I'd like to know few basics with 3D editing using Modo 302.
For example in ArmA you use the "export" version of O2PE to export your p3d into 3DS format, then you use Modo with Import feature to load the 3ds mesh in. Then you're off to edit.
First I'd like to know how you setup the backdrop for BLUEPRINT so that you can start to model tank or aircraft etc. Col.Klink made a nice tutorial for this in O2 back in OFP times which I used, but I dont know how to do this in Modo yet. I can load ONE backdrop but I cant do that X cross section so I have blueprint on the screen in 3d space so to speak (I hope you know what I mean).
I'll try to post some ArmA (for now) related tips for this first topic if hopefully this topic gets alot of activity and posts
