Currently this theater is having really lame terrain textures / tiles pretty much as shown below

Now I think everyone agrees we need to create new ones. Basically we need to decide how many default terrain types we need for Afghanistan.
Moderators: Lone Wolf, Snake Man
Yes. We can have different terrain type for different area and different altitude which can be painted to the CATE bitmap.Is it possible to have different tile sets for different mountains?
Yes, set the terrain types for starters. Then search/create the terrain type tiles, then I can go to work to create the actual tile-sets and put them ingame.marvin157th wrote:is there anything we can do in the immediate future?
It takes rough the same time to do the qaz tiles or brand new ones (I said roughly), so why go with the qaz stuff if we can do it the right in the first place?Can we do a quick retile with Qaz's Nevada tiles for now just to put this theater in a more beta state?
Reread my first two posts in this topic, then reply back to me the specific terrain types with descriptions what we need to create. Images for these terrain types we then find/create later, just the terrain types need to be decided now.marvin157th wrote:I really want to help out to get this theater moving,
So please if there is anything I can do, just give me a task and I will see what I can do about getting it done.
You mean one group working for Afghanistan and another group for Europe while third group works for Nevada? If thats what you mean then no, we have no way close to that many people.Wonder if we have enough members if we can make theater groups? Or is this done already?
Getting the SRTM terrain to all our theaters is one of my goals, so yes. But what I understand about the editing, I dont want to rush it right now since we still have long way to go to fix all terrain tiling, tiles and the objectives (I believe you have to have objectives finalized before SRTM process can begin).Is there any way about getting the terrain redone with that BazT type such as the latest Korea?
i see.. i assumed the scene looks as dangerous as iraqi cities..marvin157th wrote: CCC, Nope, not that I know of anyway, nothing went by my head at least. We took a lot of SA fire in the Eastern Valleys, as they always shot at BHs when they flew through, but nothing to really worry about. Plus the ride always got interesting at that point. 8)
Jody
SM,Snake Man wrote:Yes please find proper pure-desert satellite image.
Yes if there is only two (2) big cities, we can tile them the "photorealistic" way. It needs some work sure, but its only two cities to what the heck.
Try asking Tom Twaelity.marvin157th wrote:SM,
Ok as you said, we have some good tiles to work with, now what??? Afghanistan is a real diverse looking place, however we cannot expect to have a gazillion tiles. I think what we have above will suffice to at least make a destinctive theater, and of course represent Afghanistan well.
So who is the tile master that can do something with these tiles? Cause as you said, they won't look good all tiled together.
Also, how do we scale these tiles? I never paid much attention to scaling, I just zoomed in where I thought it looked good, and that was it.
Jody
Now we need to decide how many terrain types we are going to use, name them and associate with these google earth images. Once done, we need to photoshop/edit the images to a tilable 512x512 resolution image.marvin157th wrote:Ok as you said, we have some good tiles to work with, now what?
For the management and .bin/zip part, that would be me but I cannot do artistic image editing, just some clone brush photoshopping mut the more I have to do that, the worse the tile will look like.So who is the tile master that can do something with these tiles?
Kinggeorge once said something about taking a look of a car for example, then comparing that size to scale... I need to look up his post from search.Also, how do we scale these tiles?
We definitely are going to use 512x512 res tiles.then resize for 256 or 512 tiles.
We havent used night lighting palette on any roads so far, not sure if Balkans is using it. Also I think Afghanistan is such poor countryside that they dont have much of streetlighting, but I dont have any hard facts for that.to put your night lighting dots when you sprinkle them around.
Okay, but lets put creating Kabul tiles & tiling it to the last of the list, its easy to do it when we know what terrain type we need to transition it then, also its the ultimate eye candy, if we cant make it in time, fine we'll do it on next release.I say we completely tile Kabul.
In my altitude config its pretty clear.How will they all fit together and what will transition to what?
No.do you want to include any old tile sets from other theaters?
There is no transitions for any airbases, they are dropped in to be surrounded by the main terrain type.Airbase tiles for different terrain sets? If so transitions planned for that.
We are not doing any phototile with the exception of planned Kabul, which I'm planning to create with manual tiling. But I want to slap everyone out of daydreams and fantasies, I'm looking to get the basic terrain types first, when we have those set, then we can start cautiously look into the photorealistic kabul.How to handle a phototile as far as CATE?
No. There has been talk about this in some of these desert theaters which get riddled with bridges, but so far we have been using the traditional TDF tiling method.has anyone ever built a theater without using the rivers
ODS has the largest texture.bin and it has 127 tile-sets.I am not sure but I think there are about 220 tile sets (3500+ tiles) for theaters that have so-so terrain.
I guess it depends on the mood I am when to start creating this. The current texture.bin is kind of limited to those three terrain types, so if we use it then all we need to do is edit 3 tiles (heh to put it short), but I'm sure we need to add more, then comes the question why reinvent the CATE configuration wheel and instead using ODS texture.bin and its CATE conf files.making new tiles that will work with the existing tile sets and follow CATE naming conventions - then retile using one of various CATE methods.
Okay why not start with one or more basic terrain types for Afghanistan?I am willing to work on a few sets to contribute to a repository