Snake Man wrote: PAK map looks good. Can you please break it down for me what ART file controls the PAK (P button) map view?
Sure. The resource file that controls the look of the PAK priority map is the intel.rsc/intel.idx pair. Inside this resource file are around 10 files but we are only concerned with the following three files:
1. KOREA_256.tga
2. PAK_OUTLINE_OVERLAY.tga
3. PAK_REGION_OVERLAY.tga
The fourth file to be interested in is the <theater>.pak (e.g., iran.pak) file created by TacEdit and located in the \campaign directory along with the SaveX.cam files, etc. Depending on the size of the theater this .pak file can be opened and edited to clean it up after it is created by TacEdit. The graphic file format is .raw. For a 64x64 segment theater use a 256x256 pixel raw format to open it (it is a greyscale image and will have a many shades of gray as there are zones on the pak map). For a 128x128 segment image, the pak map will be a 512x512 pixel raw format image. When you save it after editing it, be sure to save it at the same size.
The UI file that controls the position/display of the pak map is the strategy.scf file.
Snake Man wrote: News intel map is semi ok, I dont know if you designed it like that, but the bottom part is missing some map area.
Yes, you are right. I had noticed that before and had planned to fix it but then got sick and forgot about it. It just requires either changing the name of the image in the UI file or changing the size of the UI specified image file to get it all shown in the available window space. Not a big problem.
Snake Man wrote:Also its my opinion that the intel news blip map is stupid in ODS v0.512 theme as it takes more space than the actual campaign map where user interacts all the time. At least I can live with just the news TEXT instead of the blip showing to me where in the world is Kuwait.
heh...actually I thought the exact opposite.
I was thinking it was silly to not see the dots appear in the proper location or not appear at all on the events map when an event was presented to the screen. My over-riding goal in the Iran theater is to make it as much like the retail theaters (Balkans, Koreas) as humanly possible since it will "blend" into the Allied Force user interface more cleanly IMHO. Putting the events map in the UI like that, I believe, achieves that since the event dots are then accurately represented just like in the Korea or Balkans theaters. As to the size of the campaign map versus the news event map, the campaign map can always be expanded using the full screen option. I think this is a viable trade-off, but this is my opinion. I would like to hear what others think of this to see what the overall trend might be......?
Snake Man wrote:However for tutorial purposes, could you also break it down for me which ART file controls the intel news blip map and what resolution it has to be so the blip will be in correct location?
It's been a while since I did this so I will need to take some time to relearn what I did. I'll post later when I've had time to do this.