BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan.
NOTICE: THIS DATABASE IS NOT UP TO DATE. This database was developed in 1991/1992 and national boundaries reflect political reality as of that time. Modern country names and boundaries have not been added and their omission does not indicate support or non-support of any nation.
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factories are added as a funciton of the TCL objective placement files that Snake Man runs after the cities/towns/villages are input. Factory amount or placement has nothing to do with the DCW data downloaded at the terrain tutorial referenced website (penn state ?)87th_striker wrote:Are the datasets we are using too old ?derstef wrote:BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan.
NOTICE: THIS DATABASE IS NOT UP TO DATE. This database was developed in 1991/1992 and national boundaries reflect political reality as of that time. Modern country names and boundaries have not been added and their omission does not indicate support or non-support of any nation.
Sherlock
Victurous te Saluto
Victurous te Saluto
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yeah, also possible to do with Tacedit, but the "leveling issue!Sherlock wrote:
factories are added as a funciton of the TCL objective placement files that Snake Man runs after the cities/towns/villages are input. Factory amount or placement has nothing to do with the DCW data downloaded at the terrain tutorial referenced website (penn state ?)
could it be possible to get the ground war fully to run with more objects?( to capture, defend,....) just an idea
BTW Snake Man, if i post here, i'm not talking about my mod. ok? no fear.

cheers
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The reason why I ask this question is that during QA of Iran I found that many airfields and bases had been discontinued, while many new ones have been created. I guess the same thing would be valid for roads.87th_striker wrote:Are the datasets we are using too old ?derstef wrote:BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan.
NOTICE: THIS DATABASE IS NOT UP TO DATE. This database was developed in 1991/1992 and national boundaries reflect political reality as of that time. Modern country names and boundaries have not been added and their omission does not indicate support or non-support of any nation.
I also feel that datasets for army camps and ammunition storages, oil refineries and factories could be developed to give more realistic theaters.
So for a realistic Taiwan I would suggest something similar, maybe for releases in the future ? (Might be time to raise this question in another thread also.....)
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Think I could get a response on this?
2. Should the names of the campaigns be the same as in Korea?
3. Level sea horizon? Any fix
I realize you guys are probably working on a new improved version, but I did want to know if you had any answers on these. Great work, btw, looking forward to future versions.
Ripcord
1. Is there a fix for these error messages when starting the campaigns in Taiwan?Quote:
AF cannot run campaign. I choose campaign, airbase (only blue, I suppose because validAC.bin) and commit. "Type conflict creating unit": beep, background dialog showing message and several times I have to press Close button until finally AF CTDs.
Same exact thing happening with me. Is there a fix for this?
Ripcord
EDIT: AF didn't actually CTD. I got all the same error messages, but found to my surprise that the campaign was running. So I flew a mission. Seemed to be OK.
Should the campaign names be the same as in Korean theatre? Sorry for newb question there.
Also, what is up with the horizon being so, ummm, not level? Not so bad for the land horizon being distorted but the sea horizon not being flat makes this pretty ugly. Is this a known issue? Any fix?
2. Should the names of the campaigns be the same as in Korea?
3. Level sea horizon? Any fix
I realize you guys are probably working on a new improved version, but I did want to know if you had any answers on these. Great work, btw, looking forward to future versions.
Ripcord
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OK here are 2 bugs in the theater its self
here is a runway problem..
img]http://img233.imageshack.us/img233/9715 ... 145wk1.png[/img]
here is a problem which I don't know how to call..
img]http://img102.imageshack.us/img102/3906 ... 935tm7.png[/img]
about the campaign:
I chose the first one
looks nice had only one fly on it looks good and I liked that the AWACS tells me where help is needed in DCA roll (never was in other campaigns)
keep making the good job
admin edit: dear god images 1.4mb
here is a runway problem..
img]http://img233.imageshack.us/img233/9715 ... 145wk1.png[/img]
here is a problem which I don't know how to call..
img]http://img102.imageshack.us/img102/3906 ... 935tm7.png[/img]
about the campaign:
I chose the first one
looks nice had only one fly on it looks good and I liked that the AWACS tells me where help is needed in DCA roll (never was in other campaigns)
keep making the good job
admin edit: dear god images 1.4mb
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hi RF!RifleFighter wrote:OK here are 2 bugs in the theater its self
here is a runway problem..
about the campaign:
I chose the first one
looks nice had only one fly on it looks good and I liked that the AWACS tells me where help is needed in DCA roll (never was in other campaigns)
keep making the good job[/img]
At first, you have overwrote the original save2.cam ("first campaign" in UI), with my save2.cam, so please post it in my "taiwan theater mod topic" if you are using the "first campaign". for the other 2 campaigns & other theater issues post here!

about the problems you've found:
1. Pic: Airbase "leveling" problem: the Airbase Objective is not right leveled or placed. known problem. this happens if you try to add obj via tacedit.
2. Pic: Also airbase leveling prob
Thanks anway, keep on testing and posting! Cheers
greets
Stef
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There is no fix for it yet.Ripcord wrote:Think I could get a response on this?
Same exact thing happening with me. Is there a fix for this?
The graphics are the stock default Korean, can you do new ones? If so email them to me in rar packet.Should the campaign names be the same as in Korean theatre?
No idea.Also, what is up with the horizon being so, ummm, not level?
No.1. Is there a fix for these error messages when starting the campaigns in Taiwan?
No, but its a know issue, if you can help you are welcome to design new campaign buttons for us.2. Should the names of the campaigns be the same as in Korea?
No, have no idea what this bug is.3. Level sea horizon? Any fix
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Alright, thanks for the response. I'll fly another taiwan mission and take a few screen shots to show you the horizon of the sea.
Could I make new buttons? Don't know, maybe... I am a touchbuddy user, and I have made a few simple buttons for that, using a cool freeware program. So why not give it a try?
Would help to know the name of the file of the existing button graphic, so I can experiment. And what will the names of the campaigns?
Ripcord
Could I make new buttons? Don't know, maybe... I am a touchbuddy user, and I have made a few simple buttons for that, using a cool freeware program. So why not give it a try?
Would help to know the name of the file of the existing button graphic, so I can experiment. And what will the names of the campaigns?
Ripcord
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Ripcord: are you using RV?
if so, the dammed tearing horizon line is a graphical issue, has something to do with your graphic settings i think & and RV issue. i thik it's a combination of the 2 problems.
FF/RV team is working on a fix for it!
the campaign files are the .cam files (X:/Microprose/Falcon4/Campaign/SAVE for example the original korea campaigns). you can open them with TacEdit.
Cheers
if so, the dammed tearing horizon line is a graphical issue, has something to do with your graphic settings i think & and RV issue. i thik it's a combination of the 2 problems.
FF/RV team is working on a fix for it!

the campaign files are the .cam files (X:/Microprose/Falcon4/Campaign/SAVE for example the original korea campaigns). you can open them with TacEdit.
Cheers
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Fresh install of Taiwan v0.4.
UI problems reported here (viewtopic.php?p=175806#175806) for v0.3 still present with OpenFalcon.
I made a litle more investigations in ui files.
I found a fix.
In taiwan tdf there is :
In this directory there is art\main and art\resource directories. In these ui files there is only the Taiwan big map.
What is strange, is that there in art directory there is also main and resource directories in which there are other ui files.
So. I modified in taiwan.tdf :
Now this ui problem is solved.
A zip with tdf and art files :
http://www.falcon4.net/couby/Taiwan.zip
UI problems reported here (viewtopic.php?p=175806#175806) for v0.3 still present with OpenFalcon.
I made a litle more investigations in ui files.
I found a fix.
In taiwan tdf there is :
Code: Select all
# where art is loaded from
artdir Theaters\Taiwan\art
What is strange, is that there in art directory there is also main and resource directories in which there are other ui files.
So. I modified in taiwan.tdf :
I copied taiwan\art\art\main and taiwan\art\art\resource in taiwan\art\main and taiwan\art\resource, and the I erased taiwan\art\art\main and taiwan\art\art\resource.# where art is loaded from
artdir Theaters\Taiwan
Now this ui problem is solved.
A zip with tdf and art files :
http://www.falcon4.net/couby/Taiwan.zip
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Thanks for the report, will be fixed for next release.
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Editing knowledge, visit PMC Editing Wiki
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- Banned user
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Re: Taiwan Theater v0.4 bug reports
maybe for the next release:
all airbases: http://www.globalsecurity.org/military/ ... rce-ab.htm
thanks
and all the best for the next year!
all airbases: http://www.globalsecurity.org/military/ ... rce-ab.htm
thanks
and all the best for the next year!