Grass is away since patch 1.11
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David
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Grass is away since patch 1.11
I saw that since Patch 1.11 the grass on the island gone!
Is it just my problem or anyone else also got that?
Is it just my problem or anyone else also got that?
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Snake Man
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Yes I lost the grass just by using v1.12b (didn't try 1.11b).
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Snake Man
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All of the terrains we have, they all share the same configuration for grass.
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anzacsas
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David
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Snake Man
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Well I really hope its data fix, if its something to do with the 1.09 and later EXE, then were fucked.
Anybody have like any idea why the grass disappeared in 1.09?
Anybody have like any idea why the grass disappeared in 1.09?
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The-Architect
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anzacsas
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Re- Grass 1.09
Have a look in the beta folder and you'll see that the grass now used is called cluterfix or something.
I loved the grass from 1.08 and now we have some shit stuff in it's place.
I have tried to replace it with the old but it sems that when running the beta i gets directed through there .There have been alot of islands throughout the community that have been effected by this.
This was honestly the last thing on my mind for the ai not detecting through the tall grass and the proxies have almost stopped me playing VTE unfortunately.
Have a look in the beta folder and you'll see that the grass now used is called cluterfix or something.
I loved the grass from 1.08 and now we have some shit stuff in it's place.
I have tried to replace it with the old but it sems that when running the beta i gets directed through there .There have been alot of islands throughout the community that have been effected by this.
This was honestly the last thing on my mind for the ai not detecting through the tall grass and the proxies have almost stopped me playing VTE unfortunately.
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Johnston506thPIR
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Snake Man
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When I did the grass fix, I added this class:
That desert2.pbo is apparently from queens gambit right?
Do we need those small stones from QG or not?
Code: Select all
// this was not on the initial VTE setup
class D2SmallRocks : GrassGeneral
{
model = "ca\desert2\data\plant\Clutter_d2_StoneSmall.p3d";
affectedByWind = 0;
scaleMin = 0.7;
scaleMax = 1.1;
};Do we need those small stones from QG or not?
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Johnston506thPIR
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Johnston506thPIR
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Snake Man
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I'll try to fix it after we release the next version. Luckily its a small config fix.
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Johnston506thPIR
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So in order for me to play the next release, can you tell me what I need to take out of the config and I can do it myself?
I take it its too late to take it out now before release, is why I'm asking. I still want to play so I can do a little work to get the release to work for anyone without QG, since that's alot of people.
I take it its too late to take it out now before release, is why I'm asking. I still want to play so I can do a little work to get the release to work for anyone without QG, since that's alot of people.
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Johnston506thPIR
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Snake Man
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Without going into the lame QG debate; yes the rock clutter was left there by accident by me, I'm sorry.
Next release will NOT have this fixed as the release is huge and I'm not going to reupload it for 3 lines in config. I'll release hotfix some time after the initial release when hopefully some other bugs have discovered also.
It will be fixed.
Next release will NOT have this fixed as the release is huge and I'm not going to reupload it for 3 lines in config. I'll release hotfix some time after the initial release when hopefully some other bugs have discovered also.
It will be fixed.
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Johnston506thPIR
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Great!!!! My guys are waiting patiently. However I could not and went out and bought QG.
.... Once the hotfix is release, we will probably be getting alot of guys playing on VTE and we will most likely be putting a dedicated server up running 1.14. Snake Man, once we all can really get in game, you will have about 20 guys playing VTE like crazy. Expect a VTE version of Warfare and EVO and domination as well.
Will be in touch.
Will be in touch.
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Johnston506thPIR
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