Unified Artillery For VTE
Moderators: Snake Man, Lone Wolf
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FuLLMeTaLJaCKeT
- Newbie
- Posts: 6
- Joined: 2005-12-10 15:29:45
Unified Artillery For VTE
I have a problem... How can I use UA when playing as a VTE RTO? Without having to pick up a COC Radio off the ground? When I add a Enable Radio Gamelogic nothing happens.
Please help :-/
Thanks in advance
Please help :-/
Thanks in advance
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MI_Fred
- 1st Lt
- Posts: 145
- Joined: 2004-08-13 18:35:11
Re: Unified Artillery For VTE
This was answered on the BI forums not too long ago but here goes:
Executed by: [] exec "nameofabovescript.sqs"
Code: Select all
?CoC_RadioBridgeRunning:Exit
_radiotypes = ["VTE_prc25","VTE_typ63"]
CoC_RadioBridgeRunning = true
#NoRadio
?({_x in weapons player} count _RadioTypes>0):Goto "StartRadio"
~5
Goto "NoRadio"
#StartRadio
[player] exec "CoC_Artyscriptsopenmenu.sqs"
CoCIFRadioAlwaysOn = true
[] exec "CoC_ArtyscriptsRadioMonitor.sqs"
#HasRadio
?({_x in weapons player} count _RadioTypes == 0):Goto "StopRadio"
~2.5
goto "HasRadio"
#StopRadio
[player] exec "CoC_ArtyscriptsEndMenu.sqs"
CoCIFRadioAlwaysOn = false
CoCIFRadioChatter = false
goto "NoRadio"
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FuLLMeTaLJaCKeT
- Newbie
- Posts: 6
- Joined: 2005-12-10 15:29:45
Re: Unified Artillery For VTE
Thank you, you are my scripting hero! But I am not a member of the BI forums so...
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bigstone
- 1st Lt
- Posts: 101
- Joined: 2005-07-24 22:01:01
- Location: San Diego
Re: Unified Artillery For VTE
Where do you add this script into VTE4 for the above option to work?MI_Fred wrote:This was answered on the BI forums not too long ago but here goes:Executed by: [] exec "nameofabovescript.sqs"Code: Select all
?CoC_RadioBridgeRunning:Exit _radiotypes = ["VTE_prc25","VTE_typ63"] CoC_RadioBridgeRunning = true #NoRadio ?({_x in weapons player} count _RadioTypes>0):Goto "StartRadio" ~5 Goto "NoRadio" #StartRadio [player] exec "CoC_Artyscriptsopenmenu.sqs" CoCIFRadioAlwaysOn = true [] exec "CoC_ArtyscriptsRadioMonitor.sqs" #HasRadio ?({_x in weapons player} count _RadioTypes == 0):Goto "StopRadio" ~2.5 goto "HasRadio" #StopRadio [player] exec "CoC_ArtyscriptsEndMenu.sqs" CoCIFRadioAlwaysOn = false CoCIFRadioChatter = false goto "NoRadio"
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Snake Man
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I believe anywhere in the mission start, most common place is init.sqs script.
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bigstone
- 1st Lt
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- Joined: 2005-07-24 22:01:01
- Location: San Diego
I almost got the artillery support down
When I made a mission with UA stuff in it. My forward observer can use a radio to call in Artillery Support and it works the 105 rounds land just fine. Now with the VTE RTO how as a player of that character have the option to call in artillery? I know that it has something to do with Enable Radio Weapons.<---But how do I do that??? Thank you
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Snake Man
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As said in this topic, you need to run that script at the start of your mission, then the UA will be active and can be used.
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bigstone
- 1st Lt
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Sorry Snake Man, but I am a total noob...How do I run the script at the start of the mission???Snake Man wrote:As said in this topic, you need to run that script at the start of your mission, then the UA will be active and can be used.
Also you got me lost on this one for AI artillery fire:
http://www.thechainofcommand.net/cgi-bi ... f=20;t=678
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Snake Man
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Create init.sqs file and place the script there like MI_Fred already explained.
Code: Select all
[] exec "ScriptName.sqs";silenthunter.info website has a new link/URL, read details from PMC Tactical Forum "Silent Hunter SubSim website by PMC" topic.
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