p3dm2lxo & lxo2p3dm - tools to convert to/from ArmA p3dm

ArmA editing, missions, modeling, textures, terrains

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Synide
2nd Lt
Posts: 76
Joined: 2003-11-18 19:14:51
Location: Wgtn, New Zealand

p3dm2lxo & lxo2p3dm - tools to convert to/from ArmA p3dm

Post by Synide »

Here's the links...

Don't worry - when i have more time I'll put some info. about the use of the 2 tools...

p3dm2lxo_v0.7.rar 30 Kilobytes from me... not 24/7.
lxo2p3dm_v1.0.rar 30 Kilobytes from me... not 24/7.

p3dm2lxo_v0.7.rar 30 Kilobytes from RKSL.
lxo2p3dm_v1.0.rar 30 Kilobytes from RKSL.

Cheers, Sy.

Here are a couple of short Video Tuts on 'How to use the above'...

tut_p3dm2lxo_1.rar 73 Mbytes from me... not 24/7.
tut_lxo2p3dm_1.rar 44 Mbytes from me... not 24/7.

tut_p3dm2lxo_1.rar 73 Megabytes from rksl - link currently unavailable.
tut_lxo2p3dm_1.rar 44 Megabytes from rksl



Log

21-5-2008 - v0.6 - 30 sec job to repath the textures properly - Should have done it sooner, apologies.

8-6-2008 - v0.7 - Fixed processing of lod's that were 'empty'. ie. Zero points and faces. Produces nothing for those lod's.
Last edited by Synide on 2008-06-08 10:24:03, edited 8 times in total.
Snake Man
Commander-In-Chief
Posts: 9948
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

Thats excellent thank you very much.

I'll try these and anxiously wait for your additional information for them :)
Snake Man
Commander-In-Chief
Posts: 9948
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

Tested the p3dm2lxo last night and it works just fine as far as I can see, very nice work. I didn't go through the finer details yet but I assume all textures and other stuff is OK.

This is very nice piece of software, thank you Synide.
Snake Man
Commander-In-Chief
Posts: 9948
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

I noticed that p3dm2lxo util crashes if there is empty LODs in the model. Not a big deal, but just thought to let you know.
Synide
2nd Lt
Posts: 76
Joined: 2003-11-18 19:14:51
Location: Wgtn, New Zealand

Post by Synide »

Sorry, forgot about this... fixed... updated to...
v0.7 - Fixed processing of lod's that were 'empty'. ie. Zero points and faces. Produces nothing for those lod's.
cheers, Sy
Snake Man
Commander-In-Chief
Posts: 9948
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

Thanks for the fix, appreciated. Been using these utils daily now.
Snake Man
Commander-In-Chief
Posts: 9948
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

I added pages for these utils into PMC Editing Wiki: ArmA: Tools page :)
Snake Man
Commander-In-Chief
Posts: 9948
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

I came about couple of weapon models, when I export them from lwo -> p3d, they lose textures.

What did I do wrong?
Synide
2nd Lt
Posts: 76
Joined: 2003-11-18 19:14:51
Location: Wgtn, New Zealand

Post by Synide »

opps, sorry, haven't been around much due to work commitments... still having a problem?
Snake Man
Commander-In-Chief
Posts: 9948
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

Yes, I'm lost with them as other weapons work OK but these few doesn't. Of course right now I cant even remember which ones they were hehe. So how about if I run into the problem again, I'll PM you.

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