Vietnam v0.9 bug reports
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Vietnam v0.9 bug reports
Vietnam Theater v0.9 bug reports. Please discuss only bugs in this topic.
--- bugs
- fix parent id's for all objectives that done have them.
- ground unit movement is very weak.
- airbase "Bein Hoa" typo, The correct word is Bien Hoa.
- somewhere near bangkok region tiling error in coast/city.
- replace historical campaign with proper aircrafts (database).
- historical campaign, mig17/19 does not get tasked. (mission score edit)
- pak map screen sizes are wrong.
- bien hoa airbase not leveled.
- takhli airbase not leveled (perhaps many many more?).
- invulnerable mig17 bug. its [damage by XX weapon] values are all zero
- only mig-17's fly in the theater, not selectable?
- aim7E2 explosion type should be AIR, or no damage to mig21mf/pmf.
- terrain tiles need a upgrade
- no feature (road/river) data for hainan/china.
--- fixes v1.0
- historical campaign, removed A6E's from Phu Cat airbase.
- historical campaign, added four squadronsof F-100D's to Phu Cat airbase.
--- bugs
- fix parent id's for all objectives that done have them.
- ground unit movement is very weak.
- airbase "Bein Hoa" typo, The correct word is Bien Hoa.
- somewhere near bangkok region tiling error in coast/city.
- replace historical campaign with proper aircrafts (database).
- historical campaign, mig17/19 does not get tasked. (mission score edit)
- pak map screen sizes are wrong.
- bien hoa airbase not leveled.
- takhli airbase not leveled (perhaps many many more?).
- invulnerable mig17 bug. its [damage by XX weapon] values are all zero
- only mig-17's fly in the theater, not selectable?
- aim7E2 explosion type should be AIR, or no damage to mig21mf/pmf.
- terrain tiles need a upgrade
- no feature (road/river) data for hainan/china.
--- fixes v1.0
- historical campaign, removed A6E's from Phu Cat airbase.
- historical campaign, added four squadronsof F-100D's to Phu Cat airbase.
Last edited by Snake Man on 2007-10-14 04:03:02, edited 6 times in total.
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Oops forgot to add the bugs list here. First post edited 

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the mig17/19 sq did not generate flights in save1.cam.
tho AG ordance has been removed, you probably missed one edit - change sqadron/flight missione score.
fire up f4browse, go to J5 or other red ac, you'll find it has one flight unit and one squadron unit, double click them, check [ role scores] .. they have high scores in CAS or strat bomb missione. change them to 0, and give high scores to CAP.
tho AG ordance has been removed, you probably missed one edit - change sqadron/flight missione score.
fire up f4browse, go to J5 or other red ac, you'll find it has one flight unit and one squadron unit, double click them, check [ role scores] .. they have high scores in CAS or strat bomb missione. change them to 0, and give high scores to CAP.
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i edit the missione score of j5 and mig19, now they got AA missions only.. AFAIK, some edits like fighter AI. falcon4.aii? and mission profile in ac.dat should be edited, for better performance.
mig21 bis, its not used in vnam. better replaced with mig21F, PF, and MF.
navy phantoms, used F-4B for earlier stage of war, and F-4J for late stage.
more ac type and sq on carrier wing would be great.
mig21 bis, its not used in vnam. better replaced with mig21F, PF, and MF.
navy phantoms, used F-4B for earlier stage of war, and F-4J for late stage.
more ac type and sq on carrier wing would be great.
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- invulnerable mig17 bug. its [damage by XX weapon] values are all zero
- only mig-17's fly in the theater, not selectable?
- aim7E2 explosion type should be AIR, or no damage to mig21mf/pmf.
Those above are all obsolete bugs from SPx times, right?
Our campaign:
3 FIGHTER_F4ESK
2 ATTACK_A6E
4 ATTACK_F105D
Historical data:
# EB-66 USAF 41 TEWS, 355 TFWg Takhli
# F-105D USAF 357 TFSq, 355 TFWg Takhli
# RB-66 USAF 42 TEWSq, 355 TFWg Takhli
# F-4D USAF 8 TFSq, 49 TFWg Takhli
# F-105D USAF 354 TFSq, 355 TFWg Takhli
# F-105D USAF 333 TFSq, 355 TFWg Takhli
# F-4D USAF 9 TFSq, 49 TFWg Takhli
# F-4D USAF 7 TFSq, 49 TFWg Takhli
# F-105D USAF 44 TFSq, 355 TFWg Takhli
So I added them there to simulate the EB/RB-66's. Or was that a total mistake?
Also they are located in PHU CAT airbase, but that must be a mistake on my part because the historical data says otherwise.
Our campaign:
4 FIGHTER_F4ESK
2 ATTACK_A6E
Historical data:
# C-47 USAF 5 SOS, 14 SOW Phu Cat
# F-100D/F USAF 612 TFS, 37 TFW Phu Cat
# F-100D/F USAF 355 TFS, 37 TFW Phu Cat
# F-4D USAF 480 TFS, 37 TFW Phu Cat
# F-4D USAF 389 TFS, 37 TFW Phu Cat
# F-100D/F USAF 416 TFS, 37 TFW Phu Cat
# F-100D/F USAF 174 TFS, 37 TFW Phu Cat
# F-4D USAF 480 TFSq, 12 TFWg Phu Cat
# EC-47 USAF 361 TEWSq, 14 SOWg Phu Cat
# F-4D USAF 389 TFSq, 12 TFWg Phu Cat
Apparently missing the F-100D squadrons there too, just added them now into the script so they will be fixed.
- only mig-17's fly in the theater, not selectable?
- aim7E2 explosion type should be AIR, or no damage to mig21mf/pmf.
Those above are all obsolete bugs from SPx times, right?
Because the campaigns doesn't exist. I have no idea what stuff to add there.ccc wrote:historical Vnam, first the the third campaigns, can not select sqadrons.
Okay thats Thakli with this setup...also i found F-4E on carrier wing, and some A-6 located in Tailand.
Our campaign:
3 FIGHTER_F4ESK
2 ATTACK_A6E
4 ATTACK_F105D
Historical data:
# EB-66 USAF 41 TEWS, 355 TFWg Takhli
# F-105D USAF 357 TFSq, 355 TFWg Takhli
# RB-66 USAF 42 TEWSq, 355 TFWg Takhli
# F-4D USAF 8 TFSq, 49 TFWg Takhli
# F-105D USAF 354 TFSq, 355 TFWg Takhli
# F-105D USAF 333 TFSq, 355 TFWg Takhli
# F-4D USAF 9 TFSq, 49 TFWg Takhli
# F-4D USAF 7 TFSq, 49 TFWg Takhli
# F-105D USAF 44 TFSq, 355 TFWg Takhli
So I added them there to simulate the EB/RB-66's. Or was that a total mistake?
Also they are located in PHU CAT airbase, but that must be a mistake on my part because the historical data says otherwise.
Our campaign:
4 FIGHTER_F4ESK
2 ATTACK_A6E
Historical data:
# C-47 USAF 5 SOS, 14 SOW Phu Cat
# F-100D/F USAF 612 TFS, 37 TFW Phu Cat
# F-100D/F USAF 355 TFS, 37 TFW Phu Cat
# F-4D USAF 480 TFS, 37 TFW Phu Cat
# F-4D USAF 389 TFS, 37 TFW Phu Cat
# F-100D/F USAF 416 TFS, 37 TFW Phu Cat
# F-100D/F USAF 174 TFS, 37 TFW Phu Cat
# F-4D USAF 480 TFSq, 12 TFWg Phu Cat
# EC-47 USAF 361 TEWSq, 14 SOWg Phu Cat
# F-4D USAF 389 TFSq, 12 TFWg Phu Cat
Apparently missing the F-100D squadrons there too, just added them now into the script so they will be fixed.
What kind of aircrafts and how many squadrons?more ac type and sq on carrier wing would be great.
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it's Day 2 now - blue side posture is offensive - yet nobody move north.
IIRC SP version suffered from this bug too.. blue ground units refused to advance north..
in contrast, ODS128 desert storm campaign/SP version, is the only PMC mod i ever win the war by capturing kuwait city. lots ground units moving north in that campaign.
as for air war, i rise the priority of honai area - ya some pak is outsdie clickable map.. and AI generates more sorties over Honai..
i found 50-80 blue ac attacking Honai area, from several airbases and carrier, cool, red also scrambles some intercept flights.. all gathering over that hot zone.. very impressive.
if possible, add some red infantry or special op units behind FLOT, simulating VC assult. sure, make them show up as reinforcement, at irregular intervals.
IIRC SP version suffered from this bug too.. blue ground units refused to advance north..
in contrast, ODS128 desert storm campaign/SP version, is the only PMC mod i ever win the war by capturing kuwait city. lots ground units moving north in that campaign.
as for air war, i rise the priority of honai area - ya some pak is outsdie clickable map.. and AI generates more sorties over Honai..
i found 50-80 blue ac attacking Honai area, from several airbases and carrier, cool, red also scrambles some intercept flights.. all gathering over that hot zone.. very impressive.
if possible, add some red infantry or special op units behind FLOT, simulating VC assult. sure, make them show up as reinforcement, at irregular intervals.
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As CCC mention before campaigns 1,3 are not working
At Bien Hoa F-100 and Pleiku airbase A-1h are unavailable.
Could you add:
.More buildings or houses in the city, village.
.Chopper UH-1, CH-47, AH-1, ...
.F5 squadron...
.AAA, AK-47 for VC
I have some reference link
http://www.biker.net/RT/rvn.html
http://8thattacksqdnassoc.tripod.com/Vietnama.html
http://8thattacksqdnassoc.tripod.com/Vietnam.html
http://en.wikipedia.org/wiki/Bien_Hoa_Air_Base
http://en.wikipedia.org/wiki/Tan_Son_Nhut_Air_Base
http://vnaf.net/
Some airbase location
http://www.answers.com/topic/vietnam-air-force
http://en.wikipedia.org/wiki/Vietnam_Pe ... _Air_Force
At Bien Hoa F-100 and Pleiku airbase A-1h are unavailable.
Could you add:
.More buildings or houses in the city, village.
.Chopper UH-1, CH-47, AH-1, ...
.F5 squadron...
.AAA, AK-47 for VC
I have some reference link
http://www.biker.net/RT/rvn.html
http://8thattacksqdnassoc.tripod.com/Vietnama.html
http://8thattacksqdnassoc.tripod.com/Vietnam.html
http://en.wikipedia.org/wiki/Bien_Hoa_Air_Base
http://en.wikipedia.org/wiki/Tan_Son_Nhut_Air_Base
http://vnaf.net/
Some airbase location
http://www.answers.com/topic/vietnam-air-force
http://en.wikipedia.org/wiki/Vietnam_Pe ... _Air_Force
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just test TE, no problem.
btw i just googled the sat image of Honai..
http://local.google.com/maps?f=q&hl=zh- ... &z=14&om=1
btw i just googled the sat image of Honai..
http://local.google.com/maps?f=q&hl=zh- ... &z=14&om=1
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You can use the drop down menu to select PAK area by number and name.ccc wrote:some PAK areas have not been hit since day1, due to pak map bug/ can not rise their priority value.
I dont know.i've to say the ground war is quit static... obj link issue?
In RV the UI is default, meaning the news blips map is not working.when a new event comes, no flashing dot show up on the map to mark the location of event .
In RV?and 128 iran, afghanstan - also works.
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I think CCC mean Ha Noi. (north VN)ccc wrote:just test TE, no problem.
btw i just googled the sat image of Honai..
http://local.google.com/maps?f=q&hl=zh- ... &z=14&om=1
Ho nai is small town in south VN between Bien Hoa and Long Khanh.
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Hehe falcon engine could not care less what the JSTARS.tga says 
Anyways, perhaps the image is scaled wrong, could you take a screenshot and mark the areas you seem to be in wrong positions?

Anyways, perhaps the image is scaled wrong, could you take a screenshot and mark the areas you seem to be in wrong positions?
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Ah now I see what you mean. I think that is normal, dunno if there is even different colors to be used in JSTARS, no idea.
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fly A6 into north vnam, very low alt.. still caught by SA-8 in historical campaign... better remove this deadly SAM from the unit.
btw please check obj link at blue-red border.. i found blue armor units can't move north even no enemies on their way. they just moved to and fro along a short distance from day1 to day6. i aslo tried to order them to capture one red town, move target circle every 5 campaign hours at 16x compression, no success..
btw please check obj link at blue-red border.. i found blue armor units can't move north even no enemies on their way. they just moved to and fro along a short distance from day1 to day6. i aslo tried to order them to capture one red town, move target circle every 5 campaign hours at 16x compression, no success..
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Hmm okay. I think RV wont scale the theater news blip map size, so it wont work unless we make it large as seen in ODS AF for example.
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Any idea where these elevated ocean tiles were?
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Ouch, got it, thanks.
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Okay, how is it spelled correctly?Blackbird wrote:Bien Hoa Airbase spell is not correct.
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Thanks, first post updated.
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Fictional #2 (Save0.Cam) Modern Campaign Bugs
Amount of blue aircraft is way too many. We are currently in the early hours of Day 2 (about 4 am) and North Vietnam airbases have all been shut down since early afternoon of Day 1. Only a few Su-24Ms were able to fly in the late evening of Day 1 and they, of course, were no match for the F-15s and F-16s that the south was putting up.
Recommend scaling back the number of blue aircraft by at least one-forth and possibly one-third.
Our settings are ACE in Allied Force and this was multiplayer.
Recommend scaling back the number of blue aircraft by at least one-forth and possibly one-third.
Our settings are ACE in Allied Force and this was multiplayer.
Sherlock
Victurous te Saluto
Victurous te Saluto
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Okay thanks for the raport, seems like you guys are in middle of Vietnam theater testing.
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More fictional campaign bug reports
More bug reports on the fictional scenario:
1. Needs C-130 (and probably AN-24) squadrons added for supply airlift as well as air mobile operations.
2. Needs Blackhawks (UH-60s and MH-60s), CH-47 Chinooks, AH-64 apaches and AH-1 Cobras (Marines) in the scenario. Also, to support air mobile missions in AF, etc. Needs OH-58s Kiowas for recon.
3. Needs a TRI file that will allow blue or red side to win. Current TRI file is stubbed out and no one can win.
4. Towns with name of "NOWHERE" need to be renamed to their correct names.
5. Needs kneemap that shows borders, airports, tacan channels, etc. (all the usual stuff).
1. Needs C-130 (and probably AN-24) squadrons added for supply airlift as well as air mobile operations.
2. Needs Blackhawks (UH-60s and MH-60s), CH-47 Chinooks, AH-64 apaches and AH-1 Cobras (Marines) in the scenario. Also, to support air mobile missions in AF, etc. Needs OH-58s Kiowas for recon.
3. Needs a TRI file that will allow blue or red side to win. Current TRI file is stubbed out and no one can win.
4. Towns with name of "NOWHERE" need to be renamed to their correct names.
5. Needs kneemap that shows borders, airports, tacan channels, etc. (all the usual stuff).
Last edited by Sherlock on 2007-10-06 05:28:01, edited 1 time in total.
Sherlock
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Re: More fictional campaign bug reports
so.. no tri files in vnam campaigns? could it be the reason that all ground units won't move during my test?Sherlock wrote: Needs a TRI file that will allow blue or red side to win. Current TRI file is stubbed out and no one can win.
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Re: More fictional campaign bug reports
Could be. We are not experiencing any HQ generated movement either but we are setting the paks manually. I don't know anything about the previous version of Vietnam but this one doesn't look like a 0.9 beta because it's missing all TACAN/ILS stations.dat files (did a previous version have this?) and it has no TRI files that are fleshed out. They are just stubs with only two events: First event sets the tempo of the game and the second event ends the game when gameday 600 is reached. The maps obviously need lots of work also.ccc wrote:so.. no tri files in vnam campaigns? could it be the reason that all ground units won't move during my test?Sherlock wrote: Needs a TRI file that will allow blue or red side to win. Current TRI file is stubbed out and no one can win.
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Re: More fictional campaign bug reports
I dont understand, you downloaded or installed a wrong version which are you testing now?Sherlock wrote:this one doesn't look like a 0.9 beta
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The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
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Re: More fictional campaign bug reports
I don't think so. The installer file is named:Snake Man wrote:I dont understand, you downloaded or installed a wrong version which are you testing now?Sherlock wrote:this one doesn't look like a 0.9 beta
PMC_Vietnam_Theater_v0.9.exe
That's the latest right?
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Yes thats the v0.9 release.
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
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The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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There was only one Than Hoa bridge in North Vietnam yet the theater OOB lists 5 total. The bridge in the theater is a single span bridge while the real one was a 2 span bridge (see this artists rendering: http://www.baileyprints.com/prints/dragon-slayers.html )
Here is the wiki background on this bridge if interested: http://en.wikipedia.org/wiki/Thanh_Hoa_Bridge
Edit: Also, here a tactical map of the bridge for additional info: http://www.rjsmith.com/Thanh-Hoa-Bridge.html
Cheers!
Here is the wiki background on this bridge if interested: http://en.wikipedia.org/wiki/Thanh_Hoa_Bridge
Edit: Also, here a tactical map of the bridge for additional info: http://www.rjsmith.com/Thanh-Hoa-Bridge.html
Cheers!
Last edited by Sherlock on 2007-10-12 14:16:53, edited 1 time in total.
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